New perspectives and cast out [Devs Aware]
James13
Posts: 665 Critical Contributor
I see in my log that "new perspectives triggered" when I drew cast out, however it did not receive any mana.
//Edited Title -Brigby
//Edited Title -Brigby
0
Comments
-
Just an update to this. When CASTING new perspectives if cast out is in hand it gains mana. Just not when drawn when new perspectives is in play.0
-
However, of you attempt to cycle Cast Out after drawing it to this glitch, the card acts as though it didn't gain any mana.0
-
+1,
but it also affects the cycle lands (atleast fetid and farmlands).
So i guess this might be true for all supports?
Behavior is as described:
Cast new perspective->Draw Support with cycling->no mana gain.
Cast new perspective->Support with cycling already in hanf -> mana gain as exspected.
1 -
Hefty said:+1,
but it also affects the cycle lands (atleast fetid and farmlands).
So i guess this might be true for all supports?
Behavior is as described:
Cast new perspective->Draw Support with cycling->no mana gain.
Cast new perspective->Support with cycling already in hanf -> mana gain as exspected.0 -
Hefty said:
Behavior is as described:
Cast new perspective->Draw Support with cycling->no mana gain.
Cast new perspective->Support with cycling already in hanf -> mana gain as exspected.
+1
I'm seeing this behavior too, specifically with New Perspective and Cast Out.0 -
Hi all, I've found a bug with Hixus Prison Warden and Cast Out, when Hixus is destroyed all creatures that are disabled by Cast become active again. That's not right....0
-
Smash666 said:Hi all, I've found a bug with Hixus Prison Warden and Cast Out, when Hixus is destroyed all creatures that are disabled by Cast become active again. That's not right....
When Hixus is destroyed, enable all your opponent's creatures.1 -
wereotter said:Smash666 said:Hi all, I've found a bug with Hixus Prison Warden and Cast Out, when Hixus is destroyed all creatures that are disabled by Cast become active again. That's not right....
When Hixus is destroyed, enable all your opponent's creatures.0 -
@Brigby: Any news on this?
Devs aware should be an easy one as it is fast to reproduce.
Fixing solely depends on the code, and as a dev myself i can´t even imagine how cycling or perspective is coded if it has to look at the subtype of the card drawn and not only if it has cycling... (That would not pass our QA for sure )
0 -
Hefty said:@Brigby: Any news on this?
Devs aware should be an easy one as it is fast to reproduce.
Fixing solely depends on the code, and as a dev myself i can´t even imagine how cycling or perspective is coded if it has to look at the subtype of the card drawn and not only if it has cycling... (That would not pass our QA for sure )0 -
Pcell777 said:Hefty said:@Brigby: Any news on this?
Devs aware should be an easy one as it is fast to reproduce.
Fixing solely depends on the code, and as a dev myself i can´t even imagine how cycling or perspective is coded if it has to look at the subtype of the card drawn and not only if it has cycling... (That would not pass our QA for sure )
Problem at hand is: Our QA knows the way to get to the dev responsible...
0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements