More Ares Sunder bug Oddities
gambl0r312
Posts: 254 Mover and Shaker
Reposted this in General Discussion as well:
Not sure how the function is being used, but the Area Damage is removing the countdown at the end
gambl0r312 wrote:Everybody already knows about the Ares Sunder bug where if using the ability downs him due to the self-inflcted damage, the countdown will remain to strike from the grave,
well...
Just had this happen to me with in the Hunt; Alaska stage "Last of 'em" where you are up against a PvE set of Ares, Venom, and Ragnarok.
Enemy Ares used Sunder to down himself while hitting my Lazy Thor, the countdown stuck around, etc. My turn I used OBW's blue to team heal and more importantly increase the countdown, then I hit the remaining enemy team with Lazy Thor's Call the Storm. It downed Venom, but it also removed the countdown (?!) . The battle was still going on since the enemy Rag was alive, but at least I didn't have to worry about the Sunder anymore.
Maybe this means you can escape Ares' last strike from the grave by putting more of his team in the grave with him? It might matter for later on when increasing scaling means people will be facing Deadly Nodes/Lvl 230-400s with Ares' Sunder able to take out 2 of your team...
Just something to keep in mind when you think all is lost...
Not sure how the function is being used, but the Area Damage is removing the countdown at the end
0
Comments
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Just had this happen versus Ares, Mod. Storm, and Doctor Doom in a Lightning round today:
The enemy Ares cast Sunder on me and DID NOT create a Yellow countdown tile at all! There was several free yellow tiles available too.
How it happened:
Computer team just had a massive AP cascade on me, I made one match on my turn (Green to throw Patch in front for the inevitable), then on the computer's turn I began to eat all their skills as expected.
In order: Mod. Storm used Mistress of Elements, then Lightning Storm, then Hailstorm, then Ares used his Sunder.
But this time after Patch took the Sunder damage, there was no Yellow countdown tile made even though there was maybe 3 or 4 free yellows after Hailstorm covered random tiles.
I took the initial damage, but with no countdown, there was no worry about a second hit or Ares healing himself up.0 -
gambl0r312 wrote:Reposted this in General Discussion as well:gambl0r312 wrote:Everybody already knows about the Ares Sunder bug where if using the ability downs him due to the self-inflcted damage, the countdown will remain to strike from the grave,
well...
Just had this happen to me with in the Hunt; Alaska stage "Last of 'em" where you are up against a PvE set of Ares, Venom, and Ragnarok.
Enemy Ares used Sunder to down himself while hitting my Lazy Thor, the countdown stuck around, etc. My turn I used OBW's blue to team heal and more importantly increase the countdown, then I hit the remaining enemy team with Lazy Thor's Call the Storm. It downed Venom, but it also removed the countdown (?!) . The battle was still going on since the enemy Rag was alive, but at least I didn't have to worry about the Sunder anymore.
Maybe this means you can escape Ares' last strike from the grave by putting more of his team in the grave with him? It might matter for later on when increasing scaling means people will be facing Deadly Nodes/Lvl 230-400s with Ares' Sunder able to take out 2 of your team...
Just something to keep in mind when you think all is lost...
Not sure how the function is being used, but the Area Damage is removing the countdown at the end0
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