Venom (Brock) re-work
therightwaye
Posts: 459 Mover and Shaker
This is how I would fix Venom.
Green Change: (9 ap)
Pick a tile, Venom destroys the row and does damage. Do extra damage per special tile destroyed.
If team has 13 green, drain 13 green and destroy the column as well.
Black:
Passive: Whenever an enemy tile is created, buff a friendly strike tile. If no friendly strike tile exists, create a strike tile.
At three covers, buff up to 2 tiles. At five covers, buff up to 3 tiles. My thought was that it would buff about 300 points at max covers and max level.
Yellow:
Same. Create multiple enemy shields. (this as an effect also triggers black power)
Thoughts?
Green Change: (9 ap)
Pick a tile, Venom destroys the row and does damage. Do extra damage per special tile destroyed.
If team has 13 green, drain 13 green and destroy the column as well.
Black:
Passive: Whenever an enemy tile is created, buff a friendly strike tile. If no friendly strike tile exists, create a strike tile.
At three covers, buff up to 2 tiles. At five covers, buff up to 3 tiles. My thought was that it would buff about 300 points at max covers and max level.
Yellow:
Same. Create multiple enemy shields. (this as an effect also triggers black power)
Thoughts?
0
Comments
-
I think the black and yellow are interesting. It would be a great counter to all the new characters that generate CDs.
Does the black trigger for every special tile created? So for Daken, 2 strikes are created, does Venom buff 3 tiles, and then another 3 tiles?0 -
I was thinking once per power. OML triggers 3 special tiles created, but it only does the buff once. But if Daken triggered a power and then OML, that might be 6 buffs. But I obviously haven't been able to playtest that.0
-
I think that would work. I like it.0
-
I'd like to see his passive buff be lower, but have an identical debuff on random enemy strike/attack/protect tiles. Nobody below 5* does that right now, so I think it could be a really nice addition to the meta.
I'd also change all references to strike tiles in that power to attack tiles. Strike tiles are so overused.0 -
So more like his original? My only thought on that is you can only lower the enemies so far. I do like his original though, but how effective is it against groups that don't use special tiles.
I have no preference for strike tiles. I think Attack Tiles would actually be great. Wasn't sure if he should be more or less similar to Carnage though. I could argue either way is a good idea.0 -
therightwaye said:So more like his original? My only thought on that is you can only lower the enemies so far. I do like his original though, but how effective is it against groups that don't use special tiles.
I have no preference for strike tiles. I think Attack Tiles would actually be great. Wasn't sure if he should be more or less similar to Carnage though. I could argue either way is a good idea.0 -
Oh I think that GREEN should have a passive component. Any time your team destroys a special tile do X damage per special tile. And the 9 AP does some damage too.
changing to reflect.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements