Is Story progression broken (again)?
The Herald
Posts: 463 Mover and Shaker
I've done my four clears, beaten the bosses, done two clears on the wave nodes, and I've even done very minor overgrinding to green check the two easiest nodes.
Still no final progression
Usually, this means whoever sets the limits has counted four full wave clears to reach final progression ignoring the fact that they reset after two clears.
Is this just another broken event we have to put up with?
Still no final progression
Usually, this means whoever sets the limits has counted four full wave clears to reach final progression ignoring the fact that they reset after two clears.
Is this just another broken event we have to put up with?
1
Comments
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The intended gameplay is Greenchecking to get all rewards and xp.
The 4 clear thing is an average point they chose so people who lack one essential can still get full progression. Sometimes they are a bit off. Except in this case you are off. You only did 2x wave instead of 4x wave. It's not "do every node at full points until timer starts". It's "do 4 clears of every node".
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Broken seems a bit of a stretch. It is annoying though.
Still, the general lack of care in the game right now is abysmal. You guys want our money? Flipping earn it.1 -
We saw this the first time the event was run.....you have to clear the wave nodes 4 times
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Four clears for progression includes the wave nodes. If you aren't doing the wave nodes 4 times, you aren't going to hit progression if you only hit all the other nodes 4 times.3
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Some of the events they have fixed because they were requiring 4 clears of the waves at full points. It should only require you to do 2 clears of the wave nodes, but some of the events have not been adjusted, I am sure if you are better at google searches you can find the dev post on this. There was a post saying it should only require 2 clears of wave nodes.1
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Uthgarprime said:Some of the events they have fixed because they were requiring 4 clears of the waves at full points. It should only require you to do 2 clears of the wave nodes, but some of the events have not been adjusted, I am sure if you are better at google searches you can find the dev post on this. There was a post saying it should only require 2 clears of wave nodes.
It's four clears of all nodes but only two of the wave node clears are for full points. We have this back and forth every event with wave nodes.
Just clear everything four times. It'll take less time than grinding for no prizes, and you'll get the XP for the wave nodes.0 -
No there was a dev post about the points being calculated incorrectly in relation to 2 clears versus 4, that is why some events progression requirements were lowered.0
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Or, just get bored and quit, like me. This level of grinding is pretty far past my threshold for what counts as fun or worth my time at all.1
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Since none of the links work for older forums from old places, here is a quote from the D3 forum on reddit, in regards to the progression number screw ups.
https://www.reddit.com/r/MarvelPuzzleQuest/comments/5b5u2o/update_regarding_progression_levels_in_enemy_of/
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Uthgarprime said:Since none of the links work for older forums from old places, here is a quote from the D3 forum on reddit, in regards to the progression number screw ups.
https://www.reddit.com/r/MarvelPuzzleQuest/comments/5b5u2o/update_regarding_progression_levels_in_enemy_of/
EotS I think was fixed to be 2 waves, but Strange Sights clearly hasn't been, and anyone who has read the threads on the previous Strange Sights runs should know by now it takes 4x wave nodes.
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It's supposed to be you clear each node until they no longer give full points.
Requiring four full point clears, which is impossible in 24 hour subs, is very wrong.
I always 4/2 my clears. Minimum effort for Story farming. It's rare that you need to overclear the wave nodes past 2 clears and is typically a screw up on their side.0 -
Every time this comes up: https://xkcd.com/386/4
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The Herald said:It's supposed to be you clear each node until they no longer give full points.
Requiring four full point clears, which is impossible in 24 hour subs, is very wrong.
Those conversations are out there in forums, I know because I've posted them (along with the associated math of how many clears are necessary) repeatedly.
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That's exactly what everyone is saying, maybe it wasn't the best language, but like you just said, 4 clears on all normal nodes and 4 clears on the waves. But they failed to take into consideration wave deterioration. Maybe we are saying the same thing in a different way. But you just said what I meant. That did not take into account wave node deterioration. which if they accounted for that like you said then the progression should be lower. If their are different rules for different events I think the devs should be fair and make it clear what the requirements are. Since we know they could care less about 95% of us I am not surprised there isn't more clarification on this type of thing.1
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There is about 37K points to do 6 clears of all nodes in final sub. You still have a chance.
I did 4/2 on sub 1, 4 clears of essentials and 6/4 clears of main nodes in sub 2, then 4/2 clears in sub 3 and hit Progression on the very last node. It's not impossible, you can do a little bit more than the bare minimum, it isn't going to kill you. If you don't want to... then don't. Just don't come here and complain. I try to green check at least 1 sub just to be safe.
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JVReal said:There is about 37K points to do 6 clears of all nodes in final sub. You still have a chance.
I did 4/2 on sub 1, 4 clears of essentials and 6/4 clears of main nodes in sub 2, then 4/2 clears in sub 3 and hit Progression on the very last node. It's not impossible, you can do a little bit more than the bare minimum, it isn't going to kill you. If you don't want to... then don't. Just don't come here and complain. I try to green check at least 1 sub just to be safe.0 -
On a sort-of related question/comment, I've found that doing two clears of each node (and maybe four on the easiest ones since it goes so quickly) seems to be enough to hit the 4-star in progression over the course of a PvE. Does anyone know if this is the case with Prodigal Sun? I can't remember how much upward points scaling it has over the course of sub progression.0
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Daiches said:The intended gameplay is Greenchecking to get all rewards and xp.
The 4 clear thing is an average point they chose so people who lack one essential can still get full progression. Sometimes they are a bit off. Except in this case you are off. You only did 2x wave instead of 4x wave. It's not "do every node at full points until timer starts". It's "do 4 clears of every node".
The problem is wave nodes. They STILL set prog for 4/4 on wave nodes and have never offered any clear explanation or public statement on the issue. But it's cool, 'cos this game definitely needed a bit of extra grinding in PVE!
TC: go 4/6 in all regular nodes and 4/4 in all wave nodes to be sure of max progression in PVE. It sucks, but that's the way demi seems to want to do it.
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Vhailorx said:Daiches said:The intended gameplay is Greenchecking to get all rewards and xp.
The 4 clear thing is an average point they chose so people who lack one essential can still get full progression. Sometimes they are a bit off. Except in this case you are off. You only did 2x wave instead of 4x wave. It's not "do every node at full points until timer starts". It's "do 4 clears of every node".
The problem is wave nodes. They STILL set prog for 4/4 on wave nodes and have never offered any clear explanation or public statement on the issue. But it's cool, 'cos this game definitely needed a bit of extra grinding in PVE!
TC: go 4/6 in all regular nodes and 4/4 in all wave nodes to be sure of max progression in PVE. It sucks, but that's the way demi seems to want to do it.
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Puce Moose said:On a sort-of related question/comment, I've found that doing two clears of each node (and maybe four on the easiest ones since it goes so quickly) seems to be enough to hit the 4-star in progression over the course of a PvE. Does anyone know if this is the case with Prodigal Sun? I can't remember how much upward points scaling it has over the course of sub progression.
I found this is the best ratio time / reward. You only miss 10 CP and placement reward, but it is really quick.1
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