Standard and it's future
andrewvanmarle
Posts: 978 Critical Contributor
Standard is here to stay, but what will it's future be. What wil happen to the origins set and to masterpieces?
I'm hoping that we'll be able to look foward to Masterpieces staying standard Legal. In part because those cards are so hard to come by that it'd hurt players who invested in them a lot to cycle them out, but also because they are based on basic go-to cards in paper (like dark ritual etc). After hour of devastation we wont have them regularly any more (ixalan wont for instance).
Another thing im hoping for is that the base set (origins) wil be expanded with a choice few cards from each set. No not olivia, but good non game breaking cards like Under the Floorboards.
And last i'm hoping that we may look forward to legacy coalition events along with standard events.
I'm hoping that we'll be able to look foward to Masterpieces staying standard Legal. In part because those cards are so hard to come by that it'd hurt players who invested in them a lot to cycle them out, but also because they are based on basic go-to cards in paper (like dark ritual etc). After hour of devastation we wont have them regularly any more (ixalan wont for instance).
Another thing im hoping for is that the base set (origins) wil be expanded with a choice few cards from each set. No not olivia, but good non game breaking cards like Under the Floorboards.
And last i'm hoping that we may look forward to legacy coalition events along with standard events.
1
Comments
-
Ask me in a year when Cycling has rotated out.
2 -
Regarding "expanding" Origins, it would depend on whether or not they have the permission (and, of course, the inclination) to add non-set cards to existing sets. Since they're presumably bound by the Wizards license, they may not/probably can't just take cards and say "ok, now you're part of Origins", because those cards aren't part of Origins in paper.0
-
madwren said:Regarding "expanding" Origins, it would depend on whether or not they have the permission (and, of course, the inclination) to add non-set cards to existing sets. Since they're presumably bound by the Wizards license, they may not/probably can't just take cards and say "ok, now you're part of Origins", because those cards aren't part of Origins in paper.
1 -
shteev said:madwren said:Regarding "expanding" Origins, it would depend on whether or not they have the permission (and, of course, the inclination) to add non-set cards to existing sets. Since they're presumably bound by the Wizards license, they may not/probably can't just take cards and say "ok, now you're part of Origins", because those cards aren't part of Origins in paper.
We don't know that; they could be bound to utilize only existing sets and not create new subsets of cards using pre-existing/pre-assigned properties. I'm just going by precedent and inference here, of course, since we have no idea what it actually says. OR DO YOU?!?!?
0 -
madwren said:shteev said:madwren said:Regarding "expanding" Origins, it would depend on whether or not they have the permission (and, of course, the inclination) to add non-set cards to existing sets. Since they're presumably bound by the Wizards license, they may not/probably can't just take cards and say "ok, now you're part of Origins", because those cards aren't part of Origins in paper.
We don't know that; they could be bound to utilize only existing sets and not create new subsets of cards using pre-existing/pre-assigned properties. I'm just going by precedent and inference here, of course, since we have no idea what it actually says. OR DO YOU?!?!?
Depending on the strictures of the licence , shteeve's idea would work nicely I think. An elegant solution, and also a place for the devs to sell new boosters to us hapless idio..eh...players
The implementation of Standard at least is different from the paper way, so I'd say they's have some leeway to deviate.0 -
Masterpiece cards are not standard legal in paper Magic and they may not be including them in future paper sets at all. The rarity is exacly why they are not standard legal.2
-
ElfNeedsFood said:Masterpiece cards are not standard legal in paper Magic and they may not be including them in future paper sets at all. The rarity is exacly why they are not standard legal.
I thought they can be used in Standard sealed events if you opened one in your packs, but only for that event.0 -
Dark ritual is one of the most reprinted cards ever. And the rarity would actually justify being permanently legal....
Anyway, paper masterpieces are reprinted commons and uncommons. So they are a whole differwnt kettle of fish0 -
andrewvanmarle said:Dark ritual is one of the most reprinted cards ever. And the rarity would actually justify being permanently legal....
Anyway, paper masterpieces are reprinted commons and uncommons. So they are a whole differwnt kettle of fish
1 -
At least so far mtgpq has not played whack-a-mole with our cards like paper has been doing with the banhammer.0
-
andrewvanmarle said:Dark ritual is one of the most reprinted cards ever. And the rarity would actually justify being permanently legal....
Anyway, paper masterpieces are reprinted commons and uncommons. So they are a whole differwnt kettle of fish
It's just as broken in MTGPQ as long as you have the expensive cards to combo it out with (card disadvantage is even less of a problem than in paper magic)
I am an advocate against eternalization of Materpieces as they are not only really powerful, but they already give quite an edge advantage to players lucky enough to drop them.2 -
I am an advocate against eternalization of Materpieces as they are not only really powerful, but they already give quite an edge advantage to players lucky enough to drop them.
I dont think masterpieces will be in such number in the game that will will affect the meta in a substantial way. And about advantage: it's'the whole point of the game to get an advantage by earning or buying better cards. equality is not part of the game's'concept.
1 -
andrewvanmarle said:equality is not part of the game's'concept.0
-
andrewvanmarle said:
it's'the whole point of the game to get an advantage by earning or buying better cards. equality is not part of the game's'concept.
2 -
andrewvanmarle said:madwren said:shteev said:madwren said:Regarding "expanding" Origins, it would depend on whether or not they have the permission (and, of course, the inclination) to add non-set cards to existing sets. Since they're presumably bound by the Wizards license, they may not/probably can't just take cards and say "ok, now you're part of Origins", because those cards aren't part of Origins in paper.
We don't know that; they could be bound to utilize only existing sets and not create new subsets of cards using pre-existing/pre-assigned properties. I'm just going by precedent and inference here, of course, since we have no idea what it actually says. OR DO YOU?!?!?
Depending on the strictures of the licence , shteeve's idea would work nicely I think. An elegant solution, and also a place for the devs to sell new boosters to us hapless idio..eh...players
The implementation of Standard at least is different from the paper way, so I'd say they's have some leeway to deviate.
Oh, sure, I agree with the fact they can choose which sets they want to make available to play in their game, and to be honest Steve's idea might be a potential workaround for that. I was just pointing out that chances are they may not be able to add additional cards to named sets, like putting a Kaladesh card in Origins.
0 -
Ive been thinking and in the opening post i didnt think of new players. To make standard a succes new players -need- a running start.
I suggest the following: the 8 hour boosters ONLY give out standard legal cards (thanks for the idea @bken1234
and i was thinking about a reward system thatslows down the further you get in the game to give new players incentive to master cards, get better and catch up to their peers.
I was thinking this: every time you master a card in bronze you get a certain anmount of booster crafting tokens, allowing new players to acces a few (lets say 3 over the course of levelling up to silver) choice mythics, the in silver you get 2 and in gold you get 1.
Right now new players get stuck not accessing the cards that matter hampering their growth and chances to become a toxic elite ;-)
thoughts?0 -
andrewvanmarle said:Ive been thinking and in the opening post i didnt think of new players. To make standard a succes new players -need- a running start.
I suggest the following: the 8 hour boosters ONLY give out standard legal cards (thanks for the idea @bken1234
and i was thinking about a reward system thatslows down the further you get in the game to give new players incentive to master cards, get better and catch up to their peers.
I was thinking this: every time you master a card in bronze you get a certain anmount of booster crafting tokens, allowing new players to acces a few (lets say 3 over the course of levelling up to silver) choice mythics, the in silver you get 2 and in gold you get 1.
Right now new players get stuck not accessing the cards that matter hampering their growth and chances to become a toxic elite ;-)
thoughts?
I also noticed that the bigger the card pool, the slimmer the chance to get a relevant rare/mythic. At least this way you give new players a cool rare they can play with in Standard and get a nice start.
So yes... nice idea!0 -
What is toxic elite?0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements