Why bad cards exist

2»

Comments

  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    edited April 2017
    EDHdad said:

    There are other games which finance themselves by selling non-game related upgrades.  For example, people who pay money might get a foil version of a card or a different skin to play the game on, but spending money doesn't give them a competitive advantage in the game itself.
    We reached the point already where cards that already exist in the game are being reprinted with different art. I don't know what the right cost would be, but I know that I personally would prefer to see this art for Demolish as opposed to what we already have in the game from Origins.


    We also know soon that with Amonkhet we'll be getting another printing of Evolving Wilds with this art:


    This is one I personally find more visually appealing and would prefer to see in my hand as opposed to what we have now.

    On top of that we have reprints of commons from Oath of the Gatewatch coming in Amonkhet. These will be cards never seen in the game because they skip the commons from every small set, but that alternate art could be made available for purchase with runes/crystals/a couple real world dollars. These could be small transactions, but are the kind of little things that can add a steady stream of income to the game without actually having to add much more code. Just tell the game to fetch a different art file while the rest of it acts identically.
  • ZW2007-
    ZW2007- Posts: 812 Critical Contributor
    edited April 2017
    Ohboy said:
    1) all cards are free if you haven't spent money. But let's say time is money. Half the paper masterpieces aren't worth much either. You're not going to get your value back:

    https://www.mtggoldfish.com/index/MS2#online

    lets compare paper costs since that's a more accurate look at ROI:
    https://www.mtggoldfish.com/index/MS2#paper
    As of this post, the lowest valued paper masterpiece is worth $21.36. If you purchase a booster pack at retail price, it's still a net profit of over $17.
    Ohboy said:
    2) you also get masterpieces as a "bonus" as you put it, from packs. Playing the elite pack game is entirely Voluntary. As can be evidenced by the many people boycotting trials. 

    From Merriam-Webster:
    Definition of bonus for English Language Learners
    Bonus: something good that is more than what was expected or required
    It's not really a bonus if it's something you'd just as likely throw away.
    Ohboy said:
    4) from what I gather, the vast majority of players are casual ones. It just seems like everyone is Uber competitive because competitive people just tend to come to forums more. 

    Your statement needs more evidence to support it
    Ohboy said:
    There's something else he touched on, which is that you can't hide good cards that look bad if there are no bad cards.
    I should have touched on this before but just because they share a name in the title of the games, does not make them alike. These reasons cannot and do not apply to PQ.
    Here's a quote of my own from MaRo:
    "Henry Stern, William Jockusch, and Worth Wollpert (among others) spend countless hours trying to create balanced environments." (Emphasis my own.)
    Ohboy said:
    Just thought it was an interesting article, because it was addressing concerns as Mtg was transitioning out into a more mature game. 

    Experts with better memory might chime in on this, but Mtg was very much like this when it started out. Lots of outright useless cards that could never be used because limited format wasn't invented yet. Some of the worst ones were rares(highest rarity at that time). Rainbow vales anyone? Life lace? Ancestral recall was part of a cycle that was so useless I've forgotten what the other colors did. 



    I agree that it is an interesting article but I disagree with your interpretation. The entire problem here is that they are using M:tG as the content backbone of their match-3 game and yet they are somehow repeating the exact same mistakes that almost killed M:tG 20 years ago. (and, from this poster's point-of-view, might actually kill M:tGPQ.)

    // Removed Attack On Player -Brigby
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    *Removed comments that were off-topic and non-constructive.

    Please keep all comments on track with the topic that was presented in the original post. Thank you!