OML isn't the issue
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keitterman
Posts: 127 Tile Toppler
I don't have enough covers of OML to use him, but I do vs him frequently. I don't care. Nerf him, don't nerf him, whatever.
The problem isn't imbalanced characters, as the AI is so bad at this game, it doesn't really matter.
The problem is grind-y PvE (Play for two hrs a day to grind 7 nodes, every. single. day.)
The problem is pointless PvP (since the AI is terrible, even a remotely threatening team is overcome with boosts) You can climb fairly high, doesn't matter, you will get knocked down again. Guaranteed.
Nerf who you want boost who you want, that won't make people play your game. Not fixing PvE and PvP, that will cost you players. Many of us are getting pretty tired of it all.
The problem isn't imbalanced characters, as the AI is so bad at this game, it doesn't really matter.
The problem is grind-y PvE (Play for two hrs a day to grind 7 nodes, every. single. day.)
The problem is pointless PvP (since the AI is terrible, even a remotely threatening team is overcome with boosts) You can climb fairly high, doesn't matter, you will get knocked down again. Guaranteed.
Nerf who you want boost who you want, that won't make people play your game. Not fixing PvE and PvP, that will cost you players. Many of us are getting pretty tired of it all.
2
Comments
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The issue is the 5* endgame. They made it 2 tiers over 4*. 1-15-40-70-255? If 5*s started at 155 that would probably fix the scaling and not force everyone to use their strongest 5s every match. I would like to see them do a whole tier nerf and just lower the starting and max levels, but obviously they can't do that1
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Straycat wrote:The issue is the 5* endgame. They made it 2 tiers over 4*. 1-15-40-70-255? If 5*s started at 155 that would probably fix the scaling and not force everyone to use their strongest 5s every match. I would like to see them do a whole tier nerf and just lower the starting and max levels, but obviously they can't do that
I'm not saying you are wrong, just trying to understand you perspective. Do you regularly attempt to place 1st (or close) in PvP or PvE?
I understand the scaling issue, but it's not a lot better in the non-champion 5* land. 2hrs of repetitive play isn't fun no matter if you choose your team from 3 or 30.
PvP just isn't fun no matter what you do.
There are suggestions to fix both of these issues, they are littered all over the suggestions and feedback area and general discussion. No need to bring them up here. I just wanted to point out that nerfing/buffing champions will do nothing to attract/retain players.0 -
He is the issue.. I am so glad D3 decide to nerf him. I am not a 5* player yet but have most of the 4* and I used up around 8 to 10 health packs just to grind a session of PVE or PVP while a friend of mine who got OML as his only 5* almost fully covered don't even need health pack and those slot 2 or 3 characters are only there for the sake of it. OML can easily tank and solo kill most nodes faster than I could with no health pack required. In honesty if I can choose my 5* I would pick OML just based on that 2 facts where speed and reservation of health pack are two major aspect of this game. OML who can go solo on his own is an issue.0
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keitterman wrote:I don't have enough covers of OML to use him, but I do vs him frequently. I don't care. Nerf him, don't nerf him, whatever.
The problem isn't imbalanced characters, as the AI is so bad at this game, it doesn't really matter.
The problem is grind-y PvE (Play for two hrs a day to grind 7 nodes, every. single. day.)
The problem is pointless PvP (since the AI is terrible, even a remotely threatening team is overcome with boosts) You can climb fairly high, doesn't matter, you will get knocked down again. Guaranteed.
Nerf who you want boost who you want, that won't make people play your game. Not fixing PvE and PvP, that will cost you players. Many of us are getting pretty tired of it all.
So, you hate PvE and PvP. Sounds like you just hate the game.0 -
Borstock said:keitterman wrote:I don't have enough covers of OML to use him, but I do vs him frequently. I don't care. Nerf him, don't nerf him, whatever.
The problem isn't imbalanced characters, as the AI is so bad at this game, it doesn't really matter.
The problem is grind-y PvE (Play for two hrs a day to grind 7 nodes, every. single. day.)
The problem is pointless PvP (since the AI is terrible, even a remotely threatening team is overcome with boosts) You can climb fairly high, doesn't matter, you will get knocked down again. Guaranteed.
Nerf who you want boost who you want, that won't make people play your game. Not fixing PvE and PvP, that will cost you players. Many of us are getting pretty tired of it all.
So, you hate PvE and PvP. Sounds like you just hate the game.
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keitterman said:Nerf who you want boost who you want, that won't make people play your game. Not fixing PvE and PvP, that will cost you players. Many of us are getting pretty tired of it all.0
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ayatorahxephon said:He is the issue.. I am so glad D3 decide to nerf him. I am not a 5* player yet but have most of the 4* and I used up around 8 to 10 health packs just to grind a session of PVE or PVP while a friend of mine who got OML as his only 5* almost fully covered don't even need health pack and those slot 2 or 3 characters are only there for the sake of it. OML can easily tank and solo kill most nodes faster than I could with no health pack required. In honesty if I can choose my 5* I would pick OML just based on that 2 facts where speed and reservation of health pack are two major aspect of this game. OML who can go solo on his own is an issue.
Additionally, as has been said elsewhere repeatedly, it's just a bad precedent for the devs to set. Once they nerf OML and BB / Thanos / whoever usage goes to 10%, will they nerf him/her? Why bother chasing 5*s and building your 5* roster at all?0 -
keitterman said:Straycat wrote:The issue is the 5* endgame. They made it 2 tiers over 4*. 1-15-40-70-255? If 5*s started at 155 that would probably fix the scaling and not force everyone to use their strongest 5s every match. I would like to see them do a whole tier nerf and just lower the starting and max levels, but obviously they can't do that
I'm not saying you are wrong, just trying to understand you perspective. Do you regularly attempt to place 1st (or close) in PvP or PvE?
I understand the scaling issue, but it's not a lot better in the non-champion 5* land. 2hrs of repetitive play isn't fun no matter if you choose your team from 3 or 30.
PvP just isn't fun no matter what you do.
There are suggestions to fix both of these issues, they are littered all over the suggestions and feedback area and general discussion. No need to bring them up here. I just wanted to point out that nerfing/buffing champions will do nothing to attract/retain players.
Personally, Pvp I go for 575, sometimes 900. Never try for 1200. That usually gets me top 100. I might get hit a lot in the last 3 hours, I might shield.
Pve I go for 4-6 clears, no time limit. That usually gets me top 100, maybe top 50. Full progression and a 3* placement reward is good enough for me, as is the time commitment. I might hit the 4 clears in the first hour, or 8 hours in.
To your point, I don't think buffing characters will do nothing to retain players. The game will feel stale when you play it 2+ hours a day, but this type of game is more about the meta. Character buffs change the meta and it gives us something to look forward to every off season. And if a character becomes useful they might demand resources when they didn't before, that leads to $ for the devs. Win/win.
0
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