Powers that can be user activated during opponent's turn

It might be interesting and add a layer of strategy if we can activate powers during opponent's turn. For example, a "shield" power that can negate activation of an opponent's power (but still uses up opponent's AP).

The problem is that the AI speed would have to be slower to gives us time to react and activate our power or give pop up each time opponent activates a power asking us ("Do you want to use a power? Yes/No"). If I'm saving my shield to use on an opponent's strong power and they keep using other powers, this could get annoying.

Edit: only certain, not all, powers would have ability to activate on opponent's turn.

Comments

  • over_clocked
    over_clocked Posts: 3,961
    The only power you can use during opponent's non-stop turn is Retreat...
  • DrNitroman
    DrNitroman Posts: 966 Critical Contributor
    Personally, I would not like this type of power.

    Essentially because I don't want having to be quick to activate the power at the good time. When I played vs AI I can take how many time I want to play my turn and I like that icon_lol.gif
    This reminds me a bit the discussion between fans of turn-based or real-time strategy game: do you like to click frenetically or not? icon_twisted.gif I'm not objective, I clearly prefer turn-based games!
  • I would like some kind of cascade stop or a break stun ability. It's too bad someone like Dazzler isn't in the game, because she'd be easy to give that power to.
  • The problem is that the AI speed would have to be slower to gives us time to react and activate our power or give pop up each time opponent activates a power asking us ("Do you want to use a power? Yes/No"). If I'm saving my shield to use on an opponent's strong power and they keep using other powers, this could get annoying.
    I (and probably 99.9% of the player base) would be 100% opposed to the idea of slowing down the AI for any reason.

    However, I think the game handles this concept more with Passive triggers to avoid the problem of the computer being "too quick." Daredevil's blue is probably the prime example of interrupting an opponent's turn.

    An interesting variant could be the idea of one-time boosts (or boosts with a cooldown or whatever) that can be activated "in the nick of time". If you suspect the AI is going to use an ability, you can pop the item that says "negate the first enemy ability that gets used (next turn only)." And if it's not a one-shot use boost, give it a long cooldown (like 6 or 7 turns). This could be how vehicles work (since I keep bringing them up in various posts icon_e_smile.gif ).

    That does bring up the question of whether the AI should be smart enough to either not use an ability (thus giving you a 1 turn breather), or to bait the trigger with multiple abilities (which would need a change in the AI since currently it just runs down abilities in character order).
  • *cough* Daredevil's traps *cough*