Its worth noting that PvE AND PvE have scaling that should handicap you to a level in which you can be competitive in both...
PvE simply scales the level of the enemies you face, and PvP has a match making system that does a reasonable job of pitting you against players of similar roster.
There are certain PvE battles that can only be initiated if you have a specific 2*, 3* or 4* character in which vets will have an advantage over you while you're still acquiring characters. This type of advantage will make it impossible for you to rank in the top 10-50 in some cases, but overall its not as big a deal as you would think, and its temporary.
The PvP matchmaking system is going to result in you seeing tougher enemies as you accumulate more points. Everyone has to take into account that they can be selected as a target by multiple other people at the same time, so your team composition plays a big role... Winning is necessary, but winning with a team that's fast is a plus, winning with a team that is scary for others to pick is great. I'd just keep in mind that everyone has to deal with this.
With the adaptive nature of scaling and matchmaking I honestly don't see why other people cheating to accumulate more resources or progress with their roster is would be a big impact to me... You hear of it happening in this game just like others... Theres a rather long thread about an exploit identified that let people pull only rare 5* characters for a time, the resolution is still pending afaik.
Randomness is a big thing with this game, its just how characters are acquired... so long as you understand that the stated odds in the game speak to the distribution not in any way amount to some kind of guarantee you'll be ok... (The analogy would be they guarantee the coin has two sides, a heads and a tails, but they don't guarantee that you'll see 50% heads and 50% tails with your flips)
smkspy said: Elites use to be much better, but after the first month of the bonus heroes mechanic, I (my conspiracy theory) is that they got a secret nerf much like lightning round 2 star drops.
Welcome Death said: The one other thing I somewhat take issue to is people telling players not to pvp unless their rosyer is at "x" level. The way the mechanics of mmr work, you cannot be found and hit by higher rosters until they have run out of qs at their strength and you can't find fights worth anything if nobody at your level is out (or fights end up being too difficult). We should encourage *more* players to pvp at all levels and it would be easier to make progression points for lower rosters. (Remember, all hits below 1000 points make more points than they take away). If more players pushed at all levels, pvp would be in a much better state.
Jaedenkaal said: smkspy said: Elites use to be much better, but after the first month of the bonus heroes mechanic, I (my conspiracy theory) is that they got a secret nerf much like lightning round 2 star drops. Nah, I still get a bunch of bonus heroes from elite tokens. It's still only a 5% chance, so long streaks are pretty possible.
aa25 said: Welcome Death said: The one other thing I somewhat take issue to is people telling players not to pvp unless their rosyer is at "x" level. The way the mechanics of mmr work, you cannot be found and hit by higher rosters until they have run out of qs at their strength and you can't find fights worth anything if nobody at your level is out (or fights end up being too difficult). We should encourage *more* players to pvp at all levels and it would be easier to make progression points for lower rosters. (Remember, all hits below 1000 points make more points than they take away). If more players pushed at all levels, pvp would be in a much better state. I totally agree with you on this point that this is how the PvP is supposed to work. Especially the point that the more matches below 1k makes the slice more juicy. However, it is not written or hinted anywhere. The parts that I I think are the issues are 1) when at one point once you break the unknown ceiling that allow people with higher roster to q you. Once you hit that point, you will be literally slaughter back down. (Because at higher up, people shield, and can't q each other that much.) If you know how MMR/floating point work, you can definitely avoid and/or minimize that, but, again, it is unknown to most of the new players. 2) when you need to win 2-3 matches against a team of equal strength as your own roster, or sometime a bit higher, but a loss from late climbers with higher roster can cost you 50-75 pts. These two points are very discouraging for new players to play and go high in PvP. My experience with people with 3* roster is that they found it is less fun for them when these happen. I would love to recommend people to play PvP, but I can't convince myself that I'm introducing a "fun" game to the players because of these two scenarios.The first step to fix this is probably making the point loss (just loss, not gain) also depends on the roster strength difference between the participants.Disclaimer: I'm a 4* player and I've been playing PvP since they made the MMR change around the same time as they changed the PvE format.
Welcome Death said: I'll respond to #2. The old "don't let me be hit more than once per battle". Been discussed many, many times. The issue is you could start a battle now and come back 12 hours later and finish it to ensure youll only take one hit. Actually, if you got a friend involved you could both queue each other up and start the fight and just retreat to one another hours later for free shields (I assume once one person begins hitting you that you become invisible to other players, otherwise how would it work?).
Ayasugi-san said: Welcome Death said: I'll respond to #2. The old "don't let me be hit more than once per battle". Been discussed many, many times. The issue is you could start a battle now and come back 12 hours later and finish it to ensure youll only take one hit. Actually, if you got a friend involved you could both queue each other up and start the fight and just retreat to one another hours later for free shields (I assume once one person begins hitting you that you become invisible to other players, otherwise how would it work?). You could? I thought the game automatically made you retreat from matches when the app went idle, and it definitely would well before 12 hours had passed.
MissChinch said: Its worth noting that PvE AND PvE have scaling that should handicap you to a level in which you can be competitive in both... PvE simply scales the level of the enemies you face, and PvP has a match making system that does a reasonable job of pitting you against players of similar roster.
smkspy said: Jaedenkaal said: smkspy said: Elites use to be much better, but after the first month of the bonus heroes mechanic, I (my conspiracy theory) is that they got a secret nerf much like lightning round 2 star drops. Nah, I still get a bunch of bonus heroes from elite tokens. It's still only a 5% chance, so long streaks are pretty possible. I mean 3 stars in general from elite tokens. What was once my 3 star source has become my 2 star farm replacing decreased lightning round drops.
nitefox1337 said: 2. I understand that it's a pay to win game, and I have nothing against it, but some mechanics offer a very bad experience for players. I am talking about the PVP mechanic where you can lose several fights, while you, yourself, are in a fight.Now that's a deal breaker. I understand that I would lose a fight when attacked while idle. That's why they sell you shield so you can protect your points. This is a common mechanic in all games like travian. No problem with that.But making a player lose fights in the background while he is actually in a fight? I mean, you win a fight, you're like "wow, finally", you get your victory, and suddenly, you receive a message telling you that you lost 3 fights while you were fighting... xDI understand that very high level players will have a much powerful Rooster and will have multiple victory messages after their fights. But for new players, this message is shouting "STAY AWAY FROM PVP!!!".
For me, it's already mainstream for 3 years now !
mexus said: But I would suggest you to expand your roaster to get him and eventually champ him. He will be in your best buddies for a while. Ares is the only 2* I still have in my roster, he clears the DDQ essentials on his own. Smack boom bang.
But I would suggest you to expand your roaster to get him and eventually champ him. He will be in your best buddies for a while.