Calnexin said: I think Gwenpool might make a good counter. Medusa only acts when tiles are matched, not destroyed. Gwen's sploits can get rid of all of them and do a decent amount of damage in the process. Use it with an effective AoE or lesser nuke and you can take Medusa down and have a much easier time with the rest of the battle. Gwen does seem to be a little bit squishy, though. I've been using her boosted this week but she drains health packs because my setup isn't tanking her colors.
Tiger Wong said: Vs Medusa/Carnage/CarolElektra 3/5/5 or 4/4/5Invisible Woman 4/4/5Medusa 5/4/4this team has the defense you want, some good buffs, a decent one shot kill and AP gain. Leave Carnage for last. I like to get 8 yellow and 8 red as soon as possible. All the other colors you'll probably get just by Medusa's passive, which I set to 5 to get 3 green/blue/purple. Sue's invisibility cancels out all the one shot hits except Carnage's AOE. But that's what you've got Elektras Ballet of Death for. It steals 1 red 1 black and 1 purple every turn along with dealing damage. So it holds off Carnage from getting his AOE and Carol from doing her countdown tile, which is hard to get rid of. Attack Medusa with match damage. Use Sue's Force Bubbles power when Medusa's CD is NOT on the field. You don't want to possibly bubble it and then the next couple turns have it matched and then have to deal with TWO of those CDs on the field. Hit Carol with Force Field Crush. If it doesn't kill her with one shot, finish her off with match damage in the next turn or two. You'll probably have enough AP for two FFC, so hit her with both. When Susan is invisible, the match damage will then go to either Elektra or Medusa. This is usually a good thing because that's when you pop off Elektras Shadow Step and soak up that damage for zero to you and a bunch of damage to your opponent on their turn. Elektra becomes a Medusa killer when Shadow Step hits the field. I run it at 5 for 5 trap tiles and 930 damage. Can the tiles be neutralized by Carnage's passive? Yes. But......... that's what makes Elektras Double Double Cross good as well. Carnage's passive only activates if there's 10 friendly special tiles on the field. He makes 2 each turn. You throw a DDC out there and there's 3 more, really weak special tiles for them to hold and Carnage will stop. Carols passive really becomes a non issue because of your own Medusa's passive and Elektras Ballet of Death. If your strongest color is blue/purple/green/black then you're fine because all you have do is match an enemy tile or activate Ballet of Death, and you're gonna get that AP anyway. The longer the match goes, the easier it becomes and the less damage you receive. You'll have a few bubbles preventing attack tile damage and slowing the board down. There will be a TON of special tiles on the field for you to heal off of from Medusa's yellow passive. There are really only two ways for you to lose or receive a bunch of damage. 1) Carol gets off her black and you unluckily have no way to prevent one of your characters from taking the full damage. 2) Carnage gets his AOE off twice with you having no way to prevent the damage at all. This team is almost idiot-proof vs Medusa/Carnage/Carol.