Dragon_Nexus said: C&D are fun to use, but when it comes to the meta game, speed and damage are important. Second t that is self sustainability. That's why characters like Medusa (self heal), Blade (high strike tile generation), Carnage (fuel for Medusa) and so on get higher picks.As for R&G...they were great for a while, but soon newer 3*s started to overshadow them. Their green is okay for cascades, but damage is medium. Blue's strike tiles are again just kinda medium. He's a painful healer though.
Warbringa said: Countdown tiles are always seen as inferior to direct damage and/or passives from an overall mechanics concept. The devs have been trying to make countdown tiles more functional and useful with several recent characters (and have succeeded in many ways) but if you had the choice, you basically would go with guaranteed direct damage or passives that don't require AP etc.