Personal Feedback about seasons
The very first thing I thought when I saw the new season "event" was: Is it going to be the total I ever earned or the amount in the end of the event? I can see now that loosing point in any event, will make you lose points in the season too. I got really disappointed.
The way I see, people only really play the PVP at the very end, unless you trying for really big amounts of points. And the ones in the top are the ones usually with high characters, good alliances and that uses shield. A guy can get top 10 with 700 points more or less in a few hours before it ends and lock himself with a shield. Me in the other hand, with my low covers, need to play all the time to even get a shot at the top50, in the end if you ignore the points I lost, I probably farmed over 2000 points.
The way the season is working, all you do is give more prizes for those who are always in the top and protected, who's not really pvping at all (I understand that's not everyone, still...). But, what if you didn't count the loses? By only considering the wins you would reward those who actively play, the little guys that actually try like hell in the middle of those scary 141 teams. It wouldn't be just a second reward to those who already got plenty of first places, but a reward to those that actively PVP the whole time and actually give the little guy a reason to spend 3 days fighting like hell to get top50. You might be top10 every event and end up top100 in the season cuz you didn't play it or put any effort.
Of course, the top players that also actively plays would get their rewards as well, but those who just play at the very end and grab something would be in trouble. And because of that, people that usually do that would play more and try to play the event since the beginning, that would raise the competition. Even those who just reach a nice number and sit at it would continuously play in order to get higher numbers in the season, and that would also spice the competition.
And, even if that little guy don't get much and don't reach the top100 in anything really, his effort is rewarded with progression rewards. The way it's set right now my 2k farm is not rewarded at all, and I fear that I will never reach 10,000 in the season, by my counts I would end up with 3,500, even thought at that point I probably farmed close to 20,000 points.
So my suggestion is:
1. Make only win count.
2. Make more progression reward that only those actively playing will reach, in order to reward and help the little guy to progress in the sea of 141 sharks and stimulate the low and medium teams to play and PVP.
Thank you for reading.
The way I see, people only really play the PVP at the very end, unless you trying for really big amounts of points. And the ones in the top are the ones usually with high characters, good alliances and that uses shield. A guy can get top 10 with 700 points more or less in a few hours before it ends and lock himself with a shield. Me in the other hand, with my low covers, need to play all the time to even get a shot at the top50, in the end if you ignore the points I lost, I probably farmed over 2000 points.
The way the season is working, all you do is give more prizes for those who are always in the top and protected, who's not really pvping at all (I understand that's not everyone, still...). But, what if you didn't count the loses? By only considering the wins you would reward those who actively play, the little guys that actually try like hell in the middle of those scary 141 teams. It wouldn't be just a second reward to those who already got plenty of first places, but a reward to those that actively PVP the whole time and actually give the little guy a reason to spend 3 days fighting like hell to get top50. You might be top10 every event and end up top100 in the season cuz you didn't play it or put any effort.
Of course, the top players that also actively plays would get their rewards as well, but those who just play at the very end and grab something would be in trouble. And because of that, people that usually do that would play more and try to play the event since the beginning, that would raise the competition. Even those who just reach a nice number and sit at it would continuously play in order to get higher numbers in the season, and that would also spice the competition.
And, even if that little guy don't get much and don't reach the top100 in anything really, his effort is rewarded with progression rewards. The way it's set right now my 2k farm is not rewarded at all, and I fear that I will never reach 10,000 in the season, by my counts I would end up with 3,500, even thought at that point I probably farmed close to 20,000 points.
So my suggestion is:
1. Make only win count.
2. Make more progression reward that only those actively playing will reach, in order to reward and help the little guy to progress in the sea of 141 sharks and stimulate the low and medium teams to play and PVP.
Thank you for reading.
0
Comments
-
This way would lead to simple exploits: you can just be around 0, retreat, play * teams with your 100+ company, rinse, repeat, farm thousands of points in no time -- and the guys with big roster having way better chance at it.
So your suggestion would bring results you'd hardly like, even if the motivation is acceptable.0
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