For the love of god, stop making pvp and pve end at the same time.
WelcomeDeath
Posts: 349 Mover and Shaker
This weekend, new character pve! My alliance doesnt require pve, so I'll have to merc out....wait what? It ends at 2am, an hour before pvp Ends? Again?!?!?!?!? Three weeks in a row. Hybrid alliances are golden on this issue. I will likely just lose a cover for pve. I could merc out for both and piss off my home alliance....but I think that's a bad idea. How hard would it be to run 4 day then 3 day pves every week? You always run one then the other, just don't run any more 3day/4day weeks. Run just 4day/3day.
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Comments
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*off to suggestions and feedback*1
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With respect...this isn't new. PvE and PvP have had an hours difference since slices began.
That said, I do my final run on PvP way before it ends. PvE for me ends at 10pm, it's the most convenient time. So I have PvP end at 11pm...but I do my final run around 3pm and then slap on an 8 hour shield.
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TWO NEW CHARACTER RELEASES in ONE SEASON ending at practically the SAME TIME is bad. Very Bad. TERRIBLE.
Was thinking about making not this (moved) post but a thread debating the merits, a poll and so forth.
Once again since this was moved I'll suggest: AT LEAST EIGHT HOURS difference between end times of PVP and PVE events.
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The devs don't care that people merc because that was never the intentions of alliances.
They also gave us different end times so we could help manage situations like this in terms of personal play.
I don't really see an issue.0 -
Wow, get a life OP.
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So why not being up when the time is right? Take the PvE alliance rewards and you have 1 hour to go back to the PvP alliance. Talk to people in the alliance and make somebody who is up at that hour a commander. Of all the things that require communication in this game this is one of the easiest to do.0
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Magic said:So why not being up when the time is right? Take the PvE alliance rewards and you have 1 hour to go back to the PvP alliance. Talk to people in the alliance and make somebody who is up at that hour a commander. Of all the things that require communication in this game this is one of the easiest to do.
PVE ends at 2 am for East Coast US, which isn't a great time to be up before a workday.0 -
Guess not. But i think this is where the "get a life" formula comes in. If the game is taking that much coordination and effort and you try to maximize everything it becomes work (or at least a chore). That is probably not good.
I still remember the time when I was playing "OGame" (is that thing still going?) and I was setting my alarm to 2 or 3 am just to move the fleet. It was an addiction. So is MPQ but i am controlling my hunger better. No more pushing to max everything. It's a relive. I've got a bit of life back2 -
Magic said:Guess not. But i think this is where the "get a life" formula comes in. If the game is taking that much coordination and effort and you try to maximize everything it becomes work (or at least a chore). That is probably not good.
I still remember the time when I was playing "OGame" (is that thing still going?) and I was setting my alarm to 2 or 3 am just to move the fleet. It was an addiction. So is MPQ but i am controlling my hunger better. No more pushing to max everything. It's a relive. I've got a bit of life back
For the first 14 months, EVERY PVE ended at 6 am CET.
So to grind for placement you had to be up by 5, if not earlier.THAT was rough.
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The point is, I dont want to be setting alarms, so I dont. Also, pushing for max progression is pretty easy, maybe 45.minutes a day, and about an hour for 1200 in pvp every third day. If they ended separate days, like they would if it was 4day/3day every week instead of 3 day / 4 day, I could actually get the rewards by moving to a pve alliance. I'm not waking up at 2am to do it.
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