Should secondary goals in events award more ribbons?

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Comments

  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    madwren said:
    I'd also be very much in favor of counting points for secondary objectives even if a person loses the game. 

    Definitely this. 

    Winning is a triple dipping objective. 
  • hawkyh1
    hawkyh1 Posts: 780 Critical Contributor
    Ohboy said:
    madwren said:
    I'd also be very much in favor of counting points for secondary objectives even if a person loses the game. 

    Definitely this. 

    Winning is a triple dipping objective. 

    I also quite like this idea. a problem I can see
    though is that those finish/lose with fewer than
    1 hp objectives are going to be rather generous
    in giving out consolation ribbons.

    HH
  • babar3355
    babar3355 Posts: 1,128 Chairperson of the Boards
    madwren said:
    I'd also be very much in favor of counting points for secondary objectives even if a person loses the game. 
    I couldn't disagree more teammate.  Glory goes to the victor!
  • tfg76
    tfg76 Posts: 258 Mover and Shaker
    In my opinion, the objectives are there to make each event feel unique and interesting, as well as to encourage players to try out new strategies or cards.

    Unfortunately, the implementation is just bad. For instance, AKH has a nice Zombie theme. Creatures come back embalmed as zombies, there are spells and supports that create zombie tokens. Why not have us build around that? The actual zombie cards (which you need to play 3 of in ToA) are just bad, and it just feels boring to play these **** decks just to shoehorn them in. On the other hand, a nice objective would be to get a lot of zombie tokens into play (including those mummies!). Similarly, the embalm objective is stupid because the good thing about embalmers is getting them back from the grave, not hardcasting them! I also hate those objectives that force you to try to lose (e.g. lose life, win with fewer than X HP, lose creatures). Instead, why not have objectives that are hard to achieve, but you can feel good about? (e.g. win with your starting life total intact).

    Lastly, the prize structure in the events is now so flat that there´s not that much reward for finishing with a perfect score, which means it´s likely not strategically correct to even try. In platinum, the prizes are very similar between top 5 and top 50. Maybe top 5 in the events should get some better rewards, like a mythic or at least a decent chunk of unobtanium? Alternatively, maybe there could be progression rewards all the way to a perfect score?
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    Maybe, but no more than winning
    @tfg76 to add to your embalm point: to play creatures with embalm, but not beeing allowed to use their ability by casting them from the gy + not letting them get killed!

  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    Maybe, but no more than winning
    tfg76 said: 

    Lastly, the prize structure in the events is now so flat that there´s not that much reward for finishing with a perfect score, which means it´s likely not strategically correct to even try. In platinum, the prizes are very similar between top 5 and top 50. Maybe top 5 in the events should get some better rewards, like a mythic or at least a decent chunk of unobtanium? Alternatively, maybe there could be progression rewards all the way to a perfect score?
    You mean like how it used to be before they nerfed event rewards and made competition basically meaningless? Literally all but 2 or 3 people on this board were unhappy with that change. That was months ago, and they have only made rewards wise save for a couple of events with halfway decent rewards. 
  • tfg76
    tfg76 Posts: 258 Mover and Shaker
    @Mainloop25 Yes, indeed!
  • Sorin81
    Sorin81 Posts: 558 Critical Contributor
    Maybe, but no more than winning
    I think achieving your primary objective is where the main focus should be. 
    I agree that hitting those secondary objectives should count even if you don't get the win. I don't see an issue with objectives that require you to have less than a certain amount of HP as most, if not all, of those say to win with that much remaining.

    Maybe the secondary objectives should only be available after you accomplish the primary objective, similar to how the objective changes in story mode once you've beaten the match the first time.
  • GamerX
    GamerX Posts: 22 Just Dropped In
    Yes, bit only if the secondary goals are more fun or feasible.
    how about awarding the secondaries regardless of winning or loosing?

  • __Adam
    __Adam Posts: 111 Tile Toppler
    Yes, bit only if the secondary goals are more fun or feasible.
    As long as progression can still be hit without them, sure.