How far do you go in PvP progression?
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i free fall after hitting 575. if the timing is right, i play until the first hit comes in and shield for the last 3hours, usually around 650.
if i badly need the 4 star at 900, most of the time i get it by wasting waaay too much hp on shields and dp points
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900, cover 4*900 for me. I can usually hit that in any slice, but the slice I usually play in gets t25.
Off topic, with a lot of 412 3*s out there, how has that changed the mmr, if any?0 -
725, HP725 is my current unshielded cap for most events, so if I can get there, great, if not I always hit 575.0
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300, token (or lower)I usually stop at 100. Get a little ISO, get some alliance rewards. I can easily go 650 if I want to put in the time, but I'm all about #TheCasualLife.
I went over 10,000 all the way back in Season 1, and swore I'd never try that hard again. I've never even attempted 900.
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575, CPUsually I push to 575. Sometimes, if I don't really feel like dealing with it, I'll just go to 400. I think P&P is the only one since I actually learned how the PvP system works that I haven't made it to 400 in.
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dijidiji said:I usually stop at 100. Get a little ISO, get some alliance rewards. I can easily go 650 if I want to put in the time, but I'm all about #TheCasualLife...
How far progression wise do you go in pve? Because I've always found pve to be by a wide margin more time consuming. If you do max progression in pve then #TheCasualLife does not compute.
PvP play for me is about an hour to three hours (not always sustained) of play every two days and 900 to 1300 points. I dread or don't play PVE.0 -
Depends on how much time I've got. I've I have all the free time in the world, I go for 900.
Since the 5th PvE clear came around, I rarely have enough time to bother with PvP as well, so it's more like 300-575.
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1200, CP
1200+ on first shield, then maybe one or two hops for T5 if I can be bothered.
Except for some off-seasons abominations like BOP that should be killed with fire.2 -
Starfury said:Depends on how much time I've got. I've I have all the free time in the world, I go for 900.
Since the 5th PvE clear came around, I rarely have enough time to bother with PvP as well, so it's more like 300-575.
Wouldn't it be "barely have enough time to bother with PVE".0 -
900, cover 4*
My climb to 900 usually fails first time because once I get to 750+ I seem to attract attention and get beaten down more quickly than I can climb. If I can't get to 900 without a shield I'll put up one while I'm still over 800. Then either bother trying to reach 900 or not, depending on who the 4* is.
As long as I get enough points each event to reach my season target of 10k, I is content.
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acescracked said:Starfury said:Depends on how much time I've got. I've I have all the free time in the world, I go for 900.
Since the 5th PvE clear came around, I rarely have enough time to bother with PvP as well, so it's more like 300-575.
Wouldn't it be "barely have enough time to bother with PVE".- There's more ISO in PvE (overall as well as per time spent)
- The fights are easier
- If you're content with placing in the top 10%, PvE is a much more relaxed experience
To elaborate a bit further:
PvE rewards are designed in a way to keep you playing:
2 clears give you a 4* character.
BUT if you don't play clears 3/4 you don't get the biggest iso node rewards.
BUT if you stop at 4, you're missing the big CP stash at the end.
(And then there's green-checking everything although that's not worth all that much compared to the effort.)
I.e. there's always something big you'd miss by reducing your PvE playtime below 5 clears.
PvP in contrast just doesn't offer nearly enough rewards, especially as far as ISO is concerned. Each match is worth around 200 iso if you're being generous (30 iso for not skipping, 30 iso for the 2 xp, 140 iso for the post battle reward). That's a great deal for LR seeds but other than that, not so much.
It also doesn't help that there's no bonus rewards awarded in PvP.
Once I move past 700 points and it's open season, PvP is just not that much of an enjoyable experience. I'll never have to stop playing and shield up in PvE because I'm queued by so many other players that I'm losing as many points as I'm gaining. I can play my matches when I have time (at the price of not clearing optimally)
And when I'm done with a PvE event I can lean back wait for my 3* covers as placement reward (even when I've played far from optimally). If I'm "done" with PvP I'm then forced to spend a bunch of HP on a shield or I'll lose so many points that I'll end up with Moonstone covers.
Finally, while I'm sick and tired of the Dark Avengers, it's not like I'll get more varied opponents in PvP. At least the Dark Avengers don't go overboard with passives and animations (except that one jerk dressed in purple )
1 - There's more ISO in PvE (overall as well as per time spent)
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725, HP575 is my minimum; I can reliably hit 725. I can't always make 800. I've only made 900 a couple times--but I've tried hard for it more often than that.
After hitting 575, my usual goal is high enough placement for 3* covers. Below SCL8, 725 is usually enough, I find.
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575, CPacescracked said:dijidiji said:I usually stop at 100. Get a little ISO, get some alliance rewards. I can easily go 650 if I want to put in the time, but I'm all about #TheCasualLife...
How far progression wise do you go in pve? Because I've always found pve to be by a wide margin more time consuming. If you do max progression in pve then #TheCasualLife does not compute.
PvP play for me is about an hour to three hours (not always sustained) of play every two days and 900 to 1300 points. I dread or don't play PVE.
PvE is like digging a hole in the dirt for a few days. It's a lot harder to dig in dirt and it's gonna be exhausting, but you have a clear sense of accomplishment and achievement.
PvP is like digging a hole in the sand. It's easier, but the sand will frequently shift back in. Then once a day the tide will come in and undo most if not all of your work.
If they could fix PvP to not backslide so much I'd consider it more worth my time. I've seen suggestions about once you reach certain levels your points can't drop below those (even if they were only every 300 points or so) this would be a huge improvement IMO.2 -
300, token (or lower)I agree with broll and Starfury. To me, PvP rewards are not worth the effort, and I don't want to spend the HP to stay shielded.
I will check every PvP event to see if I catch any seeds, but usually don't do more than that unless I've hit a lull in PvE, like when I've completed the Gauntlet, and I have to wait a day for the next event.0 -
575, CPWumpushunter said:I cant really play much pvp because they match make me vs people with 2 five stars almost every time. If my highest character is 200 why am I facing 355s
So, 575 and I happily bail most of the time.
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1200, CP***Please keep the thread on topic. If you wish to discuss the merits of time spent playing PvP vs PvE, please create another thread. Thanks!***1
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575, CPI hit at least 575, occasionally more than that depending on how much time I have or who's boosted. I would love to get to 900 more consistently, but the time and frustration usually mean I tap out before it happens. Typically above 700 it becomes "one step forward, two steps back" more often than not.0
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