Sequence of Events - any info ?

The last few events (Heroic Venom and FA) brought some questions to mind regarding the sequence of event resolution.
1. When Cap throws out his shield (red) to erase a protect tile, does the protect tile reduce damage before disappearing?
2. Goons. If I soldier has a row destroying countdown tile that expires the same time another CD tile in the same row expires, (ie yellow morale boost), does the soldier destroy the health, or do both activate? or if there are two assault rifle CD tiles in same row?
3. when a crit ornament, er, tile, can match up with 2 or more different legitimate matches - which gets multiplied? one? all? the red one?

Things I was curious about.

Comments

  • 1. Yes
    2. They activate in sequence. If the tile has not activated yet, it gets destroyed.
    3. The higher damage one gets the most out of the boost. Which is why if you match a crit with two colour and two environmental, you do not get a boost your environmental AP.
  • For countdown tile activation, I believe the sequence is start from top-left corner. Go across the row, then start on left side of next row and go across this row. Repeat for each row until reach bottom-right corner.
  • gambl0r312
    gambl0r312 Posts: 254 Mover and Shaker
    For countdown tile activation, I believe the sequence is start from top-left corner. Go across the row, then start on left side of next row and go across this row. Repeat for each row until reach bottom-right corner.

    This is absolutely how it works; When I wanted to confirm it, the easiest way I found to test this was using IM40 's Recharge (since it spews the 3 Yellow recharge tiles across the board randomly), with or without enemy minion countdowns in any of the Prologue stages. You can then easily verify the order down the board and across the lines of the board (with more countdowns, it is even easier to see the order, just watchout for the Maggia Don's Black countdown tile! icon_eek.gif )
  • Thanks all
  • For countdown tile activation, I believe the sequence is start from top-left corner. Go across the row, then start on left side of next row and go across this row. Repeat for each row until reach bottom-right corner.

    Is there a reason why the Muscle's yellow tiles are always more on the top/left compared to the his blue tiles? It's always Strike Tiles + AOE, never the reverse. :/
  • gambl0r312 wrote:
    For countdown tile activation, I believe the sequence is start from top-left corner. Go across the row, then start on left side of next row and go across this row. Repeat for each row until reach bottom-right corner.

    This is absolutely how it works; When I wanted to confirm it, the easiest way I found to test this was using IM40 's Recharge (since it spews the 3 Yellow recharge tiles across the board randomly), with or without enemy minion countdowns in any of the Prologue stages. You can then easily verify the order down the board and across the lines of the board (with more countdowns, it is even easier to see the order, just watchout for the Maggia Don's Black countdown tile! icon_eek.gif )

    That's exactly how I first learned about it. After putting down 6 countdowns using IM40, I figured out the sequence. But I haven't used him for months so I wasn't sure if my recollection was accurate.
  • DirigiblePilot
    DirigiblePilot Posts: 392 Mover and Shaker
    jozier wrote:
    3. The higher damage one gets the most out of the boost. Which is why if you match a crit with two colour and two environmental, you do not get a boost your environmental AP.

    I agree with everything you said but this. FAR too often, a crit has matched with environment and given me ~30 useless City AP, instead of matching with purple and doing 600 (OBW strongest.) And one time, I was fighting an enemy team where I had killed one person, and Hulk and Ragnarok were left. They got a crit match, and instead of multiplying the red, it multiplied the blue, so they did about 30 (weak team) for the red and 30 for the blue (I watched where the numbers flew off of.)

    And sometimes, the crit tile will match hovering in midair (i.e. it got created, then matched with 2 tiles next to it before it could fall) and other times it will fall. Usually, when I want it to fall it hovers, and when I want it to hover, it falls.

    Both of the above events annoy the hell out of me, and I really want to figure out exactly how it works.
  • Kolence
    Kolence Posts: 969 Critical Contributor

    And sometimes, the crit tile will match hovering in midair (i.e. it got created, then matched with 2 tiles next to it before it could fall) and other times it will fall. Usually, when I want it to fall it hovers, and when I want it to hover, it falls.

    Both of the above events annoy the hell out of me, and I really want to figure out exactly how it works.

    Yes, I've noticed this too. Only thing I'm sure about it is that if OBW is making the first move then the crit tile will match hovering, and if GSBW is making the move then it will always drop.

    Also, I've experienced IM recharge tiles start activating and Magneto MN red explodes on the same turn causes cascade and drops unactivated recharge tile a few rows. IM stuns himself and the tile remains unactivated.
  • When a critical tile can match multiple colors, here's what happens:

    - If the two possible matches are controlled by different characters, whichever character has the priority tiebreaker (center > left > right) get multiplied, the others do not.
    - If the two possible matches are controlled by the same character, and one is an environment tile, the color gets priority.

    Credit goes to youzerfriendly, who did all the research and writeup on this: viewtopic.php?f=6&t=5313

    Just now noticed that we never did figure out what happens if two color matches are controlled by the same character. I'll check later.
  • Just now noticed that we never did figure out what happens if two color matches are controlled by the same character. I'll check later.
    Just checked. If both possible crit matches are controlled by the same character, whichever one does more damage gets the crit multiplier.