Clearance levels vs vaulting/ bonus heroes
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Milk Jugz
Posts: 1,122 Chairperson of the Boards
I'm creating this discussion as an off shoot to the answers to 8 questions about vaulting thread.
I think the devs have dropped the ball with clearance levels, and then threw it into the dugout with vaulting/ bonus heroes.
Token dilution was not an issue for me making the 2*-3* transition not because there were less characters (there were 40 3* when I was in transition), but because 3* covers come from many sources.
Clearance levels offer an option to fix dilution by opening up 9 and 10 and rewarding 4* and 5* covers the way levels 7 and 8 award 3* and 4* covers.
Level 9 could be T1= 1 5* cover, T5= 3 4* covers, T10= 3 4* covers (with less iso than T5), T25= 2 4* covers, T100= 1 4* cover, T200= 1 4* cover (with less iso than T100)
Level 10 could be T1= 2 5* covers, T5= 1 5* cover, T10= 3 4* covers, T25= 3 4* covers (less iso), T100= 2 4* covers, T200= 1 4* cover.
I really think dilution could have been solved by finishing one idea (clearance levels) before implementing a new idea (vaulting/ bonus heroes)
I have 18 4* champs, my shield rank is 92. But I'm stuck competing in CL8 for 3* covers (which is for rank 52 rosters). That is a HUGE difference between what that CL roster rank is aimed at and where my roster rank actually is.
Following their model, CL9 should be aimed at rank 72 rosters and CL10 should be aimed at rank 92 rosters. I would be very happy competing in CL10 if the option was offered to me!!
Also, when are we going to get a DDQ node similar to the BE that offers a 4* character everyday? Obviously it should be harder than the current BE (which my roster makes mince meat of everyday). There are enough 4* characters now to make this feasible, they just aren't as special anymore now that they are more numerous than 3* characters!!
I think the devs have dropped the ball with clearance levels, and then threw it into the dugout with vaulting/ bonus heroes.
Token dilution was not an issue for me making the 2*-3* transition not because there were less characters (there were 40 3* when I was in transition), but because 3* covers come from many sources.
Clearance levels offer an option to fix dilution by opening up 9 and 10 and rewarding 4* and 5* covers the way levels 7 and 8 award 3* and 4* covers.
Level 9 could be T1= 1 5* cover, T5= 3 4* covers, T10= 3 4* covers (with less iso than T5), T25= 2 4* covers, T100= 1 4* cover, T200= 1 4* cover (with less iso than T100)
Level 10 could be T1= 2 5* covers, T5= 1 5* cover, T10= 3 4* covers, T25= 3 4* covers (less iso), T100= 2 4* covers, T200= 1 4* cover.
I really think dilution could have been solved by finishing one idea (clearance levels) before implementing a new idea (vaulting/ bonus heroes)
I have 18 4* champs, my shield rank is 92. But I'm stuck competing in CL8 for 3* covers (which is for rank 52 rosters). That is a HUGE difference between what that CL roster rank is aimed at and where my roster rank actually is.
Following their model, CL9 should be aimed at rank 72 rosters and CL10 should be aimed at rank 92 rosters. I would be very happy competing in CL10 if the option was offered to me!!
Also, when are we going to get a DDQ node similar to the BE that offers a 4* character everyday? Obviously it should be harder than the current BE (which my roster makes mince meat of everyday). There are enough 4* characters now to make this feasible, they just aren't as special anymore now that they are more numerous than 3* characters!!
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Comments
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Agreed, opportunities to pull 4*s can increase to negate most of the impacts of dilution, and carry the benefit of giving players more sheer numbers of 4* covers. They were on a decent track of increasing opportunities to pull more 4*s, and should continue it when implementing the next SCL.1
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MissChinch said:Agreed, opportunities to pull 4*s can increase to negate most of the impacts of dilution, and carry the benefit of giving players more sheer numbers of 4* covers. They were on a decent track of increasing opportunities to pull more 4*s, and should continue it when implementing the next SCL.
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Milk Jugz said:MissChinch said:Agreed, opportunities to pull 4*s can increase to negate most of the impacts of dilution, and carry the benefit of giving players more sheer numbers of 4* covers. They were on a decent track of increasing opportunities to pull more 4*s, and should continue it when implementing the next SCL.
I'm trying not to be a... smallkitten <--- self censored, you're welcome.0 -
Milk Jugz said:MissChinch said:Agreed, opportunities to pull 4*s can increase to negate most of the impacts of dilution, and carry the benefit of giving players more sheer numbers of 4* covers. They were on a decent track of increasing opportunities to pull more 4*s, and should continue it when implementing the next SCL.4
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broll said:Milk Jugz said:MissChinch said:Agreed, opportunities to pull 4*s can increase to negate most of the impacts of dilution, and carry the benefit of giving players more sheer numbers of 4* covers. They were on a decent track of increasing opportunities to pull more 4*s, and should continue it when implementing the next SCL.
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We need more clearance levels, but rushing in to them could be bad too if the rewards are good enough to give people an incentive to play in the highest clearance level available.
Also understand that any increase in rewards has the potential to upset the game economy and quite frankly none of us on the forums here have enough info on this to really argue for or against it.
Honestly, I don't think even a substantial increase in rewards would really have done enough to combat dilution even now - let alone a year from now when dilution is even worse.
Lastly, shield rank does not do a great job separating players by roster strength. You said you were level 92 with 18 4* champs. I'm a little ahead of you at 112, but with 38 4* champs and 8 5* champs. So we aren't too far off in shield rank, but our rosters are very different, and we probably shouldn't be competing for the same rewards.0 -
Fightmastermpq said:We need more clearance levels, but rushing in to them could be bad too if the rewards are good enough to give people an incentive to play in the highest clearance level available.
Also understand that any increase in rewards has the potential to upset the game economy and quite frankly none of us on the forums here have enough info on this to really argue for or against it.
Honestly, I don't think even a substantial increase in rewards would really have done enough to combat dilution even now - let alone a year from now when dilution is even worse.
Lastly, shield rank does not do a great job separating players by roster strength. You said you were level 92 with 18 4* champs. I'm a little ahead of you at 112, but with 38 4* champs and 8 5* champs. So we aren't too far off in shield rank, but our rosters are very different, and we probably shouldn't be competing for the same rewards.
And I would say that 20 levels off is more than your making it. I'm leveling about a rank every 10-14 days. So in that 200-280 days my roster will probably more resemble yours.
Oh and I wouldn't say coming soon since September is rushing in......2 -
And I would say that 20 levels off is more than your making it. I'm leveling about a rank every 10-14 days. So in that 200-280 days my roster will probably more resemble yours.
Oh and I wouldn't say coming soon since September is rushing in......
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GrumpySmurf1002 said:And I would say that 20 levels off is more than your making it. I'm leveling about a rank every 10-14 days. So in that 200-280 days my roster will probably more resemble yours.
Oh and I wouldn't say coming soon since September is rushing in......
What about your 3*s? I only have 2 unchamped, hawkguy and starlord0 -
Buying token packs can inflate your Shield Rank very easily while not moving your roster very much if RNG isn't kind, which is why it isn't a very good indicator of roster strength.
Edit - For reference, I am level 105 with 7 champed 5*s (3 more within 3 covers) and all 4*s champed except for C&D and Fist (who is 200k iso away from being champed) and obviously Grocket.2 -
Ducky said:Buying token packs can inflate your Shield Rank very easily while not moving your roster very much if RNG isn't kind, which is why it isn't a very good indicator of roster strength.
Edit - For reference, I am level 105 with 7 champed 5*s (3 more within 3 covers) and all 4*s champed except for C&D and Fist (who is 200k iso away from being champed) and obviously Grocket.0 -
green checking pve is the biggest rank boost that does very little for your actual roster other than some iso. farming 2s like someone else said boosts it too. people chase xp for iso and I agree that doesn't expand the top of the roster meaningfully. they really messed up CL8 in pvp to where other than t5, there is nearly no incentive to play 8 over 7. if they're waiting for cl8 brackets to fill to a certain number, 9 will never happen.
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I'm at 90 with 24 4* champs, and for 3*s only starlord not champed. So you got me beat in rank but I have more champs
To your point, I don't really think placement rewards for 4*s can fix dilution. I think CL 7 and 8 are doing essentially what you are suggesting, since adding 4*s in progression was a big step. Lowering the 4* progression reward to 900 in pvp also helped, both those steps probably did more than adding 4*s for placement would.
Adding CL9 and 10 also doesn't change anything for new and lower rank players, who are now fast tracked to 4* land thanks to vaulting. Dilution would still stop you from getting that last cover to save a dupe if you were at 6/4/3 for example.
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CL isn't about cover distribution; it's a sorting system to get players of equal ability matched against each other, with variable awards as the sweetner in the deal.
A champion 4*-level player who is fighting other champion 4*-level players will not play if the rewards are the same as those for a newbie 1* playing another newbie 1*. But the newbie player will not play if he faces champion 4*-level players as his/her competition all the time. THAT'S what CL is designed to address.
Vault/bonus is specifically about covers and nothing else.1 -
DaveR4470 said:CL isn't about cover distribution; it's a sorting system to get players of equal ability matched against each other, with variable awards as the sweetner in the deal.
A champion 4*-level player who is fighting other champion 4*-level players will not play if the rewards are the same as those for a newbie 1* playing another newbie 1*. But the newbie player will not play if he faces champion 4*-level players as his/her competition all the time. THAT'S what CL is designed to address.
Vault/bonus is specifically about covers and nothing else.
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More importantly from my view, the only difference in PVP progression rewards is 500 ISO for the standard events and 50 ISO for the SHIELD room. When I know I don't play enough to place in the top 10, there is no incentive for me to play with the "big boys".
For the record, I am SCL 90 with 23 4* champs and zero playable 5*.0
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