Another idea to balance baral
Lecarlovic
Posts: 7 Just Dropped In
how about this:
leave him as it is, just add the following line
"take X damage for every spell played" where is X is whatever amount D3 considers right
This will make him a high risk, high reward type of card. Just imagine: if you play it and don't have a way to stop the chains, you lose.
Other good feature is that the AI won't ever stop and just blow itself up (god knows how I wish to see that happen at the moment...)
What do you think?
leave him as it is, just add the following line
"take X damage for every spell played" where is X is whatever amount D3 considers right
This will make him a high risk, high reward type of card. Just imagine: if you play it and don't have a way to stop the chains, you lose.
Other good feature is that the AI won't ever stop and just blow itself up (god knows how I wish to see that happen at the moment...)
What do you think?
0
Comments
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The issue with purchased cards that are unbalanced is that the people that paid good money for them will feel slighted if the cards power is altered.
Fair enough, but the solution is simple.
Add this to your code:
When a card becomes unbalanced, add it to a list of "banned" cards.
Each time a new game is started, a random deck is chosen for the player to compete against.
When the deck is chosen, it checks the contents of the deck against a list of cards that are "banned"
If the deck contains one of the "banned" cards, a new deck is chosen for the player to play against.
This way the people that purchased the card can continue to use it while, the card itself will not disrupt the play of others.
And.. It will give time for the devs to make any changes they deem appropriate an ultimately remove the card from the "banned" list.0 -
Roblaf wrote:The issue with purchased cards that are unbalanced is that the people that paid good money for them will feel slighted if the cards power is altered.
Fair enough, but the solution is simple.
Add this to your code:
When a card becomes unbalanced, add it to a list of "banned" cards.
Each time a new game is started, a random deck is chosen for the player to compete against.
When the deck is chosen, it checks the contents of the deck against a list of cards that are "banned"
If the deck contains one of the "banned" cards, a new deck is chosen for the player to play against.
This way the people that purchased the card can continue to use it while, the card itself will not disrupt the play of others.
And.. It will give time for the devs to make any changes they deem appropriate an ultimately remove the card from the "banned" list.
This is by far the best solution. The only complaint, as far as I can tell, is that people want their Barals beating the plebs in events so that it costs them points.0 -
As time goes on and the complaints build steadily, there is a general consensus that Baral cycling is pretty much an exploit and is a negative experience for everyone.
Yet, in PvP events, I still run into decks where it's quite obvious that the player crafted the deck to both maximize their score and grief the rest of the community. It's quite intentional. Not to mention it's quite common.
I'm not sure what to say. There were a few players I recognized from the forums that I've pretty much now completely lost respect for. To intentionally build decks that are known exploits just for a couple more crystals and gems is a bit despicable.
After watching players stepping on others for their selfish needs, I think we need to just destroy this card altogether. No refunds.0 -
Steeme wrote:As time goes on and the complaints build steadily, there is a general consensus that Baral cycling is pretty much an exploit and is a negative experience for everyone.
Yet, in PvP events, I still run into decks where it's quite obvious that the player crafted the deck to both maximize their score and grief the rest of the community. It's quite intentional. Not to mention it's quite common.
I'm not sure what to say. There were a few players I recognized from the forums that I've pretty much now completely lost respect for. To intentionally build decks that are known exploits just for a couple more crystals and gems is a bit despicable.
After watching players stepping on others for their selfish needs, I think we need to just destroy this card altogether. No refunds.
I don't know if you ran into my decks or not, but Baral is really good for cycling through your cards to get to your vehicles. Because you have to cast them from your hand, you are at a big advantage if you can get them all in your hand as quickly as possible. It isn't my intention to troll anyone with my FirF decks, but if that is the consequence, then oh well. I play to win points, not to grief.0 -
Mainloop25 wrote:Steeme wrote:As time goes on and the complaints build steadily, there is a general consensus that Baral cycling is pretty much an exploit and is a negative experience for everyone.
Yet, in PvP events, I still run into decks where it's quite obvious that the player crafted the deck to both maximize their score and grief the rest of the community. It's quite intentional. Not to mention it's quite common.
I'm not sure what to say. There were a few players I recognized from the forums that I've pretty much now completely lost respect for. To intentionally build decks that are known exploits just for a couple more crystals and gems is a bit despicable.
After watching players stepping on others for their selfish needs, I think we need to just destroy this card altogether. No refunds.
I don't know if you ran into my decks or not, but Baral is really good for cycling through your cards to get to your vehicles. Because you have to cast them from your hand, you are at a big advantage if you can get them all in your hand as quickly as possible. It isn't my intention to troll anyone with my FirF decks, but if that is the consequence, then oh well. I play to win points, not to grief.
Nah man I'm not concerned with decks like yours. I'm only concerned with the ones that are quite specifically designed to cycle endlessly, best example is Kiora with gem converters + Ulenvald + Season's past because it just keeps looping and clearing the board.
In your case, you're looking for vehicles, which are kinda **** in their own way and do not chain cast any further cards. Those are fine because they don't cycle. The Kiora loops are specifically designed to continue "endlessly" which is a bit of overkill because those decks are quire formidable enough without Baral in it.0 -
Oh ok yeah that alludes top a whole different issue, which is non-event decks in the event ruining your day.0
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Lecarlovic wrote:
What do you think?
Terrible idea.
There are mythics that deal damage to the player using them. See how much play those get.0 -
khurram wrote:Lecarlovic wrote:
What do you think?
Terrible idea.
There are mythics that deal damage to the player using them. See how much play those get.
Fair enough. how about this then: "you take 5 + X damage, where X is the number of spells you have played this turn"
That would put a stop on all those troll decks we hate so much.0 -
Lecarlovic wrote:khurram wrote:Lecarlovic wrote:
What do you think?
Terrible idea.
There are mythics that deal damage to the player using them. See how much play those get.
Fair enough. how about this then: "you take 5 + X damage, where X is the number of spells you have played this turn"
That would put a stop on all those troll decks we hate so much.0 -
Yeah no thanks to either of those suggestions0
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Hi Everyone. I unfortunately don't have any specific details to share yet, but the development team has settled on an adjustment to Baral: Chief of Compliance that is anticipated to be implemented in the next update.0
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Good luck with that i am sure there will be plenty that will hate what ever you do. Myself i find it boring and as long as he is usable at least, will stay in rai and i will swap out a spell for a good vehicle and hope for the best.0
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Most people complain not exactly about the power of Baral but the fact that he enables near infinite loops all by himself.
So to alleviate that why not remove the card draw from his text and to balance that out ad the 3 mana also to fetched cards. that way his power is still strong, but he doesnt loop and he's'usefull when fetching a spell.
you can of course still set up a loop with Rashmi, but there are easier ways to do so with her, and you'd'need 25 mana in one turn to do that without risking either ceature being killed or disabled.0 -
andrewvanmarle wrote:Most people complain not exactly about the power of Baral but the fact that he enables near infinite loops all by himself.
So to alleviate that why not remove the card draw from his text and to balance that out ad the 3 mana also to fetched cards. that way his power is still strong, but he doesnt loop and he's'usefull when fetching a spell.
you can of course still set up a loop with Rashmi, but there are easier ways to do so with her, and you'd'need 25 mana in one turn to do that without risking either ceature being killed or disabled.
They've already made a decision. At this point we wait for the announcement and either praise, cry, or raise pitchforks.0 -
Steeme wrote:andrewvanmarle wrote:Most people complain not exactly about the power of Baral but the fact that he enables near infinite loops all by himself.
So to alleviate that why not remove the card draw from his text and to balance that out ad the 3 mana also to fetched cards. that way his power is still strong, but he doesnt loop and he's'usefull when fetching a spell.
you can of course still set up a loop with Rashmi, but there are easier ways to do so with her, and you'd'need 25 mana in one turn to do that without risking either ceature being killed or disabled.
They've already made a decision. At this point we wait for the announcement and either praise, cry, or raise pitchforks.0 -
Dologan wrote:Steeme wrote:andrewvanmarle wrote:Most people complain not exactly about the power of Baral but the fact that he enables near infinite loops all by himself.
So to alleviate that why not remove the card draw from his text and to balance that out ad the 3 mana also to fetched cards. that way his power is still strong, but he doesnt loop and he's'usefull when fetching a spell.
you can of course still set up a loop with Rashmi, but there are easier ways to do so with her, and you'd'need 25 mana in one turn to do that without risking either ceature being killed or disabled.
They've already made a decision. At this point we wait for the announcement and either praise, cry, or raise pitchforks.
I agree with the last part of your statement, people who payed for it will be raising hell. But no matter what the development team does, they will always cry and complain that now is "ruined". Riiiiiiiiiiiiight... not being able to win on the first turn anymore... They just won't understand that it is for the best, no matter how you explain it to them.0 -
I bought him knowing full well he would be nerfed. Brigby stated yesterday in this very same thread that a change to Baral is inbound. Personally, I welcome it. It was fun to play with him while he was broken, just like I'm sure it was fun to play with Gonti's Heart for those of you who pulled it before they changed it. However, I am so fed up with running into Baral in the opponent's deck (especially when that player is reaching out from the grave: viewtopic.php?f=31&t=62582) that this change cannot come soon enough.0
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