Prevent Damage Causes Immunity To Kill Spells [Fixed in 2.1.2]
octal9
Posts: 593 Critical Contributor
Prevent Damage seems to have some sort of Schrodingers nonsense going on where creatures with it both can and can't be destroyed until the patch releases, at which point the waveform collapses and the truth comes to bear.
Currently, creatures with Prevent Damage cannot be killed by destroy spells. This includes all of the new gods, creatures the round Avacyn comes out, and other times.
Is this change intentional?
(also did you mean to give Undergrowth Champion Prevent Damage because right now he has it)
@Brigby (sorry man I know you get these a lot)
@Hibernum_JC (please!)
//Edited Title -Brigby
Currently, creatures with Prevent Damage cannot be killed by destroy spells. This includes all of the new gods, creatures the round Avacyn comes out, and other times.
Is this change intentional?
(also did you mean to give Undergrowth Champion Prevent Damage because right now he has it)
@Brigby (sorry man I know you get these a lot)
@Hibernum_JC (please!)
//Edited Title -Brigby
1
Comments
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Just FMI,
Does no killing spell work at all (grip of desolation ..) including non targeted spells (eliminate the competition,..) and killing spells on on disabled cards or only the ones killing by dealing damage (inner struggle,..)? Wasn't able to try it out now, but the differences are relevant IMO
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Prevent Damage prevents non-targeted destroy effects. Disabled targets can be destroyed. Currently, if the creature is not disabled and has PD, it is indestructible. (UC is a special case: it still receives its -1/-1)
I dont have the exile MPs so can't test if they can be exiled.1 -
1) Cast a card with Prevent Damage (Undergrowth Champion or any of the new God creatures)
2) Attempt to kill that creature with a kill spell (unlicensed disintegration, scour from existence, smite the monstrous, etc)
3) Creature lives0 -
For a concrete example: Opponent plays Avaycyn. I play Unlicensed Disintegration on Avacyn to stop my team from dying. The spell does nothing (but it used nonetheless) and Avacyn lives to kill my team.0
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I casted an Unliscensed Desintegration on one of the new Amonkhet Gods and it showed a "-0" in red as the spell resolved (the spell doesn't deal damage, it destroys the creature).
I would ask the devs if the coding for spells with "destroy target creature" equates to dealing damage to the creature an amount equal to its toughness. It would explain why the kill spells aren't doing anything to creatures with "prevent damage". It would also explain why several kill spells show, for example, a "-8" in red on a creature with 8 toughness when a spell such as Scour From Existence is cast on it.
Perhaps recoding "destroy" would fix it? And for good measure, perhaps replace a number with a red skull or something when a kill spell is cast on a creature? (Seriously, skulls are awesome, and they are universal symbols for death... or that something is endorsed by Johnny Depp.)
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Possibly related, but noticing that Tragic Arrogance gives prevent damage to the first two creatures, then destroys them all so the two live. However.... if your opponent has out Suppression Bonds, then you just have all three of your creatures destroyed because it's disabled, and prevent damage doesn't work anymore....0
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Sorry, thought I was in a different thread
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Understood. Thanks for the info everyone!1
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There is a new support with AKH that prevents all damage to creatures and PWs. It removes a shield instead of doing damage. This also includes destroy target creature spells. When I was playing the story mode intro for AKH yesterday the AI played a destroy target creature when I had that support out. It showed the -0 damage in red but did not remove my guy.
Today in one of the events I went to destroy the AI's creature and freaked out when it did not destroy it but I got to looking at the supports and that particular one was out. Not saying you have not run into an honest bug, just mentioning my situation because with all the new cards now some might overlook the new prevent damage support.0 -
Eglyntine said:There is a new support with AKH that prevents all damage to creatures and PWs. It removes a shield instead of doing damage. This also includes destroy target creature spells. When I was playing the story mode intro for AKH yesterday the AI played a destroy target creature when I had that support out. It showed the -0 damage in red but did not remove my guy.
Today in one of the events I went to destroy the AI's creature and freaked out when it did not destroy it but I got to looking at the supports and that particular one was out. Not saying you have not run into an honest bug, just mentioning my situation because with all the new cards now some might overlook the new prevent damage support.0
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