Harness the storm glitched?
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when you cast a spell it destroyed 3 gems on the board, how it targeted your own creatures without your oking it i couldnt tell you though
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Harness generates mana via cascades from destroyed gems, not the destroyed gems themselves. It certainly has the capability to loop cheap spells, and if all that the AI has cast is Moon, then it'll keep recycling the two Moon spells again and again until another spell gets cast and put into the graveyard.
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morgue427 said:when you cast a spell it destroyed 3 gems on the board, how it targeted your own creatures without your oking it i couldnt tell you though0
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madwren said:Harness generates mana via cascades from destroyed gems, not the destroyed gems themselves. It certainly has the capability to loop cheap spells, and if all that the AI has cast is Moon, then it'll keep recycling the two Moon spells again and again until another spell gets cast and put into the graveyard.0
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Gunmix25 said:madwren said:Harness generates mana via cascades from destroyed gems, not the destroyed gems themselves. It certainly has the capability to loop cheap spells, and if all that the AI has cast is Moon, then it'll keep recycling the two Moon spells again and again until another spell gets cast and put into the graveyard.
As someone who has played with Harness extensively, I can tell you that there are some games where Harness will generate little mana from cascades. However, there are also plenty where it fills your hand repeatedly, especially if you've designed it well (i.e, with a tightly-controlled selection of low-cost spells). After all, it only takes one cascade to refill a hand full of spells, at which point you’re getting that many more chances at generating your next cascade, which will then fill your spells with mana again.
The biggest danger with using Harness is that it will target itself with the same likelihood as other gems, which means it’ll frequently self-destruct.
TL;DR – It is inconsistent, but extremely powerful. It does not deliberately choose cascade gems, and in fact will often self-destruct.
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madwren said:Gunmix25 said:madwren said:Harness generates mana via cascades from destroyed gems, not the destroyed gems themselves. It certainly has the capability to loop cheap spells, and if all that the AI has cast is Moon, then it'll keep recycling the two Moon spells again and again until another spell gets cast and put into the graveyard.
As someone who has played with Harness extensively, I can tell you that there are some games where Harness will generate little mana from cascades. However, there are also plenty where it fills your hand repeatedly, especially if you've designed it well (i.e, with a tightly-controlled selection of low-cost spells). After all, it only takes one cascade to refill a hand full of spells, at which point you’re getting that many more chances at generating your next cascade, which will then fill your spells with mana again.
The biggest danger with using Harness is that it will target itself with the same likelihood as other gems, which means it’ll frequently self-destruct.
TL;DR – It is inconsistent, but extremely powerful. It does not deliberately choose cascade gems, and in fact will often self-destruct.
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You probably only saw part of the deck, because Harness keeps putting the same spell back into its hand and the AI never pitches cards. It might have been a Baral deck, but Baral was never drawn / cast. Also, there is a support called Metallurgic Summoning, which will put two thopters on the board whenever its controller casts a spell. So, blowing up the same dude 10 times with Imprison would have also put 20 power on board, and if Baral was out, it's possible the game would have ended much sooner.
Harness used to be more powerful. It cost less (I think 6) and it put the spell in hand before the cascade. It wasn't unusual to get a 40/40 devil token with Devil's Playground, or to do lethal damage with something like Devour in Flames.
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EDHdad said:You probably only saw part of the deck, because Harness keeps putting the same spell back into its hand and the AI never pitches cards. It might have been a Baral deck, but Baral was never drawn / cast. Also, there is a support called Metallurgic Summoning, which will put two thopters on the board whenever its controller casts a spell. So, blowing up the same dude 10 times with Imprison would have also put 20 power on board, and if Baral was out, it's possible the game would have ended much sooner.
Harness used to be more powerful. It cost less (I think 6) and it put the spell in hand before the cascade. It wasn't unusual to get a 40/40 devil token with Devil's Playground, or to do lethal damage with something like Devour in Flames.2 -
I don't think anyone but the least insightful people are surprised about the baral nerf at all.2
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Im not suprised about baral nerf just disapointed by the company practice of selling you something that will be nerfed few weeks later. Im not sure how can You trust this company going forward...0
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losdamianos said:Im not suprised about baral nerf just disapointed by the company practice of selling you something that will be nerfed few weeks later. Im not sure how can You trust this company going forward...0
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