[Suggestion] Training Grounds
AngelForge
Posts: 325 Mover and Shaker
Hi everyone,
there has been some complains about Training Grounds, to be not worth playing after the 4th victory.
So, I was wondering if you would like the following idea:
After the 4th battle, when a new opponent is chosen, there is a chance (5% to 10% ?) that you have to go against a nasty PVE enemy known from story mode or PVE events based on the current tier you are in (a bronze tier player would be disappointed if put against Avacyn 3.3).
If you win that challenge, the one armed RNG bandit is asked once again for a special price, here also related to the tier you are in.
(ordered in bronze / silver / gold / platinum tier):
- 5 / 10 / 15 / 25 crystals
- 1 common card / 1 uncommon card / 3-card booster / 5 card booster (randomly from all released sets)
- 1 / 2 / 3 / 5 mana jewels
- rare card / rare card / rare card / rare card with 1% chance to be a mythic (randomly from all rare/mythic released)
Chances would differ for the different prizes. I left one prize category out, because of personal taste, which would probably get the highest chance...
If you lose the challenge the opponent could stay or you just have one shot (I would adjust the chance to meet an opponent like this then accordingly).
Based on this, you could also think about, how often you can have this special challenge in one event and if following encounters get harder.
there has been some complains about Training Grounds, to be not worth playing after the 4th victory.
So, I was wondering if you would like the following idea:
After the 4th battle, when a new opponent is chosen, there is a chance (5% to 10% ?) that you have to go against a nasty PVE enemy known from story mode or PVE events based on the current tier you are in (a bronze tier player would be disappointed if put against Avacyn 3.3).
If you win that challenge, the one armed RNG bandit is asked once again for a special price, here also related to the tier you are in.
(ordered in bronze / silver / gold / platinum tier):
- 5 / 10 / 15 / 25 crystals
- 1 common card / 1 uncommon card / 3-card booster / 5 card booster (randomly from all released sets)
- 1 / 2 / 3 / 5 mana jewels
- rare card / rare card / rare card / rare card with 1% chance to be a mythic (randomly from all rare/mythic released)
Chances would differ for the different prizes. I left one prize category out, because of personal taste, which would probably get the highest chance...
If you lose the challenge the opponent could stay or you just have one shot (I would adjust the chance to meet an opponent like this then accordingly).
Based on this, you could also think about, how often you can have this special challenge in one event and if following encounters get harder.
0
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