Are there differences in speed between platforms?
Fightmastermpq
Posts: 995 Critical Contributor
I've long since felt that certain platforms/devices were faster than others, but it's hard to really get a feel on it due to differences in roster and scaling. But with scaling eliminated we might actually able to quantify it a bit...or maybe I can just go put my tinfoil hat back on.
Anyway, for the second sub of Unstable ISO-8 (Mediterranean) please fill in the following.....
1.) What SCL are you playing?
2.) How long did it take you to finish your opening grind (start timers and stop on all nodes)?
3.) What platform are you playing on (Android, iOS, Steam)?
4.) What were your two most commonly used characters, and what level are they?
5.) What device are you using?
I'm really only concerned with people playing competitively - basically trying to determine if people trying to finish as quickly as possible are in any way handicapped by the platform/device they choose to play on.
Thanks in advance!
Anyway, for the second sub of Unstable ISO-8 (Mediterranean) please fill in the following.....
1.) What SCL are you playing?
2.) How long did it take you to finish your opening grind (start timers and stop on all nodes)?
3.) What platform are you playing on (Android, iOS, Steam)?
4.) What were your two most commonly used characters, and what level are they?
5.) What device are you using?
I'm really only concerned with people playing competitively - basically trying to determine if people trying to finish as quickly as possible are in any way handicapped by the platform/device they choose to play on.
Thanks in advance!
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Comments
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I play pve on my emulator at home. It has a "turbo" setting and I play on 4x speed.0
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For a fair comparison, you'll need to have different platforms on the same device. Since there isn't any device that can run steam/iOS/android it's not going to be a fair comparison. Any difference in hardware could affect the speed1
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That's not true, Pongie. Movies play quite well on different platforms because the software limits the frame rate to a specific maximum and drops frames when necessary to achieve a specific minimum. Ideally, the minimum and maximum rates are the same, lol.
It's not difficult to write game software that does the same thing, at least with respect to a maximum framerate. The question is whether it is also written to drop frames to achieve a uniform *minimum* framerate as well. If it is not then the game could indeed play more slowly in different platforms or different hardware configurations (eg. full speed on an iPhone 6, but 20% slower on an iPhone 5), or an entire platform might just play animations more slowly than another.
Its a good question.
EDIT - although it might be good for anyone performing this test to also report whether or not they are closing other apps before playing. Most people don't, and that can have a significant impact on performance on many mobile devices.1 -
I'm pretty sure your hardware is going to matter more than the platform you play on. Like a dual core is going to be outperformed by a quadcore, etc.0
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It should, Ducky - but there *are* some awful ports out there. Games written primarily for one mobile platform that don't get properly optimized (or optimized at all) when they are ported to another.
I don't think it's the case here, but if only high end devices on one platform can reliably hit the normal framerates, while mid-range devices on another do just fine, there could be an optimization issue.
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I play on my 4 or 5 year old iPad and my Galaxy S7. Same account. To absolutely nobody's surprise, the game runs way faster on the S7.1
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DapperChewie said:I play on my 4 or 5 year old iPad and my Galaxy S7. Same account. To absolutely nobody's surprise, the game runs way faster on the S7.0
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Slice 2.8
a slow 29 minutes (7th clear)
iOS on iPhone6s
Characters used: 3Thanos on easy, 5Thanos on hard, like everyone that has them.0 -
Ducky said:I'm pretty sure your hardware is going to matter more than the platform you play on. Like a dual core is going to be outperformed by a quadcore, etc.
Solid multicore programming is hard. And this game doesn't even manage to keep track of all triggered passives.
Not to say that hardware won't matter (it certainly does play a large influence), but once you've reached a certain hardware threshold, you'll likely be held back by the code.
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I've played on 3 different android platform.
Short answer is yet, there is a huge speed difference.
The hardware is a first difference. I've played on an old tablet and compared to my latest phone, there is no possible comparison. I'm playing 4x faster at least.
But OS might also be. I've used android os from kitkat to nougat. At some point old os version might no longer work and newer os are optimized and can somehow improve app speed.
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As an aside, I'd suggest an alternative method of testing.
There is way too much variability across matches in an entire sub, and way too much playstyle variability depending on the characters used, let alone player to player.
A better test would be to just do a few timed runs through the last event or two in the prologue. Obviously, some people will have already completed it, but that's probably going to have the fewest confounding variables.
Actually, if you're really serious about this, you should recruit a few people to deliberately run through a few of the prologue events with some very low level characters, and record video of the matches. I know you can natively record the screen on some Android devices, so you could break it down some as well (avg time per move, per animation, banner display time, time between moves for the AI, etc). Using your phone to record the screen would work for steam players. Not sure about iOS, though.
That's a heck of a lot more work, though...1 -
1) SCL8
2) sub1: 29 minutes, sub2: 26 minutes
3) Android
4) Thanos lvl 463, Dr Strange lvl 451; on hard nodes BB lvl 450 as 3rd
5) RAM: 2GB
CPU: Snapdragon 801, 4 cores @ 2.50 GHzGPU: Adreno 330 @ 578 MHz0 -
1) SCL8
2) sub1: 29 minutes, sub2: 26 minutes
3) iOS
4) Thanos lvl 450. I use various team throughout the whole pve run.
5) iPhone 60 -
SCL7
Sub 2: ~24 minutes
Steam
Thanos (3&5) + whatever fodder
Laptop is a few years old, i forget what processor off top of my head. Running Windows10
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I'm just here to say I hate all of you with your maxed 5* Thanoses and your 25 minute full clears. I'd probably have to go down to CL3 or 4 to go that fast.
But hey, I'm one cover away from being able to max 5* Steve, so I've got that going for me.2 -
1.) 1.8
2.) 29 mins. Final grind about 20 mins
3.) IOS
4.) For this event Thanos (466), Medusa (boosted 427), OML/SS. Easy nodes Thanos and fodder
5.) iPhone 70 -
I've played it on the following android platforms, some custom roms, most stock android with up to date otas:
LG-G2
nexus 5x
nexus 6p
galaxy tab S2
galaxy S8
Theres a huge difference between just these platforms...
Clearly a PC can scale up far beyond any other option, I've played games on emulators but by in large the emulators are horrendous... I don't recall ever trying mpq out on an emulator but if I was going to absolute top speed I'd look into an emu on a pc... its a non-factor for me though, as I do most of my playing in "mobile only" circumstances
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1.) What SCL are you playing? SCL8
2.) How long did it take you to finish your opening grind (start timers and stop on all nodes)? 29 minutes
3.) What platform are you playing on (Android, iOS, Steam)? Android
4.) What were your two most commonly used characters, and what level are they? Thanos (466), Strange (467)
5.) What device are you using? Samsung Galaxy S60 -
MarkersMake said:As an aside, I'd suggest an alternative method of testing.
There is way too much variability across matches in an entire sub, and way too much playstyle variability depending on the characters used, let alone player to player.
A better test would be to just do a few timed runs through the last event or two in the prologue. Obviously, some people will have already completed it, but that's probably going to have the fewest confounding variables.
Actually, if you're really serious about this, you should recruit a few people to deliberately run through a few of the prologue events with some very low level characters, and record video of the matches. I know you can natively record the screen on some Android devices, so you could break it down some as well (avg time per move, per animation, banner display time, time between moves for the AI, etc). Using your phone to record the screen would work for steam players. Not sure about iOS, though.
That's a heck of a lot more work, though...0 -
1.) What SCL are you playing? SCL8
2.) How long did it take you to finish your opening grind (start timers and stop on all nodes)? 47 seconds
3.) What platform are you playing on (Android, iOS, Steam)? Android
4.) What were your two most commonly used characters, and what level are they? 6* Dazzler and whomever
5.) What device are you using? Samsung Galaxy S61
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