"Endless" Play
jackstar0
Posts: 1,280 Chairperson of the Boards
I'd like to see a Daily or Weekly single node on the Story side of the game.
That node has endless waves of bad guys. Each wave rewards you with Iso/CP/HP/tokens.
Why would this be good? Simple. It'd give people something to do when they're not able to play PvP or PvE.
Also, while there are a couple teams that could literally play endlessly (Carnage/Medusa/etc.) if they actually never stop they'll get no rewards.
If this isn't in development, get it in development. Give us something to fiddle with!
That node has endless waves of bad guys. Each wave rewards you with Iso/CP/HP/tokens.
Why would this be good? Simple. It'd give people something to do when they're not able to play PvP or PvE.
Also, while there are a couple teams that could literally play endlessly (Carnage/Medusa/etc.) if they actually never stop they'll get no rewards.
If this isn't in development, get it in development. Give us something to fiddle with!
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Comments
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I sounds fun in theory, but with all bugs in multiple waves missions, I'm afraid it could happen too often for the game to crash and to lose everything you've gained so far. But in theory, I like your idea.
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jackstar0 said:
Also, while there are a couple teams that could literally play endlessly (Carnage/Medusa/etc.) if they actually never stop they'll get no rewards.
As for your solution: You can always quit the battle. If you don't want to allow that, you can always force-close the game.
And I doubt you suggest that someone shouldn't get the rewards he deserves if the game crashes (or is force-closed)
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Presumably, like a wave mission, you gain the rewards as you defeat waves, so you wouldn't lose your rewards in the event of a crash. You would lose your progress, though, which would suck (if the rewards get better the further you get, anyways.)
I haven't actually experienced the game crashing mid-match before, only at the very beginning . I guess there were a few bugs in the past with Medusa and Banner that could do that, but they're pretty rare0 -
I like this. I would play it. Maybe they could be a double or nothing round. Or maybe like let it ride style, each round gets harder, but your rewards can double. But if you lose, you get half or nothing. Brutal, but challenging.0
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About the special tiles being too strong- this is a major advantage, but a major disadvantage would be that the next wave comes with enough AP to nuke you down. Also, Medusa would be good for such a game, but Carnage wouldn't, since he might damage his own team and you need all the health you can get if you want to play endlessly.
If you can the rewards after each wave, even if the game crashes, it would be ok. I don't know why, but I've been experiencing quite a few crashes lately.
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I think there's something to this idea, but very much believe it could be refined.
Maybe they give limited roster options above 2*s? So that new people can do their best with whatever they have, but players that have advanced have to pick from options presented.
It could also leave out 5*s that way and then scale (if at all) only to your roster as you start.
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How about making lightning rounds permanently? It will give players a boost in iso daily. Weekends is the time which I can play most but there's is no lightning rounds to farm iso0
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SpringSoldier said:About the special tiles being too strong- this is a major advantage, but a major disadvantage would be that the next wave comes with enough AP to nuke you down. Also, Medusa would be good for such a game, but Carnage wouldn't, since he might damage his own team and you need all the health you can get if you want to play endlessly.
If you can the rewards after each wave, even if the game crashes, it would be ok. I don't know why, but I've been experiencing quite a few crashes lately.
Also, even Carnage spams enough friendly tiles to keep you healed.
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Starfury said:SpringSoldier said:About the special tiles being too strong- this is a major advantage, but a major disadvantage would be that the next wave comes with enough AP to nuke you down. Also, Medusa would be good for such a game, but Carnage wouldn't, since he might damage his own team and you need all the health you can get if you want to play endlessly.
If you can the rewards after each wave, even if the game crashes, it would be ok. I don't know why, but I've been experiencing quite a few crashes lately.
Also, even Carnage spams enough friendly tiles to keep you healed.
Maybe the game could clear the board and the AP after each round to have everyone start from scratch than.
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In the Wasp/C4ge/Medusa team, Wasp would do the majority of the strenghtening (and then you could try using the yellow to fortify your tiles)
Medusa's mainly there to heal and to double-dip on your strike tiles.
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I’m all for an endless mode
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