champion's helm/gauntlet of power/lightening greaves

Furks
Furks Posts: 149 Tile Toppler
edited March 2017 in MtGPQ General Discussion
Can we talk about these three masterpiece cards for a moment? They are supposed to synergise well together, buffing one another if you control all three.

My question is this; How is anyone, ever, going to own all three of these cards?

Don't get me wrong, I like the idea behind these. But at masterpiece rarity it makes no sense. Even as a whale, spending hundreds on the game (lol) you're still unlikely to collect all three.

In paper magic you can trade/buy cards, guiding your collection. But here you're at the mercy of RNG (and if you know anything about statistics, the odds are not on your side)
«1

Comments

  • Gideon
    Gideon Posts: 356 Mover and Shaker
    Those 3 plus ornithopter are what I call Master pieces of ish. You know what I mean. They can't make them all great. We wouldn't want the player base feeling good every time they pulled a master piece now would we? I pulled ornithopter as my first and I Will master it and then hang it on my wall and say look how pretty that is and then it will get all dusty and I will forget about it. Sigh
  • ZW2007-
    ZW2007- Posts: 812 Critical Contributor
    Gideon wrote:
    Those 3 plus ornithopter are what I call Master pieces of ish. You know what I mean. They can't make them all great. We wouldn't want the player base feeling good every time they pulled a master piece now would we? I pulled ornithopter as my first and I Will master it and then hang it on my wall and say look how pretty that is and then it will get all dusty and I will forget about it. Sigh
    Brigby wrote:
    My perception of Ornithopter is that the value in it is not so much its stat strengths (4 mana 4/4 isn't game-changing, I agree), but more so as a collector's item since it was the first 0 mana creature in MTG, dating back to Antiquities. (Paper MTG's Masterpiece Ornithopter is already quite the popular card for collectors)
    Just imagine it's a coveted collectible. Affix an imaginary value to it that will inspire you to dust it off daily and appreciate it for a few seconds before starting your day.
  • nexus13
    nexus13 Posts: 191 Tile Toppler
    Lightning Greaves seems really awful compared to the paper version, it doesn't protect your creature and because of the stacking creatures rules it often won't give anything haste. It doesn't do anything but make a diversionary target for demolish and the journal does that way better.

    Additionally I have no idea why these three cards got linked. Did they mix them up with the Kaldra artifacts?
  • toastie
    toastie Posts: 119 Tile Toppler
    It was honestly a terrible design decision to do something like this at masterpiece rarity. Should have been uncommon, maybe rare. Almost nobody is ever going to collect them all with the current system, and even if they do, it's still probably not worth playing, so nobody is ever going to see it. Total waste of space in masterpiece slots, all three of these should be totally reworked.
  • wink
    wink Posts: 136 Tile Toppler
    Yeah, these 3 masterpieces are horrible.

    1) It is virtually impossible to collect all three.
    2) You have to use up 3 of your 10 deck slots to play the combo.
    3) You have to actually get all 3 out onto the battlefield and prevent them from getting popped.
    4) All for a mediocre buff.
  • hawkyh1
    hawkyh1 Posts: 780 Critical Contributor
    I was thinking they could make it more interesting/fun
    by making them less reliant on each other. something
    like rpg sets? eg where helm relies on gauntlet only
    for it's bonus buff and gauntlet relies on greaves for
    it's buff and greaves relies only on helm. together
    they will buff all 3, but playing any 2 together will give
    1 added effect.

    HH
  • Nitymp
    Nitymp Posts: 320 Mover and Shaker
    hawkyh1 wrote:
    I was thinking they could make it more interesting/fun
    by making them less reliant on each other. something
    like rpg sets? eg where helm relies on gauntlet only
    for it's bonus buff and gauntlet relies on greaves for
    it's buff and greaves relies only on helm. together
    they will buff all 3, but playing any 2 together will give
    1 added effect.

    HH

    I can see the bugs already...
  • hawkyh1
    hawkyh1 Posts: 780 Critical Contributor
    Nitymp wrote:
    hawkyh1 wrote:
    I was thinking they could make it more interesting/fun
    by making them less reliant on each other. something
    like rpg sets? eg where helm relies on gauntlet only
    for it's bonus buff and gauntlet relies on greaves for
    it's buff and greaves relies only on helm. together
    they will buff all 3, but playing any 2 together will give
    1 added effect.

    HH

    I can see the bugs already...

    not any more bugs than it's current description where
    helm relies on both gauntlet and greaves to get it's
    bonus effect.

    HH
  • __Adam
    __Adam Posts: 111 Tile Toppler
    The entire point is to devalue the premium currency. It's like the $0 in plinko or bankrupt in wheel of fortune, only more underhanded/deceptive.
  • Astralwind
    Astralwind Posts: 98 Match Maker
    To make it masterpiece value, they need to multiply the benefits by 10x. That's about right. People will start to use it.
  • MTG_Mage
    MTG_Mage Posts: 224 Tile Toppler
    Yeah this is a joke of a set. Strider harness is better than lightning greaves - and its an uncommon nobody uses.

    what I think they should be:
    Lightning greaves: 5, 2 shield, first creature gains haste and hexproof
    champion's helm: 5, 2 shield, activate 2 and trap 2 - first creature gains +2/+2 and prevent damage until end of turn
    gauntlet of power: 6, 2 shield, first creature gains +2/+2 and double strike
    I made suggestions for all other missing masterpieces here if anyone wants to add/comment viewtopic.php?f=31&t=60643&start=20

    set synergies should only be in lower rarities (like a set with one uncommon, one rare, and one mythic)

    and since there is no room in a deck for all this clutter, as I suggested a few times now, how about making it so a deck can be up to 12 cards (but still minimum 10). I am sure many people would be glad to pay for this expansion to a PWs spellbook like deck slots
  • TibbyGenn
    TibbyGenn Posts: 29 Just Dropped In
    wink wrote:
    Yeah, these 3 masterpieces are horrible.

    1) It is virtually impossible to collect all three.
    2) You have to use up 3 of your 10 deck slots to play the combo.
    3) You have to actually get all 3 out onto the battlefield and prevent them from getting popped.
    4) All for a mediocre buff.


    Yep, really shows how terrible these guys are at design. Could WoTC give them some help?

    Amateurs
  • TibbyGenn
    TibbyGenn Posts: 29 Just Dropped In
    MTG_Mage wrote:
    Yeah this is a joke of a set. Strider harness is better than lightning greaves - and its an uncommon nobody uses.

    what I think they should be:
    Lightning greaves: 5, 2 shield, first creature gains haste and hexproof
    champion's helm: 5, 2 shield, activate 2 and trap 2 - first creature gains +2/+2 and prevent damage until end of turn
    gauntlet of power: 6, 2 shield, first creature gains +2/+2 and double strike
    I made suggestions for all other missing masterpieces here if anyone wants to add/comment viewtopic.php?f=31&t=60643&start=20

    set synergies should only be in lower rarities (like a set with one uncommon, one rare, and one mythic)

    and since there is no room in a deck for all this clutter, as I suggested a few times now, how about making it so a deck can be up to 12 cards (but still minimum 10). I am sure many people would be glad to pay for this expansion to a PWs spellbook like deck slots

    too much coding that they can't handle for 12 decks slots, also bigger things to fix first, like not letting the game die functions. i.e. an economy overhaul. tradeback system, rejig currencies. but sure add this to the list. there was a post for what the players think D3H should prioritise...
  • TibbyGenn
    TibbyGenn Posts: 29 Just Dropped In
    edited April 2017
    --Adam wrote:
    The entire point is to devalue the premium currency. It's like the $0 in plinko or bankrupt in wheel of fortune, only more underhanded/deceptive.

    +1

    if this is the real intention, how nefarious.

    but to cover up tinykitty, you have to dust it with some fairy dust. i.e. the "good" masterpieces.

    **Removed profanity - Ducky
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    TibbyGenn said:
    wink wrote:
    Yeah, these 3 masterpieces are horrible.

    1) It is virtually impossible to collect all three.
    2) You have to use up 3 of your 10 deck slots to play the combo.
    3) You have to actually get all 3 out onto the battlefield and prevent them from getting popped.
    4) All for a mediocre buff.


    Yep, really shows how terrible these guys are at design. Could WoTC give them some help?

    Amateurs


    How many times was thoughtlace reprinted again? This is the wotc model. 
  • speakupaskanswer
    speakupaskanswer Posts: 306 Mover and Shaker
    Ohboy said:
    TibbyGenn said:
    wink wrote:
    Yeah, these 3 masterpieces are horrible.

    1) It is virtually impossible to collect all three.
    2) You have to use up 3 of your 10 deck slots to play the combo.
    3) You have to actually get all 3 out onto the battlefield and prevent them from getting popped.
    4) All for a mediocre buff.


    Yep, really shows how terrible these guys are at design. Could WoTC give them some help?

    Amateurs


    How many times was thoughtlace reprinted again? This is the wotc model. 
    You cannot compare some weird rares that you get in your boosters (which have a guaranteed rare in them every time) with cards that you have to work very hard to get in the first place but are mostly worthless once you get them. The card design model might be the same but the model for getting those cards is very different. Considering how incredibly hard it is to even get a masterpiece, they should feel rewarding. And if they don't, we need a system that allows us some secondary use that feels rewarding.
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    You get masterpieces in your boosters. The model is exactly the same. What's different is that you don't have to pay money for every booster you buy, and that you can't sell them. Boosters remain the main source of mythic/masterpieces for most people. 

    Jewels are received as event rewards as an alternative way to get mythics/masterpieces. 
  • speakupaskanswer
    speakupaskanswer Posts: 306 Mover and Shaker
    But the boosters are so vastly different that you cannot seriously compare this. Every paper booster guarantees me at least a rare. If I buy 30 paper boosters and even half of the 30 rares are ****, I don't mind as much because I still have 15 good rares. In MtGPQ I can open 30 boosters and probably don't even get 10 rares, if I'm very unlucky maybe none. So if I actually by this huge amount of chance get a masterpiece and it's bad, it feels much worse in MtGPQ because the chances of getting rares are so much lower in the first place. And because the chances are so low, there is an alternative system that makes you work hard for getting them. But that still doesn't guarantee you don't get a **** masterpiece. Now, if you also pay actual money for jewels or whatever, the feeling is even worse. These two experiences are very different from each other.
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    They've put them all in the same pack!!! ROFL! Quick, everyone, spend thousands of dollars!!!
  • kauppila
    kauppila Posts: 48 Just Dropped In
    Yeah, these cards are awful to say the least.  I did luck into getting a Gauntlet of Power (from a KLD PP), but to be honest, it's not as good as Slayer's Plate (4/2 for 9 mana vs 4/0 for 6), so I have never bothered to run it in a deck.
    If they are going to do synergy, then make 2 of the parts do something, and 3 do something befitting of 3 masterpieces.

    Even if I owned all 3, I would be hard pressed to justify devoting 3 of 10 deck slots to the set.