Lifespan of MPQ or Deja Vu all over again
What is the overall plan for MPQ moving forward?
There are dribs and drabs of new content from a story point of view, and then in two months, same dribs and drabs, two months later, it is mixed up by having drabs and dribs...
Is MPQ relegated to an endless rehash of the same events with the only carrot new characters... to play the same events you have already gone through n+1 times? The only vague hint of foreshadowing was a mention of The List - and that seemed more like a cross-media promotion.
Will there be new story segments, or we just gonna keep dancing the same ol' dance with different partners?
There are dribs and drabs of new content from a story point of view, and then in two months, same dribs and drabs, two months later, it is mixed up by having drabs and dribs...
Is MPQ relegated to an endless rehash of the same events with the only carrot new characters... to play the same events you have already gone through n+1 times? The only vague hint of foreshadowing was a mention of The List - and that seemed more like a cross-media promotion.
Will there be new story segments, or we just gonna keep dancing the same ol' dance with different partners?
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Comments
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From IceIX, on 3/28:IceIX wrote:- The next Episode is coming soon! New storylines and characters are coming to the Marvel Puzzle Quest Universe.0
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I wish characters were introduced with some form of story-relevance.
Black Panther joining because of Storm's involvement in what's going on. Human Torch runs into Spider-Man and they team up so they can be snarky butts to each other. Falcon and Captain America storm a Hydra base.
I don't know why half these characters are here. What the heck is Invisible Woman doing around here, for instance?0 -
She was here from the start. But, you know...she's invisible, so we didn't notice her until like month 3.0
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I'm a little more worried about the state of cover availability.
That there are currently 7 one-star characters to choose from (which is fine, gives the new player just enough variety to gain a foothold), 12 two-star characters (nice, a little more variety at the next level even though 99% of people use Thor/Wolverine & OBW), and 20 three-star (or better) characters with a new one appearing every other week.
I FEEL the new player's pain. They are not going to add more one-stars. They might add another two-star here and there, but very infrequently. It's the three-stars that have got to be agony. Fully-covering a three-star team has got to take FOR-EVER now, and it's only going to get worse with the more characters added. Poor bastards. The only timely solution to this is to get 1 of each character's colors and buy the rest, otherwise you are talking about months and months of waiting. Imagine starting out today and trying to get a fully-covered 3* Magneto, or Spider-Man. I'd rather pound my balls flat with a ball-peen hammer than attempt it.0 -
Katai wrote:I wish characters were introduced with some form of story-relevance.
Black Panther joining because of Storm's involvement in what's going on. Human Torch runs into Spider-Man and they team up so they can be snarky butts to each other. Falcon and Captain America storm a Hydra base.
I don't know why half these characters are here. What the heck is Invisible Woman doing around here, for instance?
She is a hot blonde, so nobody questions it. Of course, that brings into question if this really IS IW therefore. Maybe its super skrull which would explain the rubberlike neck and thing-face in her character art.
@dormammu.
Know what, maybe they should have a 3*** into 2** exchange program. One of the more irritating issues for newer players is that they cannot keep up with thier own rewards earned and end up having to throw away either a useable grouping of 2** covers or an unusable 1-3 covers of something they may or may not get more of anytime soon. If they could, say, have a way to convert 1 3*** into a 2** pack that have 1 of each color of a certain 2** I think that would be pretty helpful for them. Doesn't affect 3*** players while giving 2** players a quicker means to finally finish thier most relavant 2**...something even more necessary now that they only give 1 2** cover at a time for rewards (of course, wont happen, because ice said that the change was on purpose to SLIW DOWN how fast players move out of the 2** range....which is kinda messed up considering how long ago the last 2**, ars, came out).0 -
It does seem like with every new 3* they release, the closer they get to Pay2HaveFun mode (if it isn't already). If a beginner was a fan of certain characters and wanted to play with them at usable levels, there's basically no way to do so for free in a reasonable amount of time. This is why scaling is here to stay and will probably get worse in the future. Devs have to compensate for the steep 3* barrier to entry and keep new players from getting disillusioned0
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Dormammu wrote:I'm a little more worried about the state of cover availability.
That there are currently 7 one-star characters to choose from (which is fine, gives the new player just enough variety to gain a foothold), 12 two-star characters (nice, a little more variety at the next level even though 99% of people use Thor/Wolverine & OBW), and 20 three-star (or better) characters with a new one appearing every other week.
I FEEL the new player's pain. They are not going to add more one-stars. They might add another two-star here and there, but very infrequently. It's the three-stars that have got to be agony. Fully-covering a three-star team has got to take FOR-EVER now, and it's only going to get worse with the more characters added. Poor bastards. The only timely solution to this is to get 1 of each character's colors and buy the rest, otherwise you are talking about months and months of waiting. Imagine starting out today and trying to get a fully-covered 3* Magneto, or Spider-Man. I'd rather pound my balls flat with a ball-peen hammer than attempt it.
Every new 3* just makes the transition out of 2* more difficult. Even if you spend money, you're still only going to be getting the new heroes consistently. Keep hearing about C.Mags and Spiderman? Well, too bad, have some more LazyCap covers. It's unfortunate that as the game progresses it seems like the only way to ever transition out of 2* territory will be dumping in lots of real money.
What can they do differently to fix this? One idea is introducing a special rare "color" token. Instead of a normal cover, players would receive a token that allows them to upgrade a single colored cover on any character of their choosing. So, if you received a rare blue token you would be able to upgrade Spidey's Blue, Mag's Blue, OBW's Blue and so on. This would represent a pretty big change in cover acquisition but I don't see a lot of ways to upgrade older 3* characters other than giving out more covers per event.0 -
Meto5000 wrote:Dormammu wrote:I'm a little more worried about the state of cover availability.
That there are currently 7 one-star characters to choose from (which is fine, gives the new player just enough variety to gain a foothold), 12 two-star characters (nice, a little more variety at the next level even though 99% of people use Thor/Wolverine & OBW), and 20 three-star (or better) characters with a new one appearing every other week.
I FEEL the new player's pain. They are not going to add more one-stars. They might add another two-star here and there, but very infrequently. It's the three-stars that have got to be agony. Fully-covering a three-star team has got to take FOR-EVER now, and it's only going to get worse with the more characters added. Poor bastards. The only timely solution to this is to get 1 of each character's colors and buy the rest, otherwise you are talking about months and months of waiting. Imagine starting out today and trying to get a fully-covered 3* Magneto, or Spider-Man. I'd rather pound my balls flat with a ball-peen hammer than attempt it.
Every new 3* just makes the transition out of 2* more difficult. Even if you spend money, you're still only going to be getting the new heroes consistently. Keep hearing about C.Mags and Spiderman? Well, too bad, have some more LazyCap covers. It's unfortunate that as the game progresses it seems like the only way to ever transition out of 2* territory will be dumping in lots of real money.
What can they do differently to fix this? One idea is introducing a special rare "color" token. Instead of a normal cover, players would receive a token that allows them to upgrade a single colored cover on any character of their choosing. So, if you received a rare blue token you would be able to upgrade Spidey's Blue, Mag's Blue, OBW's Blue and so on. This would represent a pretty big change in cover acquisition but I don't see a lot of ways to upgrade older 3* characters other than giving out more covers per event.
It's ironic because your example actually contradicts your point. LazyCap covers are precisely why it's not any harder for people to transition from 2->3*: his covers were handed out so frequently that people easily made the transition from 2->3* just from his covers alone!
I think that the key problem here that you guys are getting at is that it's going to be harder to get a single, particular character from the 3* pool, but that doesn't mean that the transition itself is any more difficult. I don't think this will be as much of an issue once Spidey/C Mags get nerfed: the only reason why you guys are complaining is because those 2 characters in particular are 3.5* tier. If they were toned down to a standard 3* power level, then they wouldn't be any different in power level from a newly released lazycap or something, so people wouldn't need to get those characters in order to complete the transition: they can just transition with whatever characters are newly released.0 -
NorthernPolarity wrote:It's ironic because your example actually contradicts your point. LazyCap covers are precisely why it's not any harder for people to transition from 2->3*: his covers were handed out so frequently that people easily made the transition from 2->3* just from his covers alone!
I think that the key problem here that you guys are getting at is that it's going to be harder to get a single, particular character from the 3* pool, but that doesn't mean that the transition itself is any more difficult.
That's the theory of transitioning (as I see it). The reality is that you will end up with a 3* that cover caps in the 70's unless you're really lucky or wealthy and then have a host of 3*'s with single or dual covers. Getting those guys to fully usable is a chore, for certain. I've got a roster with 7 3*'s over level 85 and 10 more 3*'s that are capped at 79 or below (making them all sub-par). If I didn't dump money into roster slots, I'd be rather screwed trying to figure out which ones to keep. I think that's the part where transitioning into 3* realm is the most difficult.0 -
NorthernPolarity wrote:Meto5000 wrote:Dormammu wrote:I'm a little more worried about the state of cover availability.
That there are currently 7 one-star characters to choose from (which is fine, gives the new player just enough variety to gain a foothold), 12 two-star characters (nice, a little more variety at the next level even though 99% of people use Thor/Wolverine & OBW), and 20 three-star (or better) characters with a new one appearing every other week.
I FEEL the new player's pain. They are not going to add more one-stars. They might add another two-star here and there, but very infrequently. It's the three-stars that have got to be agony. Fully-covering a three-star team has got to take FOR-EVER now, and it's only going to get worse with the more characters added. Poor bastards. The only timely solution to this is to get 1 of each character's colors and buy the rest, otherwise you are talking about months and months of waiting. Imagine starting out today and trying to get a fully-covered 3* Magneto, or Spider-Man. I'd rather pound my balls flat with a ball-peen hammer than attempt it.
Every new 3* just makes the transition out of 2* more difficult. Even if you spend money, you're still only going to be getting the new heroes consistently. Keep hearing about C.Mags and Spiderman? Well, too bad, have some more LazyCap covers. It's unfortunate that as the game progresses it seems like the only way to ever transition out of 2* territory will be dumping in lots of real money.
What can they do differently to fix this? One idea is introducing a special rare "color" token. Instead of a normal cover, players would receive a token that allows them to upgrade a single colored cover on any character of their choosing. So, if you received a rare blue token you would be able to upgrade Spidey's Blue, Mag's Blue, OBW's Blue and so on. This would represent a pretty big change in cover acquisition but I don't see a lot of ways to upgrade older 3* characters other than giving out more covers per event.
It's ironic because your example actually contradicts your point. LazyCap covers are precisely why it's not any harder for people to transition from 2->3*: his covers were handed out so frequently that people easily made the transition from 2->3* just from his covers alone!
I think that the key problem here that you guys are getting at is that it's going to be harder to get a single, particular character from the 3* pool, but that doesn't mean that the transition itself is any more difficult. I don't think this will be as much of an issue once Spidey/C Mags get nerfed: the only reason why you guys are complaining is because those 2 characters in particular are 3.5* tier. If they were toned down to a standard 3* power level, then they wouldn't be any different in power level from a newly released lazycap or something, so people wouldn't need to get those characters in order to complete the transition: they can just transition with whatever character is newly released.
Even if a player manages to get ~6-7 covers for a new character (which is only achievable if they're in a high tier alliance), that character probably isn't playable with their roster of 85 2*s until they get more covers. The more characters that are added, the less chance you have of nabbing a usable amount of covers without spending money.
Furthermore, with the change in Lightning Round tokens there are even less guaranteed covers being given out, making it so the people who were already ahead are going to stay that way (unless you spend money). I do think the rewards being given out for LRs were too high but now it seems the rewards are more paltry than they should be. Seeing as villain covers are rarely given out, it's darn near impossible to get their covers now.
It just seems that the barrier of entry to a full (usable) 3* roster keeps getting higher as reward payouts keep diminishing. I have no problem spending money (and I have) to gain some advantage, or make life easier for myself. When spending money becomes the only way into the endgame the player base is going to dwindle.0 -
NorthernPolarity wrote:I think that the key problem here that you guys are getting at is that it's going to be harder to get a single, particular character from the 3* pool, but that doesn't mean that the transition itself is any more difficult. I don't think this will be as much of an issue once Spidey/C Mags get nerfed: the only reason why you guys are complaining is because those 2 characters in particular are 3.5* tier. If they were toned down to a standard 3* power level, then they wouldn't be any different in power level from a newly released lazycap or something, so people wouldn't need to get those characters in order to complete the transition: they can just transition with whatever characters are newly released.
I disagree. You're assuming that every player in the 2* range is capable of placing in the top 10 every time they need to and is in an alliance that always finishes in the top 100, so they can nab those new covers whenever they're available. I don't think that's the case. It's going to take time beyond the initial burst of release. I've been around since the beginning and I still have trouble fully-covering a guy in (what I consider) a reasonable amount of time. More often than not I'll buy some HP to finish off the last couple of colors I need to max a guy out because I have no idea when that cover will be available to me again, or if my alliance is capable of getting a color affixed as an alliance-only reward. Now, I don't mind throwing money at the developers every so often to do this because I'm blessed with plenty of disposable income, but not everyone is that fortunate.
I've seen a lot of rosters out there ready to make the jump to 3* territory, but a lot of their characters look like 4/5/0 or 5/0/5. It can be rough.0 -
NorthernPolarity wrote:Meto5000 wrote:Dormammu wrote:I'm a little more worried about the state of cover availability.
That there are currently 7 one-star characters to choose from (which is fine, gives the new player just enough variety to gain a foothold), 12 two-star characters (nice, a little more variety at the next level even though 99% of people use Thor/Wolverine & OBW), and 20 three-star (or better) characters with a new one appearing every other week.
I FEEL the new player's pain. They are not going to add more one-stars. They might add another two-star here and there, but very infrequently. It's the three-stars that have got to be agony. Fully-covering a three-star team has got to take FOR-EVER now, and it's only going to get worse with the more characters added. Poor bastards. The only timely solution to this is to get 1 of each character's colors and buy the rest, otherwise you are talking about months and months of waiting. Imagine starting out today and trying to get a fully-covered 3* Magneto, or Spider-Man. I'd rather pound my balls flat with a ball-peen hammer than attempt it.
Every new 3* just makes the transition out of 2* more difficult. Even if you spend money, you're still only going to be getting the new heroes consistently. Keep hearing about C.Mags and Spiderman? Well, too bad, have some more LazyCap covers. It's unfortunate that as the game progresses it seems like the only way to ever transition out of 2* territory will be dumping in lots of real money.
What can they do differently to fix this? One idea is introducing a special rare "color" token. Instead of a normal cover, players would receive a token that allows them to upgrade a single colored cover on any character of their choosing. So, if you received a rare blue token you would be able to upgrade Spidey's Blue, Mag's Blue, OBW's Blue and so on. This would represent a pretty big change in cover acquisition but I don't see a lot of ways to upgrade older 3* characters other than giving out more covers per event.
It's ironic because your example actually contradicts your point. LazyCap covers are precisely why it's not any harder for people to transition from 2->3*: his covers were handed out so frequently that people easily made the transition from 2->3* just from his covers alone!
I think that the key problem here that you guys are getting at is that it's going to be harder to get a single, particular character from the 3* pool, but that doesn't mean that the transition itself is any more difficult. I don't think this will be as much of an issue once Spidey/C Mags get nerfed: the only reason why you guys are complaining is because those 2 characters in particular are 3.5* tier. If they were toned down to a standard 3* power level, then they wouldn't be any different in power level from a newly released lazycap or something, so people wouldn't need to get those characters in order to complete the transition: they can just transition with whatever characters are newly released.
I busted my butt in whatever event LazyThor was introduced to us and received a single Green Lazy Thor, so no, they were not "handed out so frequently ".0 -
Riggy wrote:From IceIX, on 3/28:IceIX wrote:- The next Episode is coming soon! New storylines and characters are coming to the Marvel Puzzle Quest Universe.
Tinykitty the forum search engine, as I cannot find the post I am thinking about... but I am more than sure that one of the devs said that the length of the pipeline for new content was 6 weeks.
Case in point, IceIX posted the announcement warnings about IPhone 4 obsolescence for R52 (which isn't even out yet) back when the published patch was R50.
Another recent issue, the "Lazy" characters, is also a good example of this. Despite all of the negative feedback about Lazy Thor, the remainder of the "lazy" batch is still being released as the content was already the majority of the way through the pipeline. Lazy Daken has still not made to the end of the production line (or his event) and probably missed the deadline for publishing this week. As a result, we received a re-run to pass the time until the next PvE window.
As with the rest of the thread, I would be highly surprised if the next PvE was not Episode 4.5.0 -
Meto5000 wrote:Even if a player manages to get ~6-7 covers for a new character (which is only achievable if they're in a high tier alliance), that character probably isn't playable with their roster of 85 2*s until they get more covers. The more characters that are added, the less chance you have of nabbing a usable amount of covers without spending money.
I'm not so sure about this. It took about a month for them to release enough Psylocke/BP covers to be usable, and that seems like it took the same amount of time for an older character like Punisher/Hulk/etc. I believe that what we'll see is older covers to be offered less and less: IM40, for instance, will be offered less and it'll be harder to get his covers, but new characters will still have their covers released at the same frequency as before, which is what you see with characters like LazyCap.
Edit: Changed LazyThor to LazyCap. LazyThor's weirdly not been handed out as much, my guess is that he sells well and the devs want to milk him.Meto5000 wrote:Furthermore, with the change in Lightning Round tokens there are even less guaranteed covers being given out, making it so the people who were already ahead are going to stay that way (unless you spend money). I do think the rewards being given out for LRs were too high but now it seems the rewards are more paltry than they should be. Seeing as villain covers are rarely given out, it's darn near impossible to get their covers now.
Sure, this definitely makes it harder to transition into 3* territory. My argument was more revolved around the cover acquisition rates from standard PvP/PvE tournaments.Dormammu wrote:I disagree. You're assuming that every player in the 2* range is capable of placing in the top 10 every time they need to and is in an alliance that always finishes in the top 100, so they can nab those new covers whenever they're available. I don't think that's the case. It's going to take time beyond the initial burst of release. I've been around since the beginning and I still have trouble fully-covering a guy in (what I consider) a reasonable amount of time. More often than not I'll buy some HP to finish off the last couple of colors I need to max a guy out because I have no idea when that cover will be available to me again, or if my alliance is capable of getting a color affixed as an alliance-only reward. Now, I don't mind throwing money at the developers every so often to do this because I'm blessed with plenty of disposable income, but not everyone is that fortunate.
I've seen a lot of rosters out there ready to make the jump to 3* territory, but a lot of their characters look like 4/5/0 or 5/0/5. It can be rough.
I've been around since Punisher, and the time it took to max out Punisher/Hulk felt the same as the time it took to max out LazyCap/Psylocke/BP. I wasn't saying that the initial release burst will max out a character, I'm saying that the overall time it takes to max out a new character hasn't changed at all, which is what matters for our argument of "transitioning from 2* territory to 3* territory takes a lot longer than it did before". You also have to consider that before alliances, you would probably still see those players with 4/5/0 or 5/0/5. The 3rd cover was only given to the top 5 of each tournament, and I'm sure there were plenty of players who were only good enough to consistently place in top 15. The difference now is that in order to get that 3rd cover, you have to be in a top 100 alliance as opposed to being in the top 5 of each tournament. Given that a top 100 alliance has 20 members scoring on average 600-700 points, I don't see how getting into a top 100 alliance is any more difficult than scoring in the top 5 of every tournament for a player that is dedicated to the game. While theres obviously going to be people that would be screwed because they can't into a top alliance, I'm not convinced that this number is any higher than the people who were previously screwed because they can't hit top 5 in a PvP tournament.MikeHock wrote:I busted my butt in whatever event LazyThor was introduced to us and received a single Green Lazy Thor, so no, they were not "handed out so frequently ".
BP/Psylocke/LazyCap were handed out just as frequently as Punisher/Hulk/etc. I'm sorry if my example doesn't cover 100% of the cases, but I think it's pretty clear from all of the other characters released that the general trend remains the same.0 -
MikeHock wrote:NorthernPolarity wrote:Meto5000 wrote:Dormammu wrote:I'm a little more worried about the state of cover availability.
That there are currently 7 one-star characters to choose from (which is fine, gives the new player just enough variety to gain a foothold), 12 two-star characters (nice, a little more variety at the next level even though 99% of people use Thor/Wolverine & OBW), and 20 three-star (or better) characters with a new one appearing every other week.
I FEEL the new player's pain. They are not going to add more one-stars. They might add another two-star here and there, but very infrequently. It's the three-stars that have got to be agony. Fully-covering a three-star team has got to take FOR-EVER now, and it's only going to get worse with the more characters added. Poor bastards. The only timely solution to this is to get 1 of each character's colors and buy the rest, otherwise you are talking about months and months of waiting. Imagine starting out today and trying to get a fully-covered 3* Magneto, or Spider-Man. I'd rather pound my balls flat with a ball-peen hammer than attempt it.
Every new 3* just makes the transition out of 2* more difficult. Even if you spend money, you're still only going to be getting the new heroes consistently. Keep hearing about C.Mags and Spiderman? Well, too bad, have some more LazyCap covers. It's unfortunate that as the game progresses it seems like the only way to ever transition out of 2* territory will be dumping in lots of real money.
What can they do differently to fix this? One idea is introducing a special rare "color" token. Instead of a normal cover, players would receive a token that allows them to upgrade a single colored cover on any character of their choosing. So, if you received a rare blue token you would be able to upgrade Spidey's Blue, Mag's Blue, OBW's Blue and so on. This would represent a pretty big change in cover acquisition but I don't see a lot of ways to upgrade older 3* characters other than giving out more covers per event.
It's ironic because your example actually contradicts your point. LazyCap covers are precisely why it's not any harder for people to transition from 2->3*: his covers were handed out so frequently that people easily made the transition from 2->3* just from his covers alone!
I think that the key problem here that you guys are getting at is that it's going to be harder to get a single, particular character from the 3* pool, but that doesn't mean that the transition itself is any more difficult. I don't think this will be as much of an issue once Spidey/C Mags get nerfed: the only reason why you guys are complaining is because those 2 characters in particular are 3.5* tier. If they were toned down to a standard 3* power level, then they wouldn't be any different in power level from a newly released lazycap or something, so people wouldn't need to get those characters in order to complete the transition: they can just transition with whatever characters are newly released.
I busted my butt in whatever event LazyThor was introduced to us and received a single Green Lazy Thor, so no, they were not "handed out so frequently ".
Don't worry, NorternPolarity doesn't understand the plight of the common man.0 -
MikeHock wrote:I busted my butt in whatever event LazyThor was introduced to us and received a single Green Lazy Thor, so no, they were not "handed out so frequently ".
There was a difference between LazyThor and LazyCap rewards and his example was LazyCap, which were passed out like candy on Halloween. Yes, I am in a top alliance but without busting my buns I still ended up selling multiple covers for him. I believe there were more 7+ opportunities to get LC covers, whereas LT had quite a bit fewer (2?). I know my LT is languishing at 1/1/1 because I havent spent any HP/cash.
Edit: dang, I was too slow. But at least my experience is similar to Mike's.0 -
To use myself as an example...never bought anything and I have only gotten a l.thor yellow this week from tokens of the new characters...so all my covers are from rewards of new characters. I have a 2/4/3 thor (take away 1 yellow from a token), 3/3/3 bp, 3/5/5 cap with plenty thrown out covers already, 2/2/2 torch, and anything older is maxed. So compare when psylocke was released vs when bp was released and you can see what I would hope would be the time it takes to get bp finished. Anyway, take home here is that a maxed 3/3/3 let's you bring a character to 89, a useable lvl. Not amazing, but equal or slightly better than a maxed 2**. That means someone needs to place top 5/10/25 depending in 3 tournements to make a useable 3***. You can add to that via luck or money, but just time and some modicum of tactics leads to 3 tournements. To get 3 tournements usually takes about a month. Sometimes less. Sometimes WAY less (cap/patches/etc). So let's say 1 month to make a 3*** relavant without dropping money. Flip side, it usually only takes a week before you get a character to 2/2/2, at which point all it takes is 3750 hp (I've no idea on prices for hp..sorry) to buy your way into a relavant character. Then a few weeks later instead of going 2/2/2 into a relevant 3/3/3 you are going into a 4/4/4 which is actually 1 cover off maxed. Do I think a ne player will reliably place high enough for 2 covers every time? Depends on how much they care, but I would say getting a 2/x/3 in that time is more reasonable an assumption.
To me, the bigger issue here is that if you aren't established or lucky enough to get In a nice 20/20 team of established players who are willing to help instead of kick you, you will be missing 1 of those 3 covers constantly. At that point, you need a 4/0/5 to make a relevant 3*** which takes much longer or much more money. That is why I feel like in some sly almost maybe unintentional (probably not...) alliances made the game even more pay2advance (winning doesn't require top covers so its not really p2w but p2 collect/advance...something I thought worth pointing out). And heaven forbid if the alliance covers for those players is something like bp black where it makes or breaks the character completely.
I guess the point here is to show that, even a player like me who doesn't spend and just constantly wins covers it would take a month on many of the characters to get a good #of covers without spending...that of course I assume is the goal though, and in that way I don't think its currently at an unfair amount or anything. Only thing I think is unfair (despite it being nice to be in one myself) is the fact that one color is subject to being alliance only. Since on the flip side some of my alliance memeber really enjoy the help of that alliance cover when they only grab a top 50 or something, I am not sure I am for removing it at this point (I was very strongly against it at first, still not HAPPY about it). They should at the very least rotate the colors though so a single color isn't impossible for them to get.0 -
So I want to give my example and hopefully that will help illustrate the point others have been trying to make. I am on day 70 or so, and undergoing the 2* to 3* transition. It took me (with alliance help) all 7 of those tourneys giving out Lazy Cap to just exactly fully cover him. He is my first fully covered 3* character, but only because they handed him out like candy. My next closest is LThor at 1/4/4 (got 3 from lucky pulls in tokens), and Punisher at 4/2/4 (Got 2 or 3 in the Hulk PvE progression rewards like everyone else).
The way I see it there are 2 ways forward for me/MPQ.
1) They follow a release schedule like with Lazy Cap and offer 5+ events with rewards for that character over the first 4-5 weeks. This leaves only a couple tournaments here and there for people to reliably obtain covers for other characters they haven't finished yet.
2) They follow a release schedule more like Psylocke/BP/LT, offering just 2 or 3 events with their covers as rewards in the first 3-4 weeks. This leaves substantially more tournaments for other rewards and lets the devs spread out other covers so we can build up our other characters.
My guess is that they would prefer option 2 since getting stuck with a 2/2/2 or 3/3/3 for a couple weeks can make someone go spend money to get them fully leveled. For a F2P player this will make max-covering a 3* incredibly difficult because there are only going to be more and more 3* characters, so rewards will be even more spread out between different characters and you'll have to get lucky with token pulls or we have more heroic X tournaments where the same award is offered 4 times and you can do well for each.0 -
Lyrian wrote:As with the rest of the thread, I would be highly surprised if the next PvE was not Episode 4.5.
I've been saying that since before Heroic Venom....
FWIW, what surprised me most was the recent dilution of the Courageous / Diabolic tokens. If anything, I had been expecting them to use these - or create a specific 3* token - to use as "mid-top tier" rewards that would balance out the glut of 3* characters in the game by making general covers more accessible (as opposed to specific post-release covers).
Then, rather than awarding GSBW covers in the current PvE, it would be 3* tokens at the top end. It wouldn't allow you to "target" a specific event for which you want the character reward, but you also wouldn't be stuck waiting for a particular character to come back around in the rotation.0 -
I think it's important to note that character (cover) development is almost entirely in the hands of the developers at this point.
What I mean is, with the number of 3* heroes now, tokens are almost completely irrelevant when it comes to building a character. The odds of you pulling enough covers to make a 3* viable is miniscule, like 1 in a million miniscule. Imagine having to pull 13 Spidey covers at this point (and thats assuming pulling 13 perfect covers, instead of say 10 yellow and 3 blue and 0 purple). How many tokens would you have to open to make this happen? A thousand? Several thousand?
Relevant character progression now is all tied to events. Most of us have maxed or near-maxed Lazy Caps because he was featured so heavily, not because we got lucky with tokens. So which characters to build will depend on which heroes Demiurge decides to reward us with.
The nerfing of LR tokens only makes this situation worse.0
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