Remove Startled Awake + Crush of Tentacle looping combo
The AI just board wipes everyone anyways, so it is nothing but a timewaster. I did eventually win the match due to its stupidity, but this is nothing but a grief deck. The player made a mistake of including Moon in the deck which at some point I was able to buff with Dovin's third to start ramping myself.
Since players cannot behave themselves when constructing grief decks, the developers must step in once again. Nobody enjoys dragging a match out to 20 minutes, never knowing if there will ever be an opportunity to win the match. I was actually just going to force quit once I saw the third crush of tentacles cast (considering I have no spells in my **** event deck, not that it would have mattered in this case).
@Brigby It seems I can only post in General Discussion but this likely belongs in the Technical Issues sub-section.
Comments
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What grief deck?
Ramp to tentacles + skill 3 spike is a legit deck I play often.
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Agreed, this isn't a grief deck, just a good one.
I'm honestly having difficulty seeing how you had such a bad time of it. Sounds like you just had a bad game.1 -
Rogan Josh said:Agreed, this isn't a grief deck, just a good one.
I'm honestly having difficulty seeing how you had such a bad time of it. Sounds like you just had a bad game.The AI spams crush of tentacles every turn or second turn, and you don't see how anyone could have "such a bad time of it"? The match took 18 minutes (no exaggeration). Is that how long your matches take?
Just because you got lucky in the event to not match up against it, doesn't mean the problem doesn't exist.
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Steeme said:Rogan Josh said:Agreed, this isn't a grief deck, just a good one.
I'm honestly having difficulty seeing how you had such a bad time of it. Sounds like you just had a bad game.The AI spams crush of tentacles every turn or second turn, and you don't see how anyone could have "such a bad time of it"? The match took 18 minutes (no exaggeration). Is that how long your matches take?
Just because you got lucky in the event to not match up against it, doesn't mean the problem doesn't exist.
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Rogan Josh said:Steeme said:Rogan Josh said:Agreed, this isn't a grief deck, just a good one.
I'm honestly having difficulty seeing how you had such a bad time of it. Sounds like you just had a bad game.The AI spams crush of tentacles every turn or second turn, and you don't see how anyone could have "such a bad time of it"? The match took 18 minutes (no exaggeration). Is that how long your matches take?
Just because you got lucky in the event to not match up against it, doesn't mean the problem doesn't exist.
It is definitely deck design. Every opponent I face stuffs Startled Awake in their deck. Some even stuff SA + Ulvenwald. This is not the issue.The single specific combo that I listed in the OP in particular is constructed in such a way that the AI will just loop and board wipe everyone including itself. Yes, that gives the player opportunity to win the match, but it also drags the match out just like Baral cycles would.
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That deck is probably pretty amazing in human hands. Having just gotten CoT, I can make that actually work for me. However, the AI is dumb and doesn't know how to prioritize/switch off CoT so this is going to keep happening.
Doesn't mean any cards need to be banned or whatever.0 -
Mainloop25 said:That deck is probably pretty amazing in human hands. Having just gotten CoT, I can make that actually work for me. However, the AI is dumb and doesn't know how to prioritize/switch off CoT so this is going to keep happening.
Doesn't mean any cards need to be banned or whatever.
This is only going to get worse. Suppose the players that win this event have the most optimized decks (since they got full perfect scores after all). Now they end up with Rishkar's Expertise. With glee they take their new card and the combo becomes SA + Ulvenwald + AA + RishkarEx + Fertile + Prism + Herald + Engulf.You might think the AI is terrible at playing Rishkar since it has been playing it with an empty hand, but Kiora's hand is always full with the above combo, which further perpetuates the cycle.
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Ok so we agree that a lot of cards need to be rebalanced, because it's not any one card in that deck that's so scary. It's the combo of mythics. I don't disagree with you there. Sounded at first like you were just whining about a particular combo you couldn't figure your way around.0
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Steeme said:Rogan Josh said:Agreed, this isn't a grief deck, just a good one.
I'm honestly having difficulty seeing how you had such a bad time of it. Sounds like you just had a bad game.The AI spams crush of tentacles every turn or second turn, and you don't see how anyone could have "such a bad time of it"? The match took 18 minutes (no exaggeration). Is that how long your matches take?
Just because you got lucky in the event to not match up against it, doesn't mean the problem doesn't exist.
Anyway, it's not the decks problem - it's simply well build and you got unlucky. It wasn't built to grief anyone, it was built to be played. It's the cards and the potential to loop that's the problem here. Loops are generally ok so long as they're hard to pull off, aren't infinite and aren't an auto-win. Sounds like this is none of those. Tough to play against, sure.1 -
http://forums.d3go.com/discussion/61762/tezzeret-the-schemerSteeme said:Not going to argue about power creep this, nerf that.
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This is not a loop @Steeme these are just good cards. Baral was broken because the deck on turn 1 could go on forever and kill you without you EVER getting a chance to do anything. We've had that before with Seasons Past returning a copy of itself. Loops must not be allowed. Everything else is just cards interacting and some do it better than others.
If you're looking for a really broken set of cards try Behold the Beyond with Rattlechains and Startled Awake.1 -
shteev said:http://forums.d3go.com/discussion/61762/tezzeret-the-schemerSteeme said:Not going to argue about power creep this, nerf that.
You're a little off-topic, but just in case I wasn't clear, this is an issue with the AI mindlessly cycling through cards in a sequence that takes forever. This isn't a topic about power creep.GrizzoMtGPQ said:This is not a loop @Steeme these are just good cards. Baral was broken because the deck on turn 1 could go on forever and kill you without you EVER getting a chance to do anything. We've had that before with Seasons Past returning a copy of itself. Loops must not be allowed. Everything else is just cards interacting and some do it better than others.
If you're looking for a really broken set of cards try Behold the Beyond with Rattlechains and Startled Awake.
They are not "just good cards", they are a specific selection of cards that the AI pilots mindlessly. Yes I agree it is a "well constructed deck" in the hands of a player, but there is a glitch in the AI script which causes grief. I'm sure there are worse combos possible now with Tezz 2 but the existing of something "worse" does not mean this issue should be ignored.Regardless, given the lack of support, I should have placed a disclaimer that the proposed fix is to correct the AI behaviour so that it plays more intelligently. Then at least everyone facing the deck will just lose on turn 8 instead of winning on turn 50.
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Steeme said:Yes I agree it is a "well constructed deck" in the hands of a player, but there is a glitch in the AI script which causes grief.
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Yes, the AI needs to not trigger when it should keep its creatures and attack instead. So the fix is really to tune the AI on Crush and not accuse people of building this deck to ruin someone else's day...0
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shteev said:Steeme said:Yes I agree it is a "well constructed deck" in the hands of a player, but there is a glitch in the AI script which causes grief.
You can't just flip the switch and make the AI more intelligent, because the current state of the game is somewhat balanced on its current level of "intelligence" (read: lack thereof). Obviously it would create other issues but in general the goal is to eliminate cycles that cause matches to be painfully extended. Some of us have things to do in real life and in general wasting 20 minutes on a single match is not enjoyable. Notice how I have an issue with this match, which I eventually won with full points, but am not concerned about the 4 matches that I did lose in this event, simply because those matches were well fought.ElfNeedsFood said:Yes, the AI needs to not trigger when it should keep its creatures and attack instead. So the fix is really to tune the AI on Crush and not accuse people of building this deck to ruin someone else's day...
I find it strange that you use the word accuse, so I believe you must take this personally. This is not personal, I assure you. The community has proven (in general), by evidence of the rampant abuse of Baral cycling, that players can and will build decks which knowingly cycle and will not dismantle it without Dev intervention. Perhaps they are servicing their own needs, but you will never convince me that someone who can consciously build such a finely tuned deck is not at the same time aware that other players will face it.0 -
Whenever I run into this setup, Crush only ever goes off once or twice on a single turn. Add to that the fact that the deck shuffling algorithm makes decks extremely clumpy, and at worst, it only sets me back a couple of turns. Generally speaking, the AI is too stupid to correctly pull this off with any consistent degree of lethality. I'm almost always able to overcome it when it happens, and the times that I die, I chalk it up to bad luck.
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Moved to Bugs & Technical Issues section per OP's request0
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