How is PvE Node Value Determined?
TPF Alexis
Posts: 3,826 Chairperson of the Boards
I know how it gets reduced. I'm just curious if anyone knows how the initial value for a given Node is set at 194 Points instead of 200, for example. Any ideas?
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It seems totally random in fact. I never seen the node value as logical. It change each event. The only formula I know is the three essential were the same value and then they changed it to put more on the 4* essential and less on the 2*. The change in value is the same for these two, what they removed to the 2* they gave to the 4* node.
But all the other node... go figure.
Example DDQ, the value are totally useless and could just be 1 for each.0 -
In a regular PVE, the node point values actually make a lot of sense. The more difficult the mission is, the more points you get for completing it (with the hardest node topping out at around 2.5x-3x points for the easiest one). Another factor is a point skew towards later subs: nodes in the last sub are worth 2x more than the ones in the first and values for all the subs in between are fitted to that (for example, 3-day PVE will have points in subs as 1x, 1.5x, 2x, whereas one with 4 subs is closer to 1x, 1.33x, 1.66x, 2x). This way you can join late and still get progression rewards easily.0
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Piro_plock said:In a regular PVE, the node point values actually make a lot of sense. The more difficult the mission is, the more points you get for completing it (with the hardest node topping out at around 2.5x-3x points for the easiest one). Another factor is a point skew towards later subs: nodes in the last sub are worth 2x more than the ones in the first and values for all the subs in between are fitted to that (for example, 3-day PVE will have points in subs as 1x, 1.5x, 2x, whereas one with 4 subs is closer to 1x, 1.33x, 1.66x, 2x). This way you can join late and still get progression rewards easily.
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Piro_plock said:In a regular PVE, the node point values actually make a lot of sense. The more difficult the mission is, the more points you get for completing it (with the hardest node topping out at around 2.5x-3x points for the easiest one). Another factor is a point skew towards later subs: nodes in the last sub are worth 2x more than the ones in the first and values for all the subs in between are fitted to that (for example, 3-day PVE will have points in subs as 1x, 1.5x, 2x, whereas one with 4 subs is closer to 1x, 1.33x, 1.66x, 2x). This way you can join late and still get progression rewards easily.
The easiest is 100 133 166 for 3 sub. But then the last one will not be worth 300. It will be worth 325 or 312 something or totally random stuff like 408 other time...
And for different 3 sub event the final progression can vary from 38000 to 45000 for no apparent reason.
Also the DDQ points are totally stupid or the Gauntlet points too. They could be all worth 1 points and these two event would still work.
Hell even regular event could have a way easier and basic formula and still work.0 -
We have a perfect example of the weird points in some event. right now for the hunt, in first sub, first node is 102. Why 2 more points then most other sub 1 event. Then second node is 163, so an increase of 61 points and third node is 222, so an increase of 59...
And the progression is going from 49k last event (a three days event) versus this 4 days event at 55k. So adding a sub add only 6k to progression?!?
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Here's a consideration: They establish round numbers (55,000 for example) as progression targets. This is better for a goal you see - visually appealing, and understandable. They had previously set an even number of clears (4) with an odd number of repeatable nodes in subs (typically 9) and an even or odd number of days. The point being that they are trying to fit together: 1. scaling points based on node difficulty 2. Strange numbers of clears with 9 repeatable nodes in subs, plus the team up nodes, plus one-and-dones 3. Adding 2/3 points for repeatables under the current system. They have some formula/multiplier for how much different nodes are worth as well as some multiplier for how much different days are worth (more at the end, so you incentivize continuing play, which is what the devs want more than anything). After all this, it would be surprising if the nodes were worth nice, round numbers.
I might also argue that making the calculation easier would be counter to another goal: if you could more easily determine points and what you need to do, you might play less. That is, easier mental math would be easier to plan your nodes to hit and be done etc, vs just playing and hoping you do it right. They want to encourage option B so that you keep playing.2
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