Vaulting isn't fun
Dauthi
Posts: 995 Critical Contributor
Vaulting the older characters has essentially removed the championing feature. My old 4*s used to level consistently through champion covers, but now that is not happening. These high level 4* covers slowly increase their prizes, making your ISO gain increase exponentially incentivizing you to champion ASAP. Now, the feature that used to give me tons of ISO, HP, CP, EXP, and Tokens has been nerfed. Note in reality the HP, CP, and Tokens just result in more ISO allowing everyone to actually champion the new 4*s.
Even if I was receiving as much resources as previously, there is no way to keep up with championing all the new 4*s. I am forced to save my CP because I dont' have millions of ISO when I end up finishing multiple 4*s simultaneously. For example I have 5 new characters finished and 3 almost finished. If I start opening tokens that will likely lead me to at least 8 characters to champion or I will waste a bunch of resources and progress. So I have to save up 3 million ISO to be safe? Wait, by the time I do there will be more new champions though, so now what?
Wasn't the champion feature supposed to save me from wasting? The once great feature is a shadow of what it used to be.
When 5*s were diluted you made the decision to vault them, but you allowed us to still obtain them routinely. Why wouldn't you do the same with 4*s? You were literally presented with the same problem, so why did you go with a different solution that was obviously bad? Was everyone getting too much ISO?
The game isn't fun if I can't open the hard earned CP I received. Why would you create a game that punishes you when you try to progress? I feel like we are right back where we were before championing, and it sucks. I might as well go play Mario where when you beat a level you can choose to go to the next level by losing lives and points or replay the same level again.
*clarified misleading title - Ducky
Even if I was receiving as much resources as previously, there is no way to keep up with championing all the new 4*s. I am forced to save my CP because I dont' have millions of ISO when I end up finishing multiple 4*s simultaneously. For example I have 5 new characters finished and 3 almost finished. If I start opening tokens that will likely lead me to at least 8 characters to champion or I will waste a bunch of resources and progress. So I have to save up 3 million ISO to be safe? Wait, by the time I do there will be more new champions though, so now what?
Wasn't the champion feature supposed to save me from wasting? The once great feature is a shadow of what it used to be.
When 5*s were diluted you made the decision to vault them, but you allowed us to still obtain them routinely. Why wouldn't you do the same with 4*s? You were literally presented with the same problem, so why did you go with a different solution that was obviously bad? Was everyone getting too much ISO?
The game isn't fun if I can't open the hard earned CP I received. Why would you create a game that punishes you when you try to progress? I feel like we are right back where we were before championing, and it sucks. I might as well go play Mario where when you beat a level you can choose to go to the next level by losing lives and points or replay the same level again.
*clarified misleading title - Ducky
6
Comments
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Can you earn 20K ISO a day?
If you can, you can keep up with the new releases - just stockpile until you have 3 million ISO and then open everything and level all the latest twelve to max. You may need to skip a few characters that will have left the pool before you reach your goal though.
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Quebbster said:Can you earn 20K ISO a day?
If you can, you can keep up with the new releases - just stockpile until you have 3 million ISO and then open everything and level all the latest twelve to max. You may need to skip a few characters that will have left the pool before you reach your goal though.
That still leaves the problem that our championed 4*s come to a grinding halt when leveling with covers. What's going to happen with the balance of 3* to 4* when most players will have their championed 4* with only a few championed levels while 3*s get maxed out?
Seems like 3*s and 5*s are going to have the feature while 4*s get left behind.1 -
What's so bad about hoarding CP and LT? I hear that's the best way to transition to 5*. Think about it.
As for daily resource accumulation, I'm getting more now than ever before:
35K to 40K ISO
300 to 400 HP
15 to 20 CP
300 to 400 XP
..and that's just one day
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bbigler said:What's so bad about hoarding CP and LT? I hear that's the best way to transition to 5*. Think about it.
Before the vault 4*s were a great farm if you were utilizing them. They have effectively cut off this massive resource factory for 4*s.0 -
bbigler said:What's so bad about hoarding CP and LT? I hear that's the best way to transition to 5*. Think about it.
As for daily resource accumulation, I'm getting more now than ever before:
35K to 40K ISO
300 to 400 HP
15 to 20 CP
300 to 400 XP
..and that's just one day0 -
Dauthi said:bbigler said:What's so bad about hoarding CP and LT? I hear that's the best way to transition to 5*. Think about it.
Before the vault 4*s were a great farm if you were utilizing them. They have effectively cut off this massive resource factory for 4*s.
1) There's no end in sight with the 4* tier, so don't plan on finishing it.
2) You can continue to champ 4*s AND save CP/LT for 5*s at the same time. Since you've champed the latest 4*s "too fast" just slow down your CP/LT spending and start saving for a 5* hoard. Because of this mechanic, I like vaulting.
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bbigler said:Dauthi said:bbigler said:What's so bad about hoarding CP and LT? I hear that's the best way to transition to 5*. Think about it.
Before the vault 4*s were a great farm if you were utilizing them. They have effectively cut off this massive resource factory for 4*s.
1) There's no end in sight with the 4* tier, so don't plan on finishing it.
2) You can continue to champ 4*s AND save CP/LT for 5*s at the same time. Since you've champed the latest 4*s "too fast" just slow down your CP/LT spending and start saving for a 5* hoard. Because of this mechanic, I like vaulting.
Imagine have 0 waste in every pull you make giving you more experience, tokens, hp, and CP. I used HP to buy vaults of characters I needed to finish allowing me to complete characters and use the rest as more resources. The extra tokens, EXP and CP should speak for itself, including the extra CP from buying 20 cp tokens vs 25.
Since you obtain 4*s much faster than 5, focusing on championing all of them first is the most logical step for the most resources in the end.
I personally think it silly to rush to 5* before you have the previous tier. You end up using the same characters forever, been there done that. I don't want to be forced to do it again, but again, that is my opinion.3 -
I do feel the same as you about the championing levels helping progression, but there are alternatives. Am I bummed that my "Nova" has 13 covers, but the game forces me to champ Spider-Woman first, yes. It is what it is. I will have to fit in championing my vaulted 4*s.0
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I was going to start a similar thread. Now, the championing level cap for every character will be around 280-290. After that, the character will get vaulted, and you'll basically never get to champion it again.
They should make one LT that has all 4*s and one with only newest 4*s. See which one players choose, and how often.2 -
mpqr7 said:I was going to start a similar thread. Now, the championing level cap for every character will be around 280-290. After that, the character will get vaulted, and you'll basically never get to champion it again.
They should make one LT that has all 4*s and one with only newest 4*s. See which one players choose, and how often.2 -
FokaiHI said:I have a job and average those numbers that @bbigler stated on just doing my pve clears. Unless it's a 2 day sub-event. Maybe some people need a better job.2
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Electrovirus said:FokaiHI said:I have a job and average those numbers that @bbigler stated on just doing my pve clears. Unless it's a 2 day sub-event. Maybe some people need a better job.0
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We need another "stop the bad math" thread on this. You don't need "millions of ISO" to continue opening your tokens you need.....0 if you can bring in 25k/day. You open until you get a cover that requires champing to use and then you save up your 350k over 2 weeks, champ, and then continue opening. That's it. If you make 25k/day you never have to sell a 4* pulled from a token again (exception for 5/5/x characters of course).
It's really no different from the old system, except for in the very near term your odds of pulling a character that isn't champed is likely higher and so you will be "forced" to stop pulling and saving up the ISO a bit sooner.......at least until you get all the latest champed, then you just pull everything immediately and it's wonderful.0 -
jredd said:mpqr7 said:I was going to start a similar thread. Now, the championing level cap for every character will be around 280-290. After that, the character will get vaulted, and you'll basically never get to champion it again.
They should make one LT that has all 4*s and one with only newest 4*s. See which one players choose, and how often.
Just imagine that..
2 -
I am a newer player, playing for 270 days. I have all characters and that is disappointing i cant champ IMHB (2-2-2), or Iceman (1-2-4), because you cant get enough covers for it. Everyone forces to have all the new characters, you can see everyone with the same teams in pvp. The new vaulting system is killed the diversity and their is not much option to get extra champ level to the older characters and getting the rewards of it.
Please give back the old system, cause this game is not about 12 4*s.1 -
Vaulting would be fun with Vintage legendary token that would contain rest of the 4*s.
Problem of new 4*s was you coud have never maxed them in short time frame - with vaulting you can, but you cant max out almost anything else
1
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