Another Wave Node Bug
Smudge
Posts: 562 Critical Contributor
This one is in our favor, but it might be playing into other issues with waves. Under the Sea today featured an initial wave of 4 ISO Mutant goons. That went as expected - gathering AP while slowly whittling them down.
The second wave entered with a bunch of weak Doombots. I was using 2* (obviously) Storm, Thor, and Magneto. The Doombots entered, and I fired Thor's Call the Storm to clear them, planning to stun/KO any incoming characters with Storm's Wind Storm.
Scarlet Witch came in as expected, but she took a chunk of damage from Thor's green. She started with about 1300 of her 2700.
The second wave entered with a bunch of weak Doombots. I was using 2* (obviously) Storm, Thor, and Magneto. The Doombots entered, and I fired Thor's Call the Storm to clear them, planning to stun/KO any incoming characters with Storm's Wind Storm.
Scarlet Witch came in as expected, but she took a chunk of damage from Thor's green. She started with about 1300 of her 2700.
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Comments
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As usual, this is another example of how abilities which deal damage in multiple ways are doing so as separate instances instead of as one big chunk. Thor's Call the Storm should do X damage to backline enemies and 2X damage to the front enemy, but instead it does X damage to all enemies and an additional X to the target. This means it cleared the wave and then did an additional X damage to SWitch when she came in.
This is also causing Call the Storm to deal Strike tile damage twice to the primary target.0
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