TishToshTesh wrote: I'd say that the underlying scaling of characters is the bigger problem.
Phantron wrote: A damage cap wouldn't really matter against Daken, who is probably the strongest high level character in the game. What should happen is that enemies should scale using 4* base stats after their levels exceeded what a player could have them at, so it'd be 50 for *, 125 for **, and 231 for ***. Remember Wolverine X Force only has 15 strength strike tiles at 230, so the 4* scaling is very slow. It'd also address the insane disparity between some * and ** at level 300+ compared to ***s.
TishToshTesh wrote: Phantron wrote: A damage cap wouldn't really matter against Daken, who is probably the strongest high level character in the game. What should happen is that enemies should scale using 4* base stats after their levels exceeded what a player could have them at, so it'd be 50 for *, 125 for **, and 231 for ***. Remember Wolverine X Force only has 15 strength strike tiles at 230, so the 4* scaling is very slow. It'd also address the insane disparity between some * and ** at level 300+ compared to ***s. This kind of bizarre scaling, with absurd fudge factors, is one reason why I still argue that they should have every character in the same power band. Level 1 to 100, perhaps, and never artificially inflate them to hack in difficulty. It would be a better core game design... albeit harder to monetize.