Multiple hits per match in PvP & Shielding
![irwando](https://forums.d3go.com/applications/dashboard/design/images/defaulticon.png)
irwando
Posts: 263 Mover and Shaker
Please fix this long standing bug.
Surely you did not intend to design a system where the best choice for progressing and enjoying the game is to simply shield and not play at all. This has to be a bug. Because what kind of intelligent person designs a game where the best strategy is to turtle up and not play? A system where during one match where I earn 40 points I can lose over 100, meaning my better option was to actually shield and not play? That just can't be right. I'm assuming the developer wants us to play as much as possible. Therefore the current system must be a bug.
Thank you.
Surely you did not intend to design a system where the best choice for progressing and enjoying the game is to simply shield and not play at all. This has to be a bug. Because what kind of intelligent person designs a game where the best strategy is to turtle up and not play? A system where during one match where I earn 40 points I can lose over 100, meaning my better option was to actually shield and not play? That just can't be right. I'm assuming the developer wants us to play as much as possible. Therefore the current system must be a bug.
Thank you.
0
Comments
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I understand your frustration - i personally avoid the upper levels of pvp to avoid frustration and waste of resources - but it's highly unlikely that a condescending forum post in the improper section (this is a suggestion, not a bug) is going to fix anything or create a constructive conversation to begin addressing your issues.
[insult removed]
Moderator note: keep it civil.0 -
Moved to Suggestions and Feedback.0
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I just came here to see if anyone else hates this as much as I do. It's ridiculous. I needed 100 points to get the 900 reward. In two matches I lost almost 300 points, and gained about 60.
If nothing else, it'd be nice if losing didn't set back progression points, and only affected placement.
After dropping from 17th place to 80th in ONE match in the previous event (all I wanted was a blue Coulson. That's all), making the 450 HP I spent on shields a complete waste, as all I got was 2* Captain Marvel as my reward, I've come to terms with the fact that placement in pvp is a joke, and i'm not trying anymore. Especially since, looking at the top 5 players in this event, every single one of the has every 5* champed, and over 2000 points.
There's pay-to-win, then there's spitting in the face of dedicated players that, even if they do pay, and dedicate hours at a time to playing, don't stand a chance of getting anything other than the same rewards you get for playing the tutorial.0 -
fr0stythebroman wrote:If nothing else, it'd be nice if losing didn't set back progression points, and only affected placement.
An absolutely perfect solution. This would make PVP SO much more enjoyable.0 -
The best way to win benefits the company the best and that's spending money on shields. They want people to buy shields, they will never fix the system because it's not broken to them. It's been broken for years for the players. The current system is the definition of demoralizing. The worst is starting a match, the game crashes and the time it takes you to log back in, your down 300+ points plus the health you lost for the game crashing.0
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