babar3355 said: A few lone soldiers like to defend the practice of removing mythics from top event finishers. However, for the other 99% of the community we don't think events are worth playing if the prizes are not exciting. Sorry guys, but 20-30 mana jewels are not exciting.
Phase said: I wouldn't mind all the RatC if the prizes were worth getting. The event premise is fine- it's just too long and the rewards are not worth the time investment. Most of us who have been playing since AER came out have most or all AER rares by now. 15 jewels is not worth playing 3-4 trips around the nodes. The crystals are OK but even the daily events are more cost efficient. Progression rewards have been nerfed heavily as well.You can make up for a stale event with better rewards- but if they continue to remain a poor investment of time participation will continue to drop.
toastie said: babar3355 said: A few lone soldiers like to defend the practice of removing mythics from top event finishers. However, for the other 99% of the community we don't think events are worth playing if the prizes are not exciting. Sorry guys, but 20-30 mana jewels are not exciting. The problem was never that the top players were getting mythics, it's that lower players were getting nothing useful. Mythics for top players + jewels (partial mythics) for lower players would be an excellent solution. Or at least a large number of jewels for top players (like 100-400) to make competing exciting.
Ohboy said: shhh...the plebs don't matter.Apparently.
AngelForge said: babar3355 said: A few lone soldiers like to defend the practice of removing mythics from top event finishers. However, for the other 99% of the community we don't think events are worth playing if the prizes are not exciting. Sorry guys, but 20-30 mana jewels are not exciting. It is more plausible, that 99% of the community don't care that the prizes for the top players have been cut.Edit: Removed possible insult
I would say it is possible that a good portion of the community don't CURRENTLY care that the prizes for top players have been cut.
The idea that players are structured into permanent tiers is just silly. This game has a natural progression just like most video games.
Beginners start out in story mode and are just learning mechanics, deck building strategy, and how the currency system works. I am 100% certain they don't care.
Then they reach the mid range where they are building a collection and probably start doing some events. They likely join a low end coalition and work towards a full set of PWs and a strong collection. IF they are aware that their prizes have been cut along with top players they SHOULD care. They should also be thinking about getting to the end game and what would be enjoyable at that point.
When they reach the end game and start competing for top prizes of course they will care.
The idea that "they" don't care is like saying a 10 year old doesn't care about social security (probably true)... but he will when he is 35 and certainly will when he is 70.
This austerity package hurts everyone and keeps the current elite players permanently on top (assuming they don't quit). IF it was the only way to level the playing field and make the game accessible to newer players as OhBoy would contend, then I would support it as well (although I don't think it helps accessibility). However, there are numerous ways to do these things, and ruining the experience for late game players is not one that will benefit the community or D3 in the long term.
Ohboy said: Only the whales matter when it comes to income stream.Are you deliberately messing up what I'm saying, or do you really not understand the difference?
Dude... we are playing a game... not trying to build a real life empire. Anyone who has a decent brain, enough time, and perhaps a little spending cash can reach the top 1% of players in this game.
Well, they could have... until D3 nerfed rewards into oblivion.
Would you like an example? Back in February a guy name SkyPickle joined Deadapult who had been playing since November. He was a bit of a whale, and already had more mythics than me, although not better mythics. He had reached a top 10 coalition within 3 months. He was beggining to get into top 25 frequently and was nearly to top 5 individual finishes. He quit after the last big patch as he had no more incentive to play.
So within 3 months he was in the top 1-2% of players and then due to them removing the incentives he bowed out and we haven't heard form him since. If they cared about whales they did an awful job of retaining those that I am aware of... I can name quite a few other whales who have quit playing and/or quit paying since the patch if you like.
I am starting to think you aren't even genuine and just like to troll. You have never once responded to other ideas of how to make the game more fair and accessible. You just drop in to make ridiculously poorly thought out comments and snark at other peoples ideas and thoughts.
Ohboy said: It's really just damage control at this point. Flogging a disintegrated horse carcass at this point, but the time to stop handing out all those rewards were months ago. They'll need to figure out how to fix this, but going back to the system that broke it in the first place is not the way. The temporarily embarrassed millionaire mindset is just sad. Most of them won't ever hit the top 1%, ever. It's like those middle income families who support slashing taxes for billionaires because they might one day be one. It's a horrible mechanism that makes people work against their own interest. I think the path to take from here is to increase rewards at the bottom of the pyramid, not the top.