Event Rewards Aren't Worth Playing For
Comments
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A few lone soldiers like to defend the practice of removing mythics from top event finishers. However, for the other 99% of the community we don't think events are worth playing if the prizes are not exciting. Sorry guys, but 20-30 mana jewels are not exciting.4
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I wouldn't mind all the RatC if the prizes were worth getting. The event premise is fine- it's just too long and the rewards are not worth the time investment. Most of us who have been playing since AER came out have most or all AER rares by now. 15 jewels is not worth playing 3-4 trips around the nodes. The crystals are OK but even the daily events are more cost efficient. Progression rewards have been nerfed heavily as well.
You can make up for a stale event with better rewards- but if they continue to remain a poor investment of time participation will continue to drop.4 -
babar3355 said:A few lone soldiers like to defend the practice of removing mythics from top event finishers. However, for the other 99% of the community we don't think events are worth playing if the prizes are not exciting. Sorry guys, but 20-30 mana jewels are not exciting.2
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Phase said:I wouldn't mind all the RatC if the prizes were worth getting. The event premise is fine- it's just too long and the rewards are not worth the time investment. Most of us who have been playing since AER came out have most or all AER rares by now. 15 jewels is not worth playing 3-4 trips around the nodes. The crystals are OK but even the daily events are more cost efficient. Progression rewards have been nerfed heavily as well.
You can make up for a stale event with better rewards- but if they continue to remain a poor investment of time participation will continue to drop.0 -
toastie said:babar3355 said:A few lone soldiers like to defend the practice of removing mythics from top event finishers. However, for the other 99% of the community we don't think events are worth playing if the prizes are not exciting. Sorry guys, but 20-30 mana jewels are not exciting.0
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babar3355 said:A few lone soldiers like to defend the practice of removing mythics from top event finishers. However, for the other 99% of the community we don't think events are worth playing if the prizes are not exciting. Sorry guys, but 20-30 mana jewels are not exciting.
It is more plausible, that 99% of the community don't care that the prizes for the top players have been cut.
Edit: Removed possible insult0 -
shhh...the plebs don't matter.
Apparently.-1 -
Only the whales matter when it comes to income stream.
Are you deliberately messing up what I'm saying, or do you really not understand the difference?0 -
AngelForge said:babar3355 said:A few lone soldiers like to defend the practice of removing mythics from top event finishers. However, for the other 99% of the community we don't think events are worth playing if the prizes are not exciting. Sorry guys, but 20-30 mana jewels are not exciting.
It is more plausible, that 99% of the community don't care that the prizes for the top players have been cut.
Edit: Removed possible insult
I would say it is possible that a good portion of the community don't CURRENTLY care that the prizes for top players have been cut.The idea that players are structured into permanent tiers is just silly. This game has a natural progression just like most video games.
Beginners start out in story mode and are just learning mechanics, deck building strategy, and how the currency system works. I am 100% certain they don't care.
Then they reach the mid range where they are building a collection and probably start doing some events. They likely join a low end coalition and work towards a full set of PWs and a strong collection. IF they are aware that their prizes have been cut along with top players they SHOULD care. They should also be thinking about getting to the end game and what would be enjoyable at that point.
When they reach the end game and start competing for top prizes of course they will care.
The idea that "they" don't care is like saying a 10 year old doesn't care about social security (probably true)... but he will when he is 35 and certainly will when he is 70.
This austerity package hurts everyone and keeps the current elite players permanently on top (assuming they don't quit). IF it was the only way to level the playing field and make the game accessible to newer players as OhBoy would contend, then I would support it as well (although I don't think it helps accessibility). However, there are numerous ways to do these things, and ruining the experience for late game players is not one that will benefit the community or D3 in the long term.
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Ohboy said:Only the whales matter when it comes to income stream.
Are you deliberately messing up what I'm saying, or do you really not understand the difference?
It used to be that people were paying for cards that got you to the top of the leaderboard in order to reap the benefit of good prizes. Now you reach the top of the leaderboard for what? not much more than self-satisfaction? The only reason so many people played last weekend was to get a good card.
Whales have nothing to whale over, other than the idea that they are keeping the servers running. How long until they don't care about that anymore?0 -
It's really just damage control at this point. Flogging a disintegrated horse carcass at this point, but the time to stop handing out all those rewards were months ago.
They'll need to figure out how to fix this, but going back to the system that broke it in the first place is not the way.
The temporarily embarrassed millionaire mindset is just sad. Most of them won't ever hit the top 1%, ever. It's like those middle income families who support slashing taxes for billionaires because they might one day be one. It's a horrible mechanism that makes people work against their own interest.
I think the path to take from here is to increase rewards at the bottom of the pyramid, not the top.
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Dude... we are playing a game... not trying to build a real life empire. Anyone who has a decent brain, enough time, and perhaps a little spending cash can reach the top 1% of players in this game.
Well, they could have... until D3 nerfed rewards into oblivion.
Would you like an example? Back in February a guy name SkyPickle joined Deadapult who had been playing since November. He was a bit of a whale, and already had more mythics than me, although not better mythics. He had reached a top 10 coalition within 3 months. He was beggining to get into top 25 frequently and was nearly to top 5 individual finishes. He quit after the last big patch as he had no more incentive to play.
So within 3 months he was in the top 1-2% of players and then due to them removing the incentives he bowed out and we haven't heard form him since. If they cared about whales they did an awful job of retaining those that I am aware of... I can name quite a few other whales who have quit playing and/or quit paying since the patch if you like.
I am starting to think you aren't even genuine and just like to troll. You have never once responded to other ideas of how to make the game more fair and accessible. You just drop in to make ridiculously poorly thought out comments and snark at other peoples ideas and thoughts.
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As with most problems with this game, I think it's caused by a one-size fits all mentality. Why not offer a variety of prizes and let people choose which prize they are going for? Some might want a pile of runes. Some might want a pile of crystals. Some might want a pile of purple things. Some might want a pack or several packs. Some might want a random rare or random mythic. Some might want a specific card.
You're never going to have 20 people in one coalition agree on which prize is most important to them. For example, back at the start of Eldritch Moon, I was much more interested in rares like Imprisoned in the Moon and Noosegraf Mob than Mythics like Mind's Dilation and Mirrorwing Dragon. I was very interested in winning Thalia, but she was never offered as an event award (that I know of). More recently, there was an event where the grand prize was Baral's Expertise, which I had already won the previous week.
Yet, there have also been times where the event prize was really good - Oath of Liliana, Impetuous Devils, Oath of Gideon, and so forth. But would it have been a really big problem if some of the people in those events chose to get a pile of gems or runes or a random pack instead?
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[iDevils was never a reward, was it?]
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Impetuous Devils was an event award, yes.
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Yes, impetuous devils was a reward toward the end of Shadows over Innistrad.1
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Ohboy said:It's really just damage control at this point. Flogging a disintegrated horse carcass at this point, but the time to stop handing out all those rewards were months ago.
They'll need to figure out how to fix this, but going back to the system that broke it in the first place is not the way.
The temporarily embarrassed millionaire mindset is just sad. Most of them won't ever hit the top 1%, ever. It's like those middle income families who support slashing taxes for billionaires because they might one day be one. It's a horrible mechanism that makes people work against their own interest.
I think the path to take from here is to increase rewards at the bottom of the pyramid, not the top.2 -
Winning for its own sake has never been enough to keep the $50 and $100 offers moving. If you want whales, you have to fish for them. The same is true for the rest of us, we're just not individually as profitable. Still as important to the health of the game, however.
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I agree that the lower tiers need a better way to move up. If it is that rare for some events during the week it has to happen to keep them moving forward at a reasonable rate and it will bring more moderate purchases to the game.
That does not solve the problem of all the beached whales. They need a reason to spend money. Right now it is not there. A few extra weeks on walkers or cards does not cut it. They want top prizes or at least something to fight for. Purple crystals are not that thing.2
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