Angel of Sanctions - That's Too Much!
Comments
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$10-$20 - Why can't they unbundle and run micro-transactions!!!Laeuftbeidir said:I missed the "I really don't care" option.
Althought i have to admit - this single card should be worth more than a Planeswalker?1 -
$10-$20 - Why can't they unbundle and run micro-transactions!!!ZW2007- said:My sweet spot for cards would be $15.0
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Less than $10 - Eh, not really my thingI might consider it for $5. The prices in this game always struck as though D3 has no idea that "micro" is part of "micro-transaction." It is ridiculous that they sell 100 gold for $5, which is saying a booster is $3. A real life magic booster is commonly found for around $3, and you get thrice the number of cards. Plus there, a guaranteed rare or better.
I honestly don't know how they conclude this makes them more money. If they sell 100 of these at $40, that's $4k. But if they sold 1000 at $5, that's $5k. Obviously I am guessing at the numbers, but it seems blatantly obvious no one involved with the pricing has taken a basic economics course.1 -
$10-$20 - Why can't they unbundle and run micro-transactions!!!by pricing it like this tho they manage to ensure it remains as a rare card and doesn't upset the balance of the game. If everyone bought it then it might as well be a common?1
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$10-$20 - Why can't they unbundle and run micro-transactions!!!I want more individual cards in the vault even uncommons and rares.0
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$20-30 - I would love to own, but its not happening.Phillmoore said:by pricing it like this tho they manage to ensure it remains as a rare card and doesn't upset the balance of the game. If everyone bought it then it might as well be a common?
That is a very pay to win attitude even if it holds some truth.
This is yet another reason I am in the "Let people actually collect the cards" camp. If 5-10% of top players/spenders could get every card, I think players would spend far more money chasing cards with the desire to complete collections. At this point, I see no purpose in spending money. It was virtually impossible to collect every card, even from the SOI block. Don't even get my started on post austerity.
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Less than $10 - Eh, not really my thing$10 and I can skip going out to eat on Friday. I can't justify $40 in my head for a [digital] card. Unbundle and sell single cards.0
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Less than $10 - Eh, not really my thingI'm so relieved to hear I'm NOT actually the only one who balks at these hilarious prices. Sometimes I swear it feels like every other player I meet has unlimited cash to miraculously acquire hands full of mythics.0
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naphomci said:I might consider it for $5. The prices in this game always struck as though D3 has no idea that "micro" is part of "micro-transaction." It is ridiculous that they sell 100 gold for $5, which is saying a booster is $3. A real life magic booster is commonly found for around $3, and you get thrice the number of cards. Plus there, a guaranteed rare or better.
I honestly don't know how they conclude this makes them more money. If they sell 100 of these at $40, that's $4k. But if they sold 1000 at $5, that's $5k. Obviously I am guessing at the numbers, but it seems blatantly obvious no one involved with the pricing has taken a basic economics course.
But I don't see how anyone who isn't D3 can be so sure how the market responds to various price points. We have almost no information, and assuming the whole market consists of clones of ourselves would be a mistake. Meanwhile, D3 know the precise sales from various pricings over the life of the game, and they may also be able to reasonably extrapolate from other games they have experience with. They have a strong interest to maximise revenue. There's no reason to think that their normal prices would not be set up so as to be doing exactly that.
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Less than $10 - Eh, not really my thingVolrak said:naphomci said:I might consider it for $5. The prices in this game always struck as though D3 has no idea that "micro" is part of "micro-transaction." It is ridiculous that they sell 100 gold for $5, which is saying a booster is $3. A real life magic booster is commonly found for around $3, and you get thrice the number of cards. Plus there, a guaranteed rare or better.
I honestly don't know how they conclude this makes them more money. If they sell 100 of these at $40, that's $4k. But if they sold 1000 at $5, that's $5k. Obviously I am guessing at the numbers, but it seems blatantly obvious no one involved with the pricing has taken a basic economics course.
But I don't see how anyone who isn't D3 can be so sure how the market responds to various price points. We have almost no information, and assuming the whole market consists of clones of ourselves would be a mistake. Meanwhile, D3 know the precise sales from various pricings over the life of the game, and they may also be able to reasonably extrapolate from other games they have experience with. They have a strong interest to maximise revenue. There's no reason to think that their normal prices would not be set up so as to be doing exactly that.
http://www.techtimes.com/articles/144329/20160325/report-finds-1-9-percent-mobile-gamers-make-app-purchases.htm
Key takeaway:The average player who typically opens their wallet while mobile gaming only makes 1.8 purchases, which averages to $13.82.
Further breaking down this in-app purchase average of $13.82 reveals some interesting findings. Purchases between $0 and $5 represent 39 percent of purchases and 14.5 percent of revenue. This makes sense since people are often willing to make a $0.99 purchase.
What's even more interesting is the fact that purchases that cost over $50 account for 2.5 percent of purchases, and over 17 percent of all game revenue.
So, I stand by my statements.
If anything, this shows that D3 should be offering a range of product prices. And no, I don't count crystals. The only purchase I made in this game was the 3.99 starter pack because that was a reasonable price.
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$20-30 - I would love to own, but its not happening.Volrak said:naphomci said:I might consider it for $5. The prices in this game always struck as though D3 has no idea that "micro" is part of "micro-transaction." It is ridiculous that they sell 100 gold for $5, which is saying a booster is $3. A real life magic booster is commonly found for around $3, and you get thrice the number of cards. Plus there, a guaranteed rare or better.
I honestly don't know how they conclude this makes them more money. If they sell 100 of these at $40, that's $4k. But if they sold 1000 at $5, that's $5k. Obviously I am guessing at the numbers, but it seems blatantly obvious no one involved with the pricing has taken a basic economics course.
But I don't see how anyone who isn't D3 can be so sure how the market responds to various price points. We have almost no information, and assuming the whole market consists of clones of ourselves would be a mistake. Meanwhile, D3 know the precise sales from various pricings over the life of the game, and they may also be able to reasonably extrapolate from other games they have experience with. They have a strong interest to maximise revenue. There's no reason to think that their normal prices would not be set up so as to be doing exactly that.I understand this sentiment @Volrak but I don't know that D3 has sufficient data either. Clearly they have strong evidence on selling crystals, but for individual cards the variables are too large. There is a big different between a Captain's Claws at $30 and a Baral at $30.
And yeah, I know voluntary surveys are poor ways to try to gather data, but its better than us just assuming everyone in the community thinks exactly like me.
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$40 - Perfectly priced!I think it was priced right with the bundle -- I might be saying that because I got good stuff in the white pack and pulled Temmet with my unobtainium though. Aka -- I'm biased.
Also, I like his glam rock look.0 -
$40 - Perfectly priced!Dsagent said:I want more individual cards in the vault even uncommons and rares.0
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$40 - Perfectly priced!GamerX said:Dsagent said:I want more individual cards in the vault even uncommons and rares.0
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$10-$20 - Why can't they unbundle and run micro-transactions!!!For the real-life players, you could get a single digital card for puzzlequest, or for the same money get a cavern of souls, a play set goblin guides, or maybe most of that standard deck you like!
Btw, for the sake of the discussion, just dropping this video here, which also highlights some of the problems with current MTGPQ pretty well.
https://www.youtube.com/watch?v=FwI0u9L4R8U
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Less than $10 - Eh, not really my thingThuran said:For the real-life players, you could get a single digital card for puzzlequest, or for the same money get a cavern of souls, a play set goblin guides, or maybe most of that standard deck you like!
Btw, for the sake of the discussion, just dropping this video here, which also highlights some of the problems with current MTGPQ pretty well.
https://www.youtube.com/watch?v=FwI0u9L4R8U
Also I'm going to check out Hearthstone...0
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