Embalm and exert
(or rather - how do you would like to be implemented)?
My ideas:
Exert - without changing interface - just giving bonuses on attack
Embalm - like eternal scrouge - if killed it return to hand as zombiefied version.
Cycling - additional button - do you want to exile/ do you want to cycle this card?
Comments
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Embalm I see operating more like geralf's masterpiece/stitchwing skaab, except you generate a token instead of bringing the card back into play.1
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I think the easiest thing to do is to make all of the embalm creatures use the Transform mechanic, where they flip to a zombie version of their original selves when they die.1
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Embalm : when creature dies, lose x mana and flip
Exert : activate to get Exert ability. Creature is disabled until end of your next turn.
-1/-1 tokens : that should be interesting to see.0 -
Exert I could see being "Activate X: this creature gets (benefit) and will be disabled after combat until the end of your next turn"
Embalm is simplest to use the transform mechanic, though I could also see the dead creature becoming a support gem.
-1/-1 counters won't be too hard as that mechanic exists in game already.
Though I will say it's equally possible they will make up something new entirely0 -
What I hope for is new mechanics that I'll be able to use profitably without needing a couple of key mythics I'll never get (you know, like dynavolt tower or lightning runner).
What I realistically expect is a brand new set of bugs to deal with.0 -
When a creature with Exert attacks, the game will crash.
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I have a hobby of making cards for MtGPQ and I design them and their keywords myself (balancing comes mainly from @phase) Here's what I have for the mechanics of Amonkhet, and this includes Aftermath cards:
Exert:
When this creature attacks, you may choose to disable it after combat until the end of your next turn and gain X effect.
Embalm
First of all, my version of the mechanic requires a graveyard you can look through and see. So keep in mind that I designed this mechanic with a visible graveyard in mind.
Any embalm creature in your graveyard creates X activate gems on the board, and when you match that gem you can choose to lose X mana and create a creature token copy of the card, except its a white zombie in addition to its other types and colours. The embalm card is then exiled.
Cycling
Whenever you landfall for the same colour as this card you may discard it and draw a card.
Here is one of my Aftermath cards I designed:
Dusk // Dawn
Double sided spell card;
Side 1:
7 mana spell,
Destroy all creatures your opponent controls with 5 or less power. After you cast this card, flip it and return it to your hand.
14 mana spell,
Destroy all creatures your opponent controls with 6 or more power.
If you'd like to see some of my other designs you can PM me, if you have anything to build on from my designs of he keywords then I'd love to hear your thoughts, also I create the images for the cards (and they look pretty realistic) so if there's a card you'd like to see in PQ then feel free to tell me and I'll make it for you
Szamsziel said:With recent prerelease of Amonkhet - how do you guys think the main mechanics of Amonkhet is implemented in mtgpq?
(or rather - how do you would like to be implemented)?
My ideas:
Exert - without changing interface - just giving bonuses on attack
Embalm - like eternal scrouge - if killed it return to hand as zombiefied version.
Cycling - additional button - do you want to exile/ do you want to cycle this card?Your Exert loses the choice part of the paper magic version, choosing whether or not to tap your own creature down is one of the keys to this mechanic. Your version of Embalm is really, really interesting. I like it a lot, and hope that it makes it into the game. Your cycling loses the cost of cycling, which I feel should be a part of the card. However the idea of there being an additional button is very cool, and could be used really well.
Gun Bunny said:Embalm I see operating more like geralf's masterpiece/stitchwing skaab, except you generate a token instead of bringing the card back into play.This is cool, but it loses the cost activation that paper magics embalm has. This version of the mechanic seems a little bland compared to the paper magic version of embalm. I feel like embalm should play well with discard and milling effects and have that extra level of depth.
wink said:
yeah probably the simplest and easiest. I would guess that something like this makes it into the game.I think the easiest thing to do is to make all of the embalm creatures use the Transform mechanic, where they flip to a zombie version of their original selves when they die.Ohboy said:Embalm : when creature dies, lose x mana and flip
Exert : activate to get Exert ability. Creature is disabled until end of your next turn.
-1/-1 tokens : that should be interesting to see.
Your embalm is simple, and there's something to be said for simple mechanics, but it lacks depth and would be kinda boring to play with. Its a great starting point and template for the mechanic but I feel it needs more. Maybe its just me. Your exert doesn't have choice as a part of it, its more luck oriented which I don't like personally. Again, maybe its just me, but I feel like exert should be a choice mechanic not a luck mechanic. -1/-1 tokens are basically already in the game. just give a creature -1/-1.
I have to split the rest of this post into another post because i think I hit a word limit or the forums are bugging or something.
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wereotter said:Exert I could see being "Activate X: this creature gets (benefit) and will be disabled after combat until the end of your next turn"
Embalm is simplest to use the transform mechanic, though I could also see the dead creature becoming a support gem.
-1/-1 counters won't be too hard as that mechanic exists in game already.
Though I will say it's equally possible they will make up something new entirelyCopioso said:What I hope for is new mechanics that I'll be able to use profitably without needing a couple of key mythics I'll never get (you know, like dynavolt tower or lightning runner).
What I realistically expect is a brand new set of bugs to deal with.shteev said:When a creature with Exert attacks, the game will crash.0 -
Copioso said:What I hope for is new mechanics that I'll be able to use profitably without needing a couple of key mythics I'll never get (you know, like dynavolt tower or lightning runner).
What I realistically expect is a brand new set of bugs to deal with.
0 -
Embalm: "If Liliana puts this in her deck, you win the game."
Exert: "If Koth puts this in his deck, you win the game."
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wereotter said:EDHdad said:Embalm: "If Liliana puts this in her deck, you win the game."
Exert: "If Koth puts this in his deck, you win the game."
I have thought of this version for MTGPQ
Embalm: if this card is in the graveyard, it is returned to your hand and it retains all its abilities with the addition to being a white zombie. Destroy X gems of the PW primary color and place this white zombie (card name) creature on the battle field, exile this token card when it goes to the graveyard.
(non-text note - X amount varies from mythics to Commons for strategic purposes in PQ)
Thoughts?0 -
OT first :
Although I've the cards to make dovin Baan work how he was meant to work, I currently use him for a bounce / destroy / stun deck. His colors are making him useful apart from KLD mechanics. Chandra 2 - well, she's running a spell heavy vehicle deck for the arena +node 1.2 in ratc, only because of her mana gains. Tez 2 will become zombie heavy if I get bored of his strategy. Saheeli once again is powerful because of the many options red / blue are offering, and nissa 2..Well , her second ability and some ramping supports can energize the whole board by itself - but without the mythics she's not very useful.
B2T
I don't know why, but I do trust the developers in this case. I think the update will offer the necessary mechanics for Amk, so maybe we'll have a better idea how it will work this evening.
I do hope the - 1/ - 1 counters won't be working like servos, that wouldn't fit the ambiance of the set. More like permanent - x/-x spells. @THEMAGICkMAN, I do disagree with you on a lot of topics, but thanks a lot for sharing these ideas with us, they give me a better idea on what to expect /hope for. You put a lot of thoughts in that!
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I can't figure out how to delete a draft...
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Matthew said:I can't figure out how to delete a draft...0
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Sorry to deviate the topic, guys. I had a draft sitting here that I couldn't figure out how to delete, so instead I figured I'd try to make the best of it by posting that in hopes of getting some answers. Thanks!
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Matthew said:Sorry to deviate the topic, guys. I had a draft sitting here that I couldn't figure out how to delete, so instead I figured I'd try to make the best of it by posting that in hopes of getting some answers. Thanks!
If you have any drafts, they'll be added to the bottom of the list. Click on the drafts to view them, and you can delete them.
Also, Exert.
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Laeuftbeidir said:OT first :
Although I've the cards to make dovin Baan work how he was meant to work, I currently use him for a bounce / destroy / stun deck. His colors are making him useful apart from KLD mechanics. Chandra 2 - well, she's running a spell heavy vehicle deck for the arena +node 1.2 in ratc, only because of her mana gains. Tez 2 will become zombie heavy if I get bored of his strategy. Saheeli once again is powerful because of the many options red / blue are offering, and nissa 2..Well , her second ability and some ramping supports can energize the whole board by itself - but without the mythics she's not very useful.0
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