In light of backloaded rewards, vaulting, and PVP considerations is 3* farming really viable?
Like many others I've recently reached the point where
multiple 3* have reached their maximum champed level. I had started building
several duplicates (and already champed one), but am now having second
thoughts. Primarily due to three main reasons.
1. The rewards are back loaded. Sure it's always been this way (and a good
argument can be made that it makes sense to have the rewards that really help
the 4* transition be at the end). Unfortunately, it doesn't help the people in the 4* to 5*
transition (where I would think a lot of the 3* farmers could potentially be)
to have 4/5LTs and 38/50CP be 2/3rds of the way in after level 227.
2. Vaulting. I had put 4 covers into a GSBW duplicate and have 9 more in my
queue but since she recently was pulled from the tokens I am hesitant to apply
the covers and eventually champ. My champed 3* that are not currently in the
tokens are moving at a glacial pace (which in light of reason #1 is particularly discouraging). Sure Bonus Heros could help in this regards, but I think it would be difficult to meaningfully accelerate more than 1 or 2 at a time.
3. PVP considerations really make 3* farming an expensive proposition. A team is only as strong as its weakest link and that is almost always the featured 3*. It’s hard to give up all that health that comes with a maxed 3 and start over. Among other things it makes your team Thanos bait. Since I like to PVP I don’t really see any other viable alternative than to keep the maxed version (aka don’t sell for 105k) and pony up the full 127k+ ISO to champ the dupe.
Despite these reasons I am torn because it feels like more meaningful progress is being made when I'm applying excess covers as champ levels rather than just selling them for ISO.
In light of backloaded rewards, vaulting, and PVP considerations is 3* farming really viable? 53 votes
Comments
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3* farming is always viableEach week I get 6 3* covers from PvE progression, 7 3* covers from DDQ and usually another 4-6 covers from PvE placement and 6-12 covers from PvP (progression and/or placement)
That's 2.5 covers a day for a someone who skips PvP and 3-4 covers for someone playing both. That's definitely more than I get out of tokens, so vaulting is WAY less of a factor than it is for 4*
So in my mind, even vaulted 3* are worth farming, even more so if they're fed by a 2*.
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Starfury said:Each week I get 6 3* covers from PvE progression, 7 3* covers from DDQ and usually another 4-6 covers from PvE placement and 6-12 covers from PvP (progression and/or placement)
That's 2.5 covers a day for a someone who skips PvP and 3-4 covers for someone playing both. That's definitely more than I get out of tokens, so vaulting is WAY less of a factor than it is for 4*
So in my mind, even vaulted 3* are worth farming, even more so if they're fed by a 2*.
The problem is that they don't give out vaulted 3s as rewards, same as 4s.Case in point: my 3* Thor dupe, who is lingering at 173 even though he has a feeder.
On the other hand, my KK and Grocket dupes are at 210 and 206.
With an even split between vaulted and non-vaulted rewards yeah it would make sense.
With the split we have now... I'm not sure anymore.0 -
3* farming is always viableI haven't paid much attention to which 3* covers were given out as rewards (only noticed it with 4*)
Yes, if vaulted 3* are removed from progression / placement, that changes the math significantly.
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Great question! I've been wondering this myself. I currently don't have a 3* farm, my highest 3* is currently 247 so decision time on how to handle this is coming soon.
It's clear anything currently non-vaulted will be worth it (at least until they become vaulted), but how to deal with vaulted ones is the question.
I'm interested to see what others say.
Tinykitty I hate vaulting so much.0 -
3* farming is always viableMy 3* farm is the main thing I live for currently in mpq. I'm hoarding, so I'm not getting much 4* or any 5* love these days, so 3*s have become my top dogs.
Instead of selling my max-champed 3*s, I'll just start new clones and go for it again.
Once a 3* reaches level 247, I add it to my favorites, clone it and build that clone to 13 covers, putting any dupes into the original champion 3*. Then when the clone hits 13 covers, I'll max-champ the original and then start adding champion levels to the clone.
I won't sell the max-champed 3* until I have a second max-champed 3* of the same character. I have so much HP at this point, that there's no need to sell off the first max-champed 3*. And I get enough ISO to handle championing the 3*s without needing to sell the max-champed 3* for ISO or HP.
Even if a 3* is vaulted, I'll still win it from BH every now and then, as well as when it's featured in PVP and PVE, as well as when it gets rewarded in DDQ. So some of my vaulted heroes will take forever to max-champion, but enough of them will still get there that it's been quite rewarding, in terms of CP and LTs.
Here's my progress currently. I have SL3 included because he's at less than 13 covers, even though he doesn't have a corresponding championed version. I start tracking them when they get to lv 235, so that I'm ready to build the clone when they hit lv 247.Name Covers Champ Level Patch 13 264 LCap 13 263 SW 13 262 R&G 13 258 GSBW 13 257 Mags 13 250 KK 13 248 MoStorm 12 247 IM40 9 247 SL 9 78 DD 8 247 BP 6 247 CapMarv 5 247 Spidey 4 247 LThor 3 247 LDaken 3 247 The Hulk 2 247 IF 1 247 LC 0 244 Rags 0 244 Bullseye 0 243 Loki 0 243 SG 0 241 Falcon 0 240 DP 0 240 Vision 0 239 Blade 0 238 3 -
3* farming is always viableThere's a lot of champ rewards there, so I definitely think it's worth it. The questions I'm thinking about are should when should I start the dupe, and when should I sell the original. For now I'm planning to keep most of them around for PVP and PVE essentials.0
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Right now I have every 3* champed except SL (and he's fully covered, about to be champed after I finish champing C&D) and I just maxed champed my first 2 3*s (Patch and Capt) and have no intention of starting a 3* farm. That's only because I can't justify spending the HP (I typically have 3k - 6k HP on hand but if a HFH shows up that will finish covering a 4* I buy it) for a roster spot on somebody I'll barely use and it takes SO long to get enough covers into the champ process for real rewards to show up. If you have the HP for it then it's absolutely still worth doing but it's by no means the only correct answer now.
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For you guys who dup for 3* farm. Do you dup all characters or for bad ones do you just recycle (Sentry, Ragnorak, spidey, etc). My current thinking is the most useful 3*s (IM40, GSBW, Switch, blad3, etc) will definately get dupped even if they are non-vaulted, but for the both vaulted and useless is it really worth the 1000 HP to dup? It might be worth a recycle.
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3* farming is always viableI just farm all of them, assuming you plan to stick around playing mpq for a while longer, you're going to keep getting covers and I've become accustomed to having champ rewards.
I start dupes as they get close, then once dupe is done and original maxed I sell. The pain of iso-starvation is cruel... It leaves no room for sentiment.0 -
3* farming is always viableI'm taking them all to 266 (have I think 23 so far), making a dupe, and keeping the 266 until the dupe is also 266 and then selling one.
The smart play would be to start the dupe sooner so that I don't waste covers in the event of a 5/5/0 situation, but quite honestly I don't feel like managing my roster to that detail every single time I pull a 3*. I've only had to sell a couple 3* covers as a result of this so far, so no big deal really.
I can make enough ISO to champ a 3* in less than 3 days, so I don't feel the opportunity cost to do so is all that high.1 -
3* farming is always viableIf you noticed in my signature, there are more championed 3*s than unique 3*s in the game. This indicates that I have managed to build and championed duplicates. I won't bother adding them to my gamependium roster (just as I stop updating the 2* farm there too). Hard to ignore those champion rewards and much better than selling covers for 500 ISO0
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I have enough HPs that I can afford to keep the max champed 3* character as I'm leveling the duplicate. With that being the case, it's worth it.
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3* farming is always viableChamp them all, then champ them all again. Once you've gotten that dupe champed, sell the original (or the dupe, as how would you tell???) then re-roster. It's a one time HP/roster slot tax and basically a one time iso tax as the sell price of a max champ 3 is not that far off from rechamping.
Max champing, then immediately selling, is viable ONLY if you DO NOT play PVP.3 -
3* farming is always viableRewards may be backloaded but they are rewards. They easily trump the iso for selling the covers outright. The cost to champ a new 3 is 120k which is nothing these days.
After max champing the first round of 3's, I found my progress slower. Now that my second round is getting into shape, I am constantly receiving tokens, cp, etc.
I can say that I will not be farming 4's in the game's current state.
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*Off to Roster and Level Help since this is roster based discussion*0
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3* farming is always viableOJSP said:pheregas said:Max champing, then immediately selling, is viable ONLY if you DO NOT play PVP.
I'll let you know if it's viable or not when I happen to have a lvl 170 something 3* again for the event. Like I said before, last time I had Patch at lvl 167 and OML locked out for that event, but I think I still did okay.
I suspect I should still be able to get some progress, I don't usually try to get more than 1200 nowadays. It probably will make getting 1500+ tougher for some people, but to say it's not viable is overblowing the situation.0 -
3* farming is always viableMy process is to take my main 3* to 261, build the dupe to thirteen covers, take the main the rest of the way to 266, and champ the dupe when needed. I plan to keep all of my max-champed characters until that dupe is at 261, then I'll sell the max and rebuild another dupe in its place. I also mark each character as a BH at 261 and won't remove it until the duplicate reaches 222 (where I see the back-loaded prizes basically begin).
So far I've got 11 champ duplicates up and running, with another 11 in the building stage.
I've got plenty of HP for all of the extra slots that this process requires (currently 169 slots and no shortage of HP). I'm not terribly fussed about how slow vaulted characters will be, even those without feeders. The ISO spend hurts a little up front, but I've managed it so far. I've consistently played the long game in my roster choices and this is no different. The XP and champ prizes are far more valuable to me than the drip of ISO for selling covers.
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