Giving Defense Grid to everyone to against Baral
hueyTW
Posts: 31 Just Dropped In
Defense Grid cost 10 support
While this support is on the board, each spell in your opponent's hand cost 5 more.
By play this card, every deck based on Baral will become powerless. I think this is the most easy way to stop Baral. No need to do anything to Baral by giving weapons to against meta.
If everyone have weapon, there is a higher risk of playing decks based on Baral. You can also create another card with less cost but only increase spell cost 1 or 2. The most important thing is making sure everyone can get this card.
I think this is the most easy solution to handle Baral from D3's point of view. You can send such card by present of 10 Year Anniversary or by story mode.
While this support is on the board, each spell in your opponent's hand cost 5 more.
By play this card, every deck based on Baral will become powerless. I think this is the most easy way to stop Baral. No need to do anything to Baral by giving weapons to against meta.
If everyone have weapon, there is a higher risk of playing decks based on Baral. You can also create another card with less cost but only increase spell cost 1 or 2. The most important thing is making sure everyone can get this card.
I think this is the most easy solution to handle Baral from D3's point of view. You can send such card by present of 10 Year Anniversary or by story mode.
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Comments
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Or they can make it a chase card and watch as the green-eyed portion of the player base injects mass amounts of funds into their coffers trying to target a specific card. Oh wait, that's what we have now.
And just to clarify, not every deck based on Baral becomes powerless. Only 3-cost looping cycle decks get hurt.0 -
Yeah. That card would be useful, but I think a better way to implement is:
Ensnaring Bridge
Colorless, 5 mana
Support
2 shield
Players cannot cast more than 1 spell, creature, or support per turn. Your opponent cannot draw more than one card each turn.0 -
or they could give all planeswalkers stamina points.
stamina points would then determine how many
cards you can cast per turn before you burn out.
variable recharging each turn can add to gameplay.
(this could also help limit any other loops present
and future, ... is it my turn now?)
HH0 -
DumasAG wrote:Yeah. That card would be useful, but I think a better way to implement is:
Ensnaring Bridge
Colorless, 5 mana
Support
2 shield
Players cannot cast more than 1 spell, creature, or support per turn. Your opponent cannot draw more than one card each turn.
+1 yeah like real MtG we need some real hosers.
The problem with Baral is not that his combo isn't beatable, but more, if he goes off, you have to sit thru x minute turns, before you can even say "I can try to disrupt you here".
You either have to pre-empt it, if you can, or sit through rubbish which may not be possible due to xyz, or suck it up and rage/unrage quit, too bad if you needed the points for whatever.
In paper magic, we can demonstrate a loop and expedite the loop process, or shortcut to make in between steps quicker once concepts established.
edit: it's why solitaire decks are less popular online in MTGO compared to paper0 -
Something telling me, that Devs just implement "time acceleration button" against Baral...0
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