Why lvl 400?
I'm pushing past 240s and I heard the max is now 400...
Was there a reason to push PvE enemies to 400?
Does this have to do with the new Chapters coming out?
The game is very very grindy as is.
The battles drag on too long at 240. This isnt a superboss in a colorful-effects-ridden jrpg. It's a match 3.
I don't like the idea of hour long fights.
It also seems to make Magneto and Spiderman mandatory just to pass some places.
In short please add Galactus as a superboss... wait tht wsnt the point.
Anyways I just wanted to get an idea as to the purpose.
Was there a reason to push PvE enemies to 400?
Does this have to do with the new Chapters coming out?
The game is very very grindy as is.
The battles drag on too long at 240. This isnt a superboss in a colorful-effects-ridden jrpg. It's a match 3.
I don't like the idea of hour long fights.
It also seems to make Magneto and Spiderman mandatory just to pass some places.
In short please add Galactus as a superboss... wait tht wsnt the point.
Anyways I just wanted to get an idea as to the purpose.
0
Comments
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See here: viewtopic.php?f=20&t=60140
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Game error in need of fixing since they changed the game to actually display the enemy levels post buffs instead of pre. I would assume whatever the lvl 400 max is equates directly to being lvl 230 (a 4****) buffed. Thus allows the 4**** to actually receive boosts when before (see: xforce in simulator) they were the same as thier lvl 230 version and therefore vastly inferior to what they were suppose to be (easiest nodes in while simulator many times). Of course, the negative for us is now the 3*** have not been bracketed into a lower max than the "game as a whole" and so the scaling feels broken for 1-3* enemies. There should be no lvl 400 headbutts as far ad my assumption goes. ose lose as either the devs used the same kinda low detail design that is the cause for obw double dipping (and all others) on strike tiles, or the lvl 400 headbutts are on purpose to make ppl quit. I assume its the first?
Note: I haven't seen an opponent over 180 in..well..a while, so I don't know how often these new values are even occuring and if its a problem in need of fixing or not.
And I remember ice posting that and still think there is no real logic behind it (I still feel its a cover, as the real reason was go allow boosted 4**** characters...not lvl 400 Juggs with IKoGodZ headbutt) as why would you ever want to push players to a point in which they cannot comple- o wait unless you buff a new character by 200% and expect ppl.to have him to make up for those lvls -.- ...as per my note though, I'm not sure how diabolical IceIX and the Gang are in this regard.0
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