Jarvind said: I'm no expert, but out of those I'd probably pick Goblin or Surfer.Spider-Man's usefulness is limited - in order to get the full damage on his blue, you need to either double-fire it or use his green first for an absurd 14 AP. His passive used to make him great for thwarting the ever-present Old Man Logan, but since his nerf he's not nearly as much of a threat.That brings us to Logan. He's still handy as a health pack saver, but most of his damage output requires a huge amount of setup, which is much harder to pull off now that he's no longer nearly-invincible when his allies are alive. Without transforming, all he can do is put down strikes, which is not terrible but not great either.I think Surfer is underrated since his rework, personally - he's no Thanos, but his red actually does decent damage now, his survivability via blue is quite high, and he generates a decent number of charged tiles. Black is pretty costly but the payoff is commensurate - board shake, loads of damage, and the tile is very hard to destroy and will persist even if he dies.And, finally, Goblin. His black hits like a train, and his own countdown protection makes it fairly unlikely that you'll lose his glider. Purple can be used for a wide variety of effects, though personally I can't see using anything other than straight damage or the monster AP steal very often. The active component of yellow is kinda so-so given that he already fortifies countdowns, but it's nice to have if you don't have another active yellow power on the team.All of that said, do remember that leveling a single 5* will put you into 5* scaling, which means you'll basically be locked into using that character in every. single. match. Personally I wouldn't rush it.
Vhailorx said:For all-around play i would offer this list (based on a mix of my own experience with undercovered 5*s, fighting different 5*s in the game, and discussing the game with alliance mates on Line).(1) Thanos (eats healthpacks like nothing else, but current fastest)(2) BB (with 5 black he gets to pretty substantial passive damage very fast)--small gap (next group is all sort bunched up as usable and very solid with the right partners)--(3) hawkeye (not enough instand damage to be a #1 tank, but a great secondary damage character. Almost impossible to deny)(4) BP (plays up with thanos, a bit hard go use otherwise)(5) BW (hits very hard, could use a battery)(6) strange (great stun, owns goons, very squishy)(7) GG (good all around, especially with the new CD-based characters)(8) im46 (excellent 4* teammates, pretty self reliant)(9) phoenix (5* cascades are still good, and so are cheap strike tiles)(10) cap (so much better after the fix, but still not great)(11) BSS (not bax per se, but less useful in the current 5* meta which doesn not care about strike tiles)(12) SS (immune to stun is awesome, itherwise outclassed by newer characrers)(13) OML (still great way to save health on trivial nodes. But noticebly underpowered against real opponents)--gap (this is the current 5* trash tier)--(14) star lord (not enough offense or self accel)(15) banner (fun to play, but noticeably worse than the rest of 5* land)
Vhailorx said: Lots of different factors to consider with this question.(13) OML (still great way to save health on trivial nodes. But noticebly underpowered against real opponents)
Vhailorx said: I think those are a lot of valid criticisms smurf and dragon.I may he biased on HE, as i have been using him a lot recently. My comment was meant suggest that he isnt quite strong to be a main damage dealerin pvp. He cant do anything right away unless he has a partner that can proc cd's. So that is a detriment to him. But he is pretty useful on defense. With 5ap powers and passive fortification he is nasically impossible to deny. So as a background character he is a great way to prpvide a steady churn of damage and special effects. And he also has some great 4* partners now for mixed play, and will be around in LTs for a while yet. Overall i meant to suggest that the whole middle class of 5*s is pretty closely bunched now. BB and thanos definitdly stand out up top, and SL banner seem like the bottom. But i dont think there is a very big gap between #3 and #8.OML has always been able to put out tons of damage after transform. But it is quite a bit harder to keep him alive long enough to transform now. He remains good for streamrolling weak opponents with no healthpack usage. But if you really want to do a lot of damage it seems to me that there are much better ways to do it now. Hence OML gets put at the bottom of the middle tier. He is not useless. But he was already weak relative to the best 5*s before his nerf.
xidragonxi said: Vhailorx said: Lots of different factors to consider with this question.(13) OML (still great way to save health on trivial nodes. But noticebly underpowered against real opponents) I'm an OML booster. He's obviously not as good as he was pre-rework, but to say he's one of the worst 5*s now is underrating him. It's important to remember that they actually made him better after he transforms/pops claws. So while he's not the healing tank he used to be, once the claws come out it's basically game over. And there are so many ways to boost black that popping the claws isn't that difficult.
Jarvind said: Now that Cloak & Dagger are available, it's much easier, which I assume was part of the reason for his nerf.
Now that Cloak & Dagger are available, it's much easier, which I assume was part of the reason for his nerf.
evade420 said: I have Thano5 champed and HE fully covered at lvl 375 , gotta say out of all the champed 5* that I face in pvp OML is the easiest to take down especially after the nerf.and Hawkeye is awesome but matches can be longer, my stategy with him so far has been to fire all the arrows as quick as possible the just keep spamming out of arrows.Champed hawkeye is also one of the matches I will usually skip, once he gets going he's really hard to stop
dr tinykittylove said: evade420 said: I have Thano5 champed and HE fully covered at lvl 375 , gotta say out of all the champed 5* that I face in pvp OML is the easiest to take down especially after the nerf.and Hawkeye is awesome but matches can be longer, my stategy with him so far has been to fire all the arrows as quick as possible the just keep spamming out of arrows.Champed hawkeye is also one of the matches I will usually skip, once he gets going he's really hard to stopBased on both personal use and playing against them, OML was never scary on defense even prenerf unless he cascades into a bunch of yellow and black and turns into Tinykitty Cranky OML and postnerf the same applies. Neither Thanos nor HE are troublesome on defense either. Defensively I respect only Bolt and the cascade fiends Phx and IM46.When people say 12 yellow and 9 black are hard to collect... 5*s have so much health that being able to fire a single faster power won't do you much good anyway. Still need to collect a bunch of ap overall.
I agree with all of this, I'm going to nit-pick one thing. OML is scary on defense under two circumstances - he pops his claws, or he gets those tinykitty black strikes out and the AI lucks into a cascade. That will take down a character wicked fast.
Bolt is annoying on defense, but you can take him down with good planning, particularly if you use Bolt against Bolt. You try to match the charged tiles so there are 3 on their turn and it actually makes things easier to a degree. Trouble is this isn't always possible, of course. Phoenix is always a dice game with her purple. IMHO there is no character for whom the game cannot go terrifyingly south as fast as Phoenix. Other than that chance, though, she's not awful.
I just plain don't see IM46 enough to have a real opinion on him, which says something. I tend to take him out first when I do since I don't like unknown quantities, and both blue and red can be real nasty...
Honestly, there's some great information on the 5*s here. I'd only quibble with a subjective point or two.
GrimSkald said: dr tinykittylove said: I just plain don't see IM46 enough to have a real opinion on him, which says something. I tend to take him out first when I do since I don't like unknown quantities, and both blue and red can be real nasty...Honestly, there's some great information on the 5*s here. I'd only quibble with a subjective point or two.
dr tinykittylove said: