Brigby wrote: We just finished up another meeting with the development team earlier today, so I'd be happy to provide some insight. The intent behind Bonus Heroes, and the removal of older 3 and 4-Star characters from packs, was to reduce pack dilution and provide a way for players to acquire newer characters faster. Having said that though, the team recognizes the community concern regarding older 3 and 4-Star progression, and has decided to start exploring several options to try and alleviate those concerns. Keep in mind that this is still exploration, and nothing is 100% guaranteed, but here are some of the ideas that the team is investigating: - A new store containing older 3 and 4-Star characters - Rotations for removed 3 and 4-Star characters - A new vault containing older 3 and 4-Star characters As you can tell, these ideas are sparse in detail, as the team is still figuring out which could work the best. Once we have more information to provide, we'll be sure to update the community.
firethorne wrote: I'm with Arphaxad. The OP leaves out a group that shouldn't be overlooked: the people alienated by the changes and have thus halted any purchases for the foreseeable future. If I'm thinking like a developer, that would scare the heck out of me. Getting new customers is a far riskier proposition than keeping an old one.
Daredevil217 wrote: More hours grinding = win for the developers.
broll wrote: Daredevil217 wrote: More hours grinding = win for the developers. Why would you say that? I would think more grinding = more burnout = difficulty keeping players longterm.
GuntherBlobel wrote: Maybe it was a simple as this:The Developers thought that character dilution was making each new 4* character release less and less enticing. Since the one and only business model for this game relies on new character releases, that is a big problem. Vaulting, like it or not, fixes that problem. I doubt they spend a lot of time enumerating and rejoicing all the ways a new change like this will screw over their players. They only needed the one reason to implement vaulting. Everything else follows naturally (Iso sales, etc.), since this is the way the game has been structured for more than 3 years. In the end, I don't see the point in viewing the developers actions as malicious and devious. A cynical viewpoint isn't going to make matching gems any more fun. At the end of the day, this game runs on new characters and all the spending that comes from it. If that seems wrong to you, then I think you are headed for even more disappointment down the road.
GuntherBlobel wrote: I doubt they spend a lot of time enumerating and rejoicing all the ways a new change like this will screw over their players. They only needed the one reason to implement vaulting. Everything else follows naturally (Iso sales, etc.), since this is the way the game has been structured for more than 3 years. In the end, I don't see the point in viewing the developers actions as malicious and devious. A cynical viewpoint isn't going to make matching gems any more fun. At the end of the day, this game runs on new characters and all the spending that comes from it. If that seems wrong to you, then I think you are headed for even more disappointment down the road.
GurlBYE wrote: Excellent post. It's kinda why I'm interested in bonus heroes becoming significantly better/more consistent than anything. And the truth is unfortunate. For every one of us not spending because of change, a whale going on a buying spree for a new 5 will usually spend more in that 5 day span than you/I probably have for all of the time the game will exist, combined.
bbigler wrote: Your arguments are not completely rational or logical, even though I still understand what you're trying to say. You're certainly speaking with your emotions and not your intellect.
notamutant wrote: GuntherBlobel wrote: In the end, I don't see the point in viewing the developers actions as malicious and devious. Who was viewing them as malicious? Your explanation of complete and total incompetence I find much harder to believe than the OPs, even though they screw up a lot with implementation of new features. No one is saying the devs are evil. Making money isn't evil. But anyone with half a brain should know this game is a business, and every decision at the end of the day is how can they make more money. If making the game more fun will make more money, great. If making the game less fun will make more money, that is fine too.
GuntherBlobel wrote: In the end, I don't see the point in viewing the developers actions as malicious and devious.
GuntherBlobel wrote: Instead, I imagine that many of them just want to make new content that keeps people interested in the game.