RhysMarkov said: I think my issue with Koth is that I don't see much creativity in the builds for him, and he doesn't encourage creativity, due to his red ramp. Magic (PQ or paper) has always, at least to me, been a strategy game. There's no strategy involved in running Koth. That may also touch on an issue with Training Grounds. What about it indicates "training" when the purpose is to burn people down as fast as possible to get the highly limited rewards?
Firinmahlazer said: My answer for Koth in TG has been heavy conversion green. Usually blocks him from getting too many red matches. Forcing him to 3 mana and pulling cascades out from underneath him has been a fairly consistent strategy.
shteev said: Firinmahlazer said: My answer for Koth in TG has been heavy conversion green. Usually blocks him from getting too many red matches. Forcing him to 3 mana and pulling cascades out from underneath him has been a fairly consistent strategy. Generally I find that too much gem conversion allows new red matches to drop in. I like my board to stay fairly static against Koth so I can kill the few red matches that appear myself.Of course, if by heavy green conversion you mean Rishkar's Expertise and Shefet Monitor and just completely outclass him with OP cards, then yes, that works too