It has been nearly three months since D3 hit the MTGPQ community with the first round of austerity measures. The stated goal was to make the game more accessible to newer players. The result has been the continued domination of the game by individuals and coalitions who were dominating before austerity occurred. In the most recent ToS you saw the same familiar names at the top of the brackets both in gold and platinum.
How could this be? D3 removed mythic rewards from all events, they nerfed the amount of mythics from opening packs, they slashed other prizes across the board. They removed the ability to get "free mythics" from grinding QB. They even removed the power heavy SOI and BFZ blocks in standard. Why has the new era of players not emerged?
1. Good players are good players. Obvious, but seemingly people think this game is all about the cards you have. Guess what, that is far less important than hand management, gem matching prowess or overall deck building skill. Admittedly, you need some good cards, but this is EXACTLY what austerity prevents... which leads to my next point.
2. Newer players with a lot of talent are going to have a much harder time collecting a set of cards that can actually compete. The way to make the game more fair and more competitive is not to REDUCE everyone's prizes, but to INCREASE everyone's prizes.
I just don't understand putting so much effort into making cards that 95% of the community never gets to play. If almost every player could eventually get all of the rares (say a 10% drop rate), many players could get a full set of mythics (say a 5% drop rate), and masterpeices could at least be chased (say a 1% drop rate), I believe you would get a much more competitive and fun game. I also believe the community would stop hating D3 and be much more willing to pull out their wallet.
Alternatively, they could go back to mythic rewards (even progression), make the crafting system not suck, or any other number of ways to allow people to actually get the cards they develop.
When D3 released the new card sets I used to drool over the ones I wanted to get. Even in a top coalition and a top player I wouldn't get a full set form any block. (even EMN or SOI). However, I at least had a high expectation of getting them, and it made the game enjoyable. Now I don't even enjoy opening packs... I have 27 unopened AKH boosters that I just don't even care to open. Maybe there is a mythic... but it won't give me an "OH BOY" moment... it will give me an "it's about time" moment.
And the masterpeices are so rare that I don't bother learning what the cards do. How is that a good use of developer time?
I really find it hard to believe that these lousy drop rates and the removal of the competitive feel to the game has led to more money spending. I sure know that it has cost them a lot of my money and my coalitions money. I just hope they eventually come around.
gruntface said: I thought OP was referring to trial of strength (ToS) and not terror in the shadows hence why the point is valid in the current game state.
I thought the same thing.
I didn't follow the top rankings for the event, however, and wouldn't recognize the "same familiar names" in any event. And I'd probably want a bit more detail or to see the same view expressed by a larger number of people before I'd form an opinion on whether it's really all the same players.
I agree @babar3355 Added to that, we can’t even use our new shiny power cards because of all the secondary objectives heavily limiting ourselves. “I opened Samut?! Oh wait, I can’t play with her, she would end the game too fast. I’ll just play with this 8 mana cost underpowered 2/2 Embalm cat instead…” That’s why we need more events like TotP, or old NoP, allow us to brew decks and play with our best cards. Trial of Zeal is a really bad example, because you pushed the HP, mana gains and abilities too much on the AI’s decks, that unless you can cheese the game like by locking the board, you have nearly no chance of winning with “fair decks” and it’s limiting deck building immensely.@wereotter think about the Top players from the old system, why do you think they got to the top, how did they manage to join Top Coalitions? It is because they were and still are good players. Being dedicated and good allowed them to score high in events.
Take the draft format in paper Magic. You would think that building decks from newly opened packs would even the playing field, but in fact, the top players will still be the ones winning, and it won't be because of their huge card collection.
You had a few paths leading to the top:1. Time: Play a lot (you earn runes/crystals which allowed you to level your PWs and buy packs also you get better by practising a lot, which brings us to the second point) 2. Skill: Play well and score highly in events and earn good cards (maybe you would be hunting key uncommons, then rares, and finally, mythics) 3. Resource: Spend money to skip on the time needed to grind and get key exclusives (it’s only a shortcut though, and by no means would assure you to crush all oppositions) We had a kind of balance, and everyone had a shot at reaching the top, and the rewards were good enough that you would feel it worth your time and money to compete for the top. Not anymore. So yea, they’ve accomplished nothing, and it certainly wasn’t motivated by the Newer players’ sake. Except that even then it backfired. Before, you may be tempted to spend money because it would allow you to get something more valuable. Not anymore. I would be tempted to spend $60 if it can reap me $600.I would never spend $60 to earn nothing, worse yet, for it to devaluate to zero. (I agree with the standard format, but it can’t be the only real format)But anyways, in every game, you’ll have different classes of players, some will be at the top, some won’t, it’s no use to bash them incessantly.
wereotter said: @DuskPaladin my frustration comes from feeling as though the events with higher rewards aren't on a level playing field when some are playing to objectives and others are only playing to win and ignoring anything else.
mournfen said: . You keep saying skill, skill, skill: well not true. Apparently the 11 PP you have purchased was enough to be betters than the 26 yes that's right 26 AKH PP, still missing the best rares and only have garbage mythics. 3 of 6 came from elite packs.
But, I digress. Part of how people got to and were able to maintain high positions was and is length of time in the game. Coming into things just before the launch of Eldritch Moon, I can speak to my own experience of seeing cards like Mirrorpool, Drowner of Hope, Tyrant of Valakut, and Undergrowth Champion played frequently yet never being able to combat and play against or when the cards myself (to this day I still own very few cards of the important cards from the Zendikar block). This length of time in play gives longer time players a built in advantage. Because they had the good cards from the previous set (and I do just mean good cards, not mythics specifically) it enabled better strategies so that you could place higher in later events, securing more rewards, meaning more cards from the current set, and the cycle repeats
babar3355 said: Of course the usual faces show up to contest, but no one has refuted my point. In fact @wereotter gave a strong argument for why drop rates should improve here:But, I digress. Part of how people got to and were able to maintain high positions was and is length of time in the game. Coming into things just before the launch of Eldritch Moon, I can speak to my own experience of seeing cards like Mirrorpool, Drowner of Hope, Tyrant of Valakut, and Undergrowth Champion played frequently yet never being able to combat and play against or when the cards myself (to this day I still own very few cards of the important cards from the Zendikar block). This length of time in play gives longer time players a built in advantage. Because they had the good cards from the previous set (and I do just mean good cards, not mythics specifically) it enabled better strategies so that you could place higher in later events, securing more rewards, meaning more cards from the current set, and the cycle repeats You still have a hard time competing. Has the new austerity helped? Also, Sorin on zombies? Why? Ob was tailor made for that. T2 would have sufficed.
Ohboy said: Meanwhile, you're advocating they switch back to the system they already tried and knows did not work. "
babar3355 said: It has been nearly three months since D3 hit the MTGPQ community with the first round of austerity measures. The stated goal was to make the game more accessible to newer players. The result has been the continued domination of the game by individuals and coalitions who were dominating before austerity occurred. In the most recent ToS you saw the same familiar names at the top of the brackets both in gold and platinum.
babar3355 said: They don't communicate well
losdamianos said: Ohboy said: Meanwhile, you're advocating they switch back to the system they already tried and knows did not work. " Are you suggesting that current system works better than the previous one ?