Mastery
qwweetrtr
Posts: 101 Tile Toppler
We have color Mastery. We do that by mastering cards right? You can't tell if you mastered a card though by the look of them. You have to really look to see how mastered it is and such. But I have an idea that could also solve the duplicate card issue.
When you master the card, say a red common card. You get 2 red towards your mastery. That's it nothing more to do with it right now. I say change that to when it's mastered, you get 2 towards your red mastery and it now has a bronze border. That bronze border would symbolize that now that card has a 25% chance to not be drawn in packs and such. Then it's harder to master again, once you do it has a silver border which means that card now has a 45% chance to not be pulled. Then 65% gold harder and finally 85% Platinum. Having that 15% to be there so you can still get duplicates so you can still get runes from the card.
When you master the card, say a red common card. You get 2 red towards your mastery. That's it nothing more to do with it right now. I say change that to when it's mastered, you get 2 towards your red mastery and it now has a bronze border. That bronze border would symbolize that now that card has a 25% chance to not be drawn in packs and such. Then it's harder to master again, once you do it has a silver border which means that card now has a 45% chance to not be pulled. Then 65% gold harder and finally 85% Platinum. Having that 15% to be there so you can still get duplicates so you can still get runes from the card.
4
Comments
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My own suggestion is something similar. Decrease the chances of drawing duplicate cards, especially mastered cards.
The way I'd work it is as follows:
A brand new player opens his free 3 card pack, and the RNG establishes the first card is a rare. Great! So the game puts 100 virtual balls in a virtual urn for each rare that exists in the game, and selects one ball. The card associated with it is the card that's in the pack.
The number of balls for each card changes as follows:
A card you already own gets 75 balls.
A card you have mastered gets 50 balls.
A card you have mastered for 3 months gets 25 balls.
A card you have mastered for 6 months gets 0 balls.
I can understand d3go not wanting to increase the number of rare cards in the game. This system doesn't change the availability of rare/mythic/masterpiece cards at all, but decreases the chance of the feel bad of opening yet another duplicate. Other advantages for d3go is that it encourages established players to master their cards, letting newer players play opponents of similar experience in the events; it helps established players get the new set's commons and uncommons quicker (d3go wants us to play the new cards, right?); and generally creates a happier player base.
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I could see something like that only like 5 or 10 balls for the last option. It can't be "you don't get the card" I highly doubt that would ever happen as then you wouldn't get dupes and we can't have that.......
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I like both idea and most of the others that were posted on this topic already.
They may not include the free boosters (who's drop rates for rare and mythics are abysmal anyway).
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I would accept it not being included in the free boosters as it's....free. If you get dupes then oh no, you didn't pay for it (whether runes/gold/money), so no loss really.
0
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