khurram wrote: Baral needs to be changed, but it should still be powerful so that the players dont feel like they have been robbed.
losdamianos wrote: Yes Yes Yes please nerf this premium card for which hundrends? of us paid $$$
Diabeetus wrote: I bought him and still want him nerfed. Just gimme a MP card as compensation.
killwind wrote: When an overpowered card in paper MTG happens how long does it take for Wizards to change or alter the card? I'm not sure if it's a generational thing or cultural thing but why are you expecting instant responses?
toastie wrote: killwind wrote: When an overpowered card in paper MTG happens how long does it take for Wizards to change or alter the card? I'm not sure if it's a generational thing or cultural thing but why are you expecting instant responses? Depends, but they did just add in a new ban window so they could ban things faster. Also, if you look at what happened to standard during Kaladesh, people pretty much stopped playing entirely in tons of shops because of the problems with the format. That's the price you play for being inflexible with bans (or nerfs).
wereotter wrote: [multiple reasonable translations]
wereotter wrote: lots of good points.
MightyKrakyn wrote: wereotter wrote: lots of good points. Just remember that decreased power and toughness are against an opponent that starts with 20 health.
PastrySpider wrote: As you said, Paper is a sufficiently different game that I don't think there is a ton of value in using paper versions as a basis for balancing. One thing to keep in mind though about all the translations is that in paper you have 20 life ~100 (5x increase). So the size of big creatures does need to be scaled. For example, Ulrich's temporary +4/+4, if you scaled it up according to Planeswalker health should be about +20/+20. Instead making temporary effects permanent I think is a reasonable translation. That's not to say these cards shouldn't be balanced, I just don't think their paper versions of evidence of that. Honestly, I think a mixture of buffs and nerfs would do he game a lot of good. More buffs for Origin's but still some nerfs (looking at you Hixus, you should be timered so you go away in X rounds). One place where paper versions are good reminders is in the color role separation (e.g., don't give green kill spells and don't give red lifelink). Sadly, x-color cards have messed with that pretty badly.