Introduce Bigger Gemboards for the game?

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blacklotus
blacklotus Posts: 589 Critical Contributor
With some many different support types flooding the gemboard in v2.1, the gemboard will feel very cramp now.

How about using a new bigger gemboard (9x9 or 11x11) to replace the current one (7x7)? 

I like how in the original puzzlequest games, boss battles are conducted on a bigger gemboard compared to scrub battles. PvE can use the same concept too, if introducing a bigger gemboard to PvP events is too radical an idea. 

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  • AngelForge
    AngelForge Posts: 325 Mover and Shaker
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    But how about the touch resolution of the smart devises? Is it good enough to prevent unintentionally combining of gems? 
    So, it should have a focus function as well, to make it easier to combine the right gems.

    I like the idea, though. But I fear the developers are overburdened with this task.

    And, sorry, but I have to point out that this is the wrong part of the forum... ;-)
  • THEMAGICkMAN
    THEMAGICkMAN Posts: 697 Critical Contributor
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    @AngelForge the suggesting and feedback section is rather desolate compared to general. ;)
  • AngelForge
    AngelForge Posts: 325 Mover and Shaker
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    @THEMAGICkMAN
    I know... That is why people decide to post here and I understand that.
    But if we all start to post suggestion and feedback in the right section and start visiting that poor section, things will change.

    Also, I'd like to use this chance to use a quote from "The Big Lebowski" movie:
    “This is not ‘Nam. This is bowling. There are rules.” — Walter Sobchak
    (But please don't take me too serious on that, have I been caught breaking rules as well)

    Back to the topic:
    If that would really happen, some mechanics for Origins and SOI (More than 8 gems and delirium) would also have to be revised. But that is probably a small stepping stone, compared to the programming of the board itself?
     
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    edited May 2017
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    Here's a crazy idea... Puzzle Quest 1 & 2 had subgames played on different boards. Wouldn't it be cool if some of the ultrarare chase Masterpiece cards activated subgames?
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
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    Who can forget the the great games shahrazad created? 

    Let's also bring some ante mode! 
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
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    Ohboy said:
    Who can forget the the great games shahrazad created? 

    Let's also bring some ante mode!

    I know ante only from paying poker - how would it work?
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
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    Ohboy said:
    Who can forget the the great games shahrazad created? 

    Let's also bring some ante mode! 
    Alright, alright, there's no need to be sarcastic! ;)
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
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    Ohboy said:
    Who can forget the the great games shahrazad created? 

    Let's also bring some ante mode!

    I know ante only from paying poker - how would it work?

    Ante was in the original Mtg rules. At the start of each game, players remove the top card of their decks and use it as an ante. Winner gets to keep both cards. 

    So the more expensive (strong) your deck was, the more you risked. There were even cards that interfere with the ante. It was an awesome concept ruined by the fact that everyone was a sore loser. 
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
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    Ohboy said:
    Ante was in the original Mtg rules. At the start of each game, players remove the top card of their decks and use it as an ante. Winner gets to keep both cards. 

    So the more expensive (strong) your deck was, the more you risked. There were even cards that interfere with the ante. It was an awesome concept ruined by the fact that everyone was a sore loser. 
    Also it fell foul of gambling laws in some countries, which I believe was the main reason it was nixed.
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
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    Oh, now I remember! An Ante event where you could use your dupes to win other dupes sound funny, by the way.

    Must really have been a pain when your ante was a rare, and the other player pulled a mana card..
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
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    It's fun because you might not be ante-ing a dupe, but your only copy of Olivia! 

    Not without real pvp though. 
  • James13
    James13 Posts: 665 Critical Contributor
    edited May 2017
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    No one wants the AI to be losing their card collection for them while they are asleep.   :|

    I do recognize this is more of a sarcastic suggestion given the game's current setup, though.  But a fell chill just ran through me to the core.   ;)
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
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    That's why @ohboy mentioned "real pvp"
  • Szamsziel
    Szamsziel Posts: 463 Mover and Shaker
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    During sleep? Think about loosing only copy of Olivia loaded and ready to cast during a match;)

    But back to the topic - bigger gemboard - I'm against.  Already lost some fights due to wrong swing. And as we have energy, support, activated, devoid gems already - it only make more chaos. 
  • wereotter
    wereotter Posts: 2,064 Chairperson of the Boards
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    So back to the original point.... Not only would this suggestion impact Origins spell mastery cards and Innistrad delirium cards, but it would also make energize/overload much more difficult. If you only energize one or two gems on a much larger field, the chances of triggering an overload are much lower, so that mechanic would have to be revisited as well.

    There's too much that's already been designed for the field size the way it is that I don't think that it's worth the resources to rebalance that many cards for it when what we have now is sufficient. The only things popping out a large number of supports are effects with fabricate since clue tokens never live on the board past two turns. The trials in Amonkhet might add more supports to the field, but I don't see them choking the field out entirely.