Need higher odds of winning 5 star cover
Comments
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I would really prefer guaranteed 5* to progress. They say 15% for 5* and I have pulled 5 out of 76 LTs this month, its 6.5% success rate for me. I'm tracking it since november. I opened 475 LTs with 15% odds (i.e. I'm not counting special tokens with one 5* and 10% odds) and I got 60 5* from it, it's 12.6%. The difference is already 11 covers. If their RNG really gives 15% 5*, those 11 covers were distributed between other players who have succes rate over 15%.
I've got 0 bonus heroes out of 36 5* pulled since introduction of this future, with 5% odds I should have 1-2 of them.
Much better for me would be a counter for each type of LT which cycles 1-7 and everytime it reaches 7 it gives a random 5* cover (chosen from selection apropriate to type of LT) and on numbers 1-6 it gives a random 4*. Taken whole playerbase together they would give the same number of 5* as they give now (in fact slightly less, as it should be every 6.666th pull now) but it would eliminate not fair distribution of 5* covers among players.
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I think a counter system should be added into 5* tokens but I would keep the randomenss of the 6 pulls (so 15% chance at 5*, 85% at 4*). Then the 7th pull from the given token selection (separate from Latest and Classics) would give the guaranteed 5*. This is reasonable if the 5* are not added into the reward pool (however if they are added as top1-5 it changes nothing).
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The stated odds for receiving a 5* character from a legendary token is 1:7, so the odds of receiving no 5* characters from 7 pulls is (6/7)^7, which works out to around 34%.
That means that if three people each opened seven legendary tokens like you did, I'd expect that one would come up empty handed (of course, due to randomness, this exact scenario isn't guaranteed). So you're unlucky, but not suspiciously unlucky.
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Will never happen. D3 would rather spend time making the pop-up boxes look better than solve any of the major problems raised by the player base.0
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We don't even need higher odds... we need a non-rng way to get there. A way that shows if you work hard enough, you'll be guaranteed the 5* cover of your dreams (ie one that won't be a useless dupe).
And yes I know that you can spend "720 cp", but that's a lot of cp... either hundreds of dollars of investment or else numerous months. Imagine if I had spent 720 cp for that last oml yellow and then learned that it was going to be nerfed. I would have been even more upset!0 -
how many CP would a 5* only (just classics) token cost? 100CP? It would be 105CP if you just multiply the 15% odds on a classic x7, but the 4* is responsible for some of that value. Given how the CP will flow freely in SCL8 now, would that be an option for 5* players?0
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Yea this is getting crazy now. 225 command points & 2 latest legendary tokens & not one 5 star cover. The longer you go without getting a 5 star cover the better your odds should go up everytime or atleast till a certain odd number. On top of not getting a 5 star covers, I don't even get favorites more than half the time when I get 3 & 4 star covers from any kind of token. I'm always getting the opposite. I hope it gets balanced out a little better. Other than that you all made a GREAT, VERY fun game!!0
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I would rather get more 4* characters since they are more essential to the game. I would rather get less odds of getting a 5* character. There is no room for characters that is not required for the game on my roster. Trophies collect dust.0
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*Off to feedback*0
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I would rather get more 4* characters since they are more essential to the game. I would rather get less odds of getting a 5* character. There is no room for characters that is not required for the game on my roster. Trophies collect dust.
The problems, there are some (like me) who already have 30+ 4*'s championed, but I have _1_ 5* with 12 covers, 3x w/ 6-7 covers, and then 8x 1-4 covers (useless). I would like to have all of the useless ones at least marginally useful to let me use them, because they look fun, but I'll never know, as I don't have enough covers to make them usable.
That's the situation where I imagine a LOT of us are in.
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fnedude said:
I would rather get more 4* characters since they are more essential to the game. I would rather get less odds of getting a 5* character. There is no room for characters that is not required for the game on my roster. Trophies collect dust.
The problems, there are some (like me) who already have 30+ 4*'s championed, but I have _1_ 5* with 12 covers, 3x w/ 6-7 covers, and then 8x 1-4 covers (useless). I would like to have all of the useless ones at least marginally useful to let me use them, because they look fun, but I'll never know, as I don't have enough covers to make them usable.
That's the situation where I imagine a LOT of us are in.
These things are decorative. They mostly aren't meant to be useful.0 -
mpqr7 said:Imagine if I had spent 720 cp for that last oml yellow and then learned that it was going to be nerfed. I would have been even more upset!
Things have worked out well enough that I don't miss him either, thankfully. He and Surfer on not on my roster and it doesn't actually bother me. I pulled a random classic OML and sold it for another token immediately, too.
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So Dr. Strange (not to be confused with Doc Oct), is only in CLASSICS now, so you'll never get him with Leg.Tokens, just spending 20CP and trying to get lucky with draws.
So the best option for you is to champ 3* Strange, make him your Bonus Hero, and get him up to lvl 266, so he'll rock-n-roll for you in PvE.
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Riguez said:But I'm still curious... let's say it's not Doc Strange (5*) but any other 5*... how do the "fully cover" them so quickly?
Money Method:
Step 1. Join a buy club so everytime you spend $100 you get 140 CP.
Step 2. Spend thousands of dollars until you have a ludicrous amount of CP.
Step 3. Spend CP until you get what you need, if you run out spend more.
Patience Method:
Step 1. Save all CP and LTs until you have enough to pull at least 300 Latest Legends.
Step 2. Pull from Latest Legends.
Step 3. If you didn't get the right covers open a CS ticket to do color swaps to get 13 (they only do this for 5*s from LL).
Step 4. Start saving to open again the next time there are a fresh 3 or you have you 300 pulls again, whichever comes first.
I've never done either, working my way up the patience method now and might take a shot at it this Christmas, but this is my understanding of how it works.1 -
Thank you very much for your answer... both seem like the only ways, I am also going for the "patience" method at the moment, so I guess I'll just have to keep playing as I'm doing currently! Thanks again!0
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shartattack said:how many CP would a 5* only (just classics) token cost? 100CP? It would be 105CP if you just multiply the 15% odds on a classic x7, but the 4* is responsible for some of that value. Given how the CP will flow freely in SCL8 now, would that be an option for 5* players?
There should definitely be a mercy timer on both 5* draws and BH's, they wouldn't have to be low enough to keep you dead on the stated figures, but should at least make it close enough that people do not get overly punished by RNG hating them.0
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