POLL: How many players did you lose since the latest patch?

DuskPaladin
DuskPaladin Posts: 123 Tile Toppler
We're at 5 long-time players who left here from D3's "genius decision".

What about you guys?

And wanna bet how many will remain in a month in this dying game, before any meaningful responses from the devs?


The masterpiece is a lie.

There's nothing left at the end of the maze, guys.

Comments

  • Sarahschmara
    Sarahschmara Posts: 554 Critical Contributor
    We didn't have any major meltdowns or dramatic "I quit!" temper tantrums... but we've been seeing people scaling back their commitment levels. 

    Aside from bragging rights, there isn't a whole lot of incentive to make the push from top 25 to top 10 anymore.
  • speakupaskanswer
    speakupaskanswer Posts: 306 Mover and Shaker
    Same here. There is a definite fatigue noticeable and little excitement for new events or rewards. Granted, this also is due to the wait for the next set but that also something they should have figured out by now.
  • Yvendros
    Yvendros Posts: 202 Tile Toppler
    we lost 2 i think.

    our only rule is that members hit personal rewards.  and everyone's been barely able to do that...
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Same here. There is a definite fatigue noticeable and little excitement for new events or rewards. Granted, this also is due to the wait for the next set but that also something they should have figured out by now.
    For me, it's not just the fatigue waiting for new events, it's also fatigue with PvP events generally speaking. I get tired and frustrated playing the same deck every time I see certain planeswalkers no matter who's deck it is. Doesn't matter to me if there are new events if the decks I'm playing against don't change.

    Related note: had to deal with a creatureless Ob Nixilis deck last night, took me literally over 50 turns to win, and I literally only won because of Fevered Visions. This is the kind of thing that just gets frustrating and old. We as players need to get a little more creative with what we put into our decks, and we need to not all just copy each other. That would make the game more interesting.
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    wereotter said:
    Same here. There is a definite fatigue noticeable and little excitement for new events or rewards. Granted, this also is due to the wait for the next set but that also something they should have figured out by now.
    For me, it's not just the fatigue waiting for new events, it's also fatigue with PvP events generally speaking. I get tired and frustrated playing the same deck every time I see certain planeswalkers no matter who's deck it is. Doesn't matter to me if there are new events if the decks I'm playing against don't change.

    Related note: had to deal with a creatureless Ob Nixilis deck last night, took me literally over 50 turns to win, and I literally only won because of Fevered Visions. This is the kind of thing that just gets frustrating and old. We as players need to get a little more creative with what we put into our decks, and we need to not all just copy each other. That would make the game more interesting.

    Some thoughts your comment inspired..sort of ruminating aloud here, not attacking your point. 

    1. It's hard to be creative when the objectives are so limiting. For example, during the last Arena, I was going to play a fun G2 deck with Sram and Thopters which I spent the evening testing and tuning, but then I saw the objectives: summon allies. Welp, guess I'll play allies. If we had some objective variance instead of repetition, there might be motivation to try interesting new decks. One might think I could amuse myself by playing fun decks in non-coalition events and disregarding objectives, but then people complain about "non-event decks" ruining everything--when in reality it's the objectives that are. There aren't any events where we can just enter 10 random cards and have fun except for Quick Battle. 

    2. Likewise, what you see as "frustrating and old", another might see as  "the creatureless Ob deck that I use for NoP black and RatC 2.2 and nothing else", which means it never gets changed. People don't always copy--there are plenty of examples of convergent development.  This is exacerbated by the huge gap in power level between most cards of lower rarities and most cards of higher rarities. The best cards are so clearly the best that there isn't a need to play with others. 

    3. Since we only have 10 cards, that means any synergies between these powerful cards generally means we're all using them. It also restricts deck variety. In a paper magic deck, you have ~36 non-land cards. While yes, some cards just have 9 sets of 4, a lot sprinkle in 1's, 2's, and 3's, and give their deck a flavor that sets it apart from your opponent's. I guess I'm trying to say that there's far less wiggle room, and not as much chance for unexpected plays.

    4. Just like in paper magic, every meta has a set of powerful archetypes that dominate the field. Creatureless Ob is one. Recurring Zombies, Koth Big Creature, Nahiri Zoo, J2 Sphinx's Tutelage, All Sorins look the same, Kiora ramping out Hydras or GRs, etc.  They rise to the top because they're effective, and in the end, we all want to win our games. So yes, you'll see these decks a lot, over and over, until they're no longer viable strategies. 

  • hawkyh1
    hawkyh1 Posts: 780 Critical Contributor
    having new cards other than those from kaladesh packs
    and the very limited aer rares would give a better chance
    for creativity.

    HH
  • Lagartha
    Lagartha Posts: 186 Tile Toppler
    We've lost about 20 across 5 coalitions. About half of the remaining players have lost most of their interest in the game. The rewards are just beyond not worth the time or effort anymore. 

    Many have said they'd come back if things change, but I think even I have lost all hope of that ever happening. =/
  • JopeX37
    JopeX37 Posts: 138 Tile Toppler
    We've really only lost Killwind since the last patch, but things could be looking very grim at Extinction/Calamity if this next patch is as awful as it looks.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    madwren said:
    wereotter said:
    Same here. There is a definite fatigue noticeable and little excitement for new events or rewards. Granted, this also is due to the wait for the next set but that also something they should have figured out by now.
    For me, it's not just the fatigue waiting for new events, it's also fatigue with PvP events generally speaking. I get tired and frustrated playing the same deck every time I see certain planeswalkers no matter who's deck it is. Doesn't matter to me if there are new events if the decks I'm playing against don't change.

    Related note: had to deal with a creatureless Ob Nixilis deck last night, took me literally over 50 turns to win, and I literally only won because of Fevered Visions. This is the kind of thing that just gets frustrating and old. We as players need to get a little more creative with what we put into our decks, and we need to not all just copy each other. That would make the game more interesting.

    Some thoughts your comment inspired..sort of ruminating aloud here, not attacking your point. 

    1. It's hard to be creative when the objectives are so limiting. For example, during the last Arena, I was going to play a fun G2 deck with Sram and Thopters which I spent the evening testing and tuning, but then I saw the objectives: summon allies. Welp, guess I'll play allies. If we had some objective variance instead of repetition, there might be motivation to try interesting new decks. One might think I could amuse myself by playing fun decks in non-coalition events and disregarding objectives, but then people complain about "non-event decks" ruining everything--when in reality it's the objectives that are. There aren't any events where we can just enter 10 random cards and have fun except for Quick Battle. 

    2. Likewise, what you see as "frustrating and old", another might see as  "the creatureless Ob deck that I use for NoP black and RatC 2.2 and nothing else", which means it never gets changed. People don't always copy--there are plenty of examples of convergent development.  This is exacerbated by the huge gap in power level between most cards of lower rarities and most cards of higher rarities. The best cards are so clearly the best that there isn't a need to play with others. 

    3. Since we only have 10 cards, that means any synergies between these powerful cards generally means we're all using them. It also restricts deck variety. In a paper magic deck, you have ~36 non-land cards. While yes, some cards just have 9 sets of 4, a lot sprinkle in 1's, 2's, and 3's, and give their deck a flavor that sets it apart from your opponent's. I guess I'm trying to say that there's far less wiggle room, and not as much chance for unexpected plays.

    4. Just like in paper magic, every meta has a set of powerful archetypes that dominate the field. Creatureless Ob is one. Recurring Zombies, Koth Big Creature, Nahiri Zoo, J2 Sphinx's Tutelage, All Sorins look the same, Kiora ramping out Hydras or GRs, etc.  They rise to the top because they're effective, and in the end, we all want to win our games. So yes, you'll see these decks a lot, over and over, until they're no longer viable strategies. 

    So to build on your comments:

    Yeah it does get difficult to be creative when objectives never change. I always use the same collection of 5 planeswalkers for Nodes of Power because they can meet the objectives. And yes, sometimes I just run what I want because I can't be bothered to try with objectives I don't enjoy playing (Win with x or less life remaining is a big one). I do think that objectiveless battles might be a solution, but then I also think that just would mean we'd see the same type of decks people already mentioned as "ruining" events by not being event decks.

    And yeah it does seem that I can predict what every planeswalker is going to do before the match even starts, and I think that's part of what makes it so boring. If I see Ob Nixilis, I know that he's going to have at least 3 kill creature spells charged up and ready at all times and will discard my hand over and over and over and over and.... you get the picture. If I see Sorin, I know he's also going to be packed full of kill spells, but also massive amounts of lifelink. Usually I can even predict every creature he'll play before it even hits the field. If I see Kiora I know I'm going to see every "convert x gems to green" spell in the game while she relies on her one reach creature to block me out. Liliana, I see her and 99% of the time I can tell you exactly every card that will be in her deck. Both of them, because their decks are always the same between them. Something needs to be done to shake that up, maybe a rotation of only cards from certain sets for PvP events? Still use whatever you want for PvE or Quick Battle, but decks are restricted for events? Just throwing that out there...

    It's honestly more fun and refreshing for me when I see a deck and it does something I didn't expect. When I can't predict how the match will go, and even if it ends up doing things that make me go "ARGH!!" and get frustrated, at least I had more fun because it wasn't predictable.
  • DSidey
    DSidey Posts: 33 Just Dropped In
    edited April 2017
    We've lost all of folks who played lightly. Totaling about 5. And all but one or two of the heavy players are gone. Update: Actually our entire tribe has nearly collapsed. 
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    I definitely agree. I love when I run into something original and fun, even if it isn't necessarily the most competitive deck.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    I don't think I've lost any because of the changes of the game -- long standing coalitions are dealing with a lot of burn out and I've lost players who have gone to new games because the RAtC / NOP loop has just gotten boring -- or real life is taken over. 

    Actually -- I feel like engagement is at an all time high with mid-level and new players -- I'm struggling to find spots in my Alliance and generally have to ask new members to wait an event for ANY of my teams (top 10 or otherwise) -- on that note, I think the excitement of new players adds a lot to our community and gives veteran players a new way to engage outside of the monotony that playing the game has become. 
  • Kicksnake
    Kicksnake Posts: 9 Just Dropped In
    JopeX37 said:
    We've really only lost Killwind since the last patch, but things could be looking very grim at Extinction/Calamity if this next patch is as awful as it looks.
    What is "Extinction/Calamity"  I've seen references in other forums, Google gives varied response in the gaming area

  • babar3355
    babar3355 Posts: 1,128 Chairperson of the Boards
    I can never remember who is who, now that we have all been D3Flowered
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    A reminder to everyone to please be civil and not attack your fellow forum members! Let's keep all discussion on-topic as well, since it has deviated from the topic of "how many players have left"

    Locking this thread, as it is going downhill quickly. 
This discussion has been closed.