Laeuftbeidir said: At least the node wanting you to spawn creatures isn't engaged anymore. Why not supercharge a node, or just.. Just Don't apply any effects?
madwren said: Laeuftbeidir said: At least the node wanting you to spawn creatures isn't engaged anymore. Why not supercharge a node, or just.. Just Don't apply any effects? I would be perfectly ok if they had something unique for each node. I could stand an enraged on one node out of 4, sure.
Mburn7 said: Hey, remember when people were all over the forums asking for more enraged matches, because they were fun and quick? I remember. I even remember agreeing with them. All the Devs are doing is what we asked for
madwren said: Mburn7 said: Hey, remember when people were all over the forums asking for more enraged matches, because they were fun and quick? I remember. I even remember agreeing with them. All the Devs are doing is what we asked for Do you have a link to where people said they wanted enraged in every non-Nodes PVP event going forward across multiple sets? I don't recall that. I recall everyone being a fan of enraged because it was novel and interesting and made for a new challenge.
Anyone notice that since the power level has dropped significantly, enraged actually helps you by allowing you to win the match with weaker creatures combined with some control?
I'm noticing a huge paradigm shift. While I would have 100% agreed with this thread before standard, I'm swaying more towards "let's wait and see". I find that the enraged helps speed the match up so you can focus on playing creatures for their effects instead of their total attack power.
octal9 said: @madwrenperhaps the the event was copied from **** template? Would explain the blue node