Maxed Decks (objectives and formats)
Comments
-
EDHdad said:The event I'm referring to just ran last week. You have to get 65 points for a rare, and there are only 66 total points available from every node. So you have to do Tyrant of Valakut for 2 points: Win the game with 10 points or less. And the computer can deal 6 damage to you and each creature every time it spams its ability, and every card in its deck has the ability to hit you for damage whenever it comes into play. And the AI starts the game with over 300 life.
Maybe there are other ways to do this, but the most consistent I've found is with a creatureless Ajani deck which makes uses Hixus Prison Warden to disable their creatures and direct damage spells to slowly ding their life total, or to ding mine if I need to get under 10 points.
The way I have it set up, it takes maybe 50 to 100 turns to play the game.
In my opinion, this is not fun. It's not a challenge. It is a grind. Maybe it was fun and exciting the first time, and possibly the second. But the event pops up again and again and again and again. I endure it because I haven't been able to pull Insidious Will through other means. Once I do, if I ever see this event again, I'm stopping after the relatively low-hanging fruit of 45 points (which nets a booster pack).
Playing this game should be more entertaining than filing your taxes or getting a root canal. If I can provide feedback to the developers which saves future generations of Puzzle Quest players from hours of tedious agony, I am happy to do so. Many times, the developers have listened to our feedback and adjusted the game accordingly. If someone is developing a future event and wondering if "Win the game with 1 life point remaining" would be a fun, challenging, exciting goal, my vote is "no". There are other secondary objectives which could be construed as fun, challenging and exciting. Punching yourself in the face 100 times is not one of them, in my opinion.
Try ob and do a controlled mutual hp descent with anguished undoing, inverter and priest of last rites. Save up a lost legacy+ skill 3 or something for the final push when you cast like 3 anguished undoing to suddenly put yourself below 10 and finish off safely.
It's the quickest and most consistent way I've found to do it. The trick is to be able to deal spike dmg to both him and yourself so you always maintain a margin of safety.1 -
I use an Ajani with my biggest baddest creatures to knock tyrant down to around 10 hp, then kill them off, take enough damage to get me to 10hp, then cast hasty creatures I have saved in my hand to deal the final blow. I can do it in 3 turns or less these days.0
-
You can do all that in 3 turns?
Or were you being sarcastic?
If not, could you share that deck?
1 -
Ohboy said:You can do all that in 3 turns?
Or were you being sarcastic?
If not, could you share that deck?Here is @Mainloop25 in action: https://www.youtube.com/watch?v=hCpcbwSudJ0&feature=youtu.be
He relies on Mirrorpool and Ulrich. Deploy with Emrakul is just Icing.
I don't have Deploy or Mirrorpool but Ajani is still the way to go. Ulrich is key because he can keep buffing himself in the first slot while removing opponents.
This is just a clear example why players with access to the best cards in the game like Mirrorpool and Deploy think the game is too easy.
2 -
That's not 3 turns...1
-
Oh sorry wrong choice of words, "Tries" not "turns."
That's a bit of an old video at this point, I don't use Deploy or mirrorpool for this anymore, I replaced it with Demolish and Goldnight Castigator (but Lathnu Hellion could suffice)2 -
One thing I would caution re: must have X vehicles or must have X supports... Some of the lower level PWs (and even some of the higher ones) just cannot put that may X in their decks. Of course, if it were something like 5 cards from the KLD block, or 5 cards from Amonkhet, then that is certainly doable.
And, Origins is sort of but not quite like a Core set from MtG. Excluding BfZ or SoI blocks is also possible, but then you piss off a number of players when their mythics don't work.
I am all for the idea of having a win be 4 points and having 3 or more 1-point secondaries though. And maybe not all of those would be achievable without major work on the player's part, but that is part of the game.1
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements