When is the next PVE SCL-Based Scaling Test?
mpqr7
Posts: 2,642 Chairperson of the Boards
I had so much fun with the first two!! I can't wait for the next one!!! When will the make it like that forever? Thanks in advance!
2
Comments
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Hopefully never.0
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My hope would be the following:
1. Better announcement next time.
2. Take the RNG factor out, just make it totally static, the RNG adds nothing to the system.
3. I'd love to see at least SCL9 released/included in next test, but I don't see that terrible likely.
Other than that IMO it's ready to go. It works as advertised and other than SCL8 being over scaled (due to no 9 & 10 most likely) it seems pretty close to what I always excepted from such a system. I hope they don't drag out the testing and this goes permanent relatively soon.0 -
KC_Hammer said:Hopefully never.7
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They cant start this soon enough...
I'm saying this knowing that my CP/day average will decrease very slightly... but my clear times come down from well over an hour to ~45 minutes while still making substantial progress.
Push it out, and work on revamping rewards and opponent levels while its live in production...
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So the first time they did the testing, the pattern went: 2 weeks, 2 weeks, month, month, month w/ implemenation.
So far we've gone 2 weeks, so I'd guess test 3 is in 2 weeks, then a couple more a month apart, then we'll see it live.0 -
GrumpySmurf1002 said:So the first time they did the testing, the pattern went: 2 weeks, 2 weeks, month, month, month w/ implemenation.
So far we've gone 2 weeks, so I'd guess test 3 is in 2 weeks, then a couple more a month apart, then we'll see it live.
A LOT.
No tweaking this time which can only mean they'll roll it out very very soon.0 -
Bowgentle said:GrumpySmurf1002 said:So the first time they did the testing, the pattern went: 2 weeks, 2 weeks, month, month, month w/ implemenation.
So far we've gone 2 weeks, so I'd guess test 3 is in 2 weeks, then a couple more a month apart, then we'll see it live.
A LOT.
No tweaking this time which can only mean they'll roll it out very very soon.
And technically they did tweak something this time. The first time they ran it, enemy levels went up 15 at a time, instead of the advertised 25. So, they needed the correct data from this event to supplement the slightly inaccurate data from the first test event.
Either way, they cannot implement this fast enough. They have talked multiple times about not wanting people spending too much of their life on this game, well, the change to 5 clears for final progression goes directly against that.
I can't even bring myself to open Strange Sights, and if they don't implement the change soon, I will be quitting before hitting the 1000 day mark (at 950 now).
So really, either way, I should be thanking the Devs. Either for reducing my play time to the point where I actually enjoy playing, or for giving me my freedom back by reminding me what a game should be (fun), instead of what MPQ has become (a time-sucking chore).2 -
Bowgentle said:Last time they tweaked between tests.
A LOT.
No tweaking this time which can only mean they'll roll it out very very soon.
The first test last time had only some minor tweaks (mostly the easier missions after everyone ****), later on is when they blew it up and then rolled it back.
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GrumpySmurf1002 said:Bowgentle said:Last time they tweaked between tests.
A LOT.
No tweaking this time which can only mean they'll roll it out very very soon.
The first test last time had only some minor tweaks (mostly the easier missions after everyone tinykitty), later on is when they blew it up and then rolled it back.0 -
I like a challenge... I just don't like endless grinding. I like a challenge, such as a boss fight. Do a few of them, and you're all set. Not needing to spend hours doing the same endless pve nodes.4
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Hopefully not until they come up with expanded placement rewards, make all rewards progression (it's pve) or keep people with 9 champed 5 stars from playing on CL50
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