Fix what you say your going fix

Springs
Springs Posts: 29 Just Dropped In
edited March 2017 in MtGPQ General Discussion
Yesterday's event.....3 rounds against Oliva koth. Not one card in deck to meet any secondary objective for energy.

Today's event.....2 rounds against oliva koth. Not one vehicle to meet secondary objectives.

You keep talking about making events better...this is not better. This is the same garbage you allowed to happen before

Comments

  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    The developers have no control over what people put in their decks. If someone decided that winning the match is more important than secondary objectives, and so didn't build decks for that, there's not really anything they can do, especially as this event seems to be one where most players have decided the summoning of the applicable number of vehicles is too tedious to actually accomplish.
  • Yawgmoths_Left_Ilium
    Yawgmoths_Left_Ilium Posts: 12 Just Dropped In
    wereotter wrote:
    The developers have no control over what people put in their decks. If someone decided that winning the match is more important than secondary objectives, and so didn't build decks for that, there's not really anything they can do, especially as this event seems to be one where most players have decided the summoning of the applicable number of vehicles is too tedious to actually accomplish.

    True, but they might be able to prevent a deck from entering if it can't meet the objectives. For example, for an event with a "summon 5 vehicles objective", they could probably bar you from choosing a PW with a decklist without any vehicles. There's still the potential for abuse, since someone can put in only a single vehicle, but it would still be something. Same thing with energy. If you don't have any cards that can energize, stop the PW from joining the node.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    wereotter wrote:
    The developers have no control over what people put in their decks. If someone decided that winning the match is more important than secondary objectives, and so didn't build decks for that, there's not really anything they can do, especially as this event seems to be one where most players have decided the summoning of the applicable number of vehicles is too tedious to actually accomplish.

    True, but they might be able to prevent a deck from entering if it can't meet the objectives. For example, for an event with a "summon 5 vehicles objective", they could probably bar you from choosing a PW with a decklist without any vehicles. There's still the potential for abuse, since someone can put in only a single vehicle, but it would still be something. Same thing with energy. If you don't have any cards that can energize, stop the PW from joining the node.

    They could, but what's then to stop you from entering with one deck then changing it once you've entered? With multiple events running at the same time, plus quick battle and story mode being a thing, they really can't deny you the ability to edit your decks.

    It's frustrating, I agree, but events not built to meet optional objectives isn't something they can control.
  • julianus
    julianus Posts: 188 Tile Toppler
    Springs wrote:
    Yesterday's event.....3 rounds against Oliva koth. Not one card in deck to meet any secondary objective for energy.

    Today's event.....2 rounds against oliva koth. Not one vehicle to meet secondary objectives.

    You keep talking about making events better...this is not better. This is the same garbage you allowed to happen before

    I agree. Just out of curiosity and not expecting to win, I decided to try for the vehicle objectives in a few fights and built decks to (hopefully) allow me to survive long enough to get 5(!) of them out, while not killing the opponent in the enraged(!) environment too quickly.

    First attempt, with a control-based Dovin deck, I managed it barely. And only because I was up against a weak deck, which nevertheless didn't summon any vehicles in our 27 turn match.

    Second attempt, I lost to a mythic-loaded Nahiri deck using Deploy the Gatewatch, Angel of Invention, Tyrant of Valakut, etc. I valiantly managed to survive until turn 21. Did very little damage, but at least managed to summon 3 vehicles before dying. Which was 3 more than my opponent summoned, of course.
  • Astralwind
    Astralwind Posts: 98 Match Maker
    We had this discussion last month.
    And I think someone was saying, the moment your event deck is submitted, the deck of cards for your first event play is being 'saved' and would be used.
    If you edit your deck and play a match, that deck will be 'saved'.
    So after that match, if you did not play any other match in that event, the last 'saved' would be used to match other players.

    For me, I totally feel that the objectives should be made as other form of challenges so that all you need is to win.
    Why bother winning with less than 10 lives, or less than 2 creatures killed, etc.
    If they want themed events like werewolves, zombies, vehicles or dwarves, then they should impose the necessary restrictions. Otherwise, winning should be be all that matters. Secondary objectives should be challenges such as handicaps imposed on the player, making it harder to win.
    The secondary objectives we have right now are not exactly ALIGNED with the objective of winning. How does winning with less than 10 lives be aligned to winning? If you want to win, shouldn't it be having your hp as much as possible? So once things don't make sense, the fun starts to look trivial. For me, I don't chase after these stupid things since it's just too much trouble. And now the reward has been changed so it's not even worth it anymore.
  • octal9
    octal9 Posts: 593 Critical Contributor
    Springs wrote:
    Yesterday's event.....3 rounds against Oliva koth. Not one card in deck to meet any secondary objective for energy.

    Today's event.....2 rounds against oliva koth. Not one vehicle to meet secondary objectives.

    You keep talking about making events better...this is not better. This is the same garbage you allowed to happen before
    They haven't done this work yet and have only stated that it's something they'd like to do soon...
  • AresOmega
    AresOmega Posts: 75 Match Maker
    True, but they might be able to prevent a deck from entering if it can't meet the objectives. For example, for an event with a "summon 5 vehicles objective", they could probably bar you from choosing a PW with a decklist without any vehicles. There's still the potential for abuse, since someone can put in only a single vehicle, but it would still be something. Same thing with energy. If you don't have any cards that can energize, stop the PW from joining the node.

    What if I don't care about secondary objectives? They are SECONDARY objectives. Last time I checked, the PRIMARY objective of any match is to win the match.

    If you choose to modify your decks for them for a chance at better rewards, or for more of a challenging match, feel free. I play this game for fun.

    If my idea of fun is to play my QB decks because I like the cards and how they work together, why should I be effectively disqualified from an entire event because they do not meet your standards of what is fair and just in an event?

    Why should your style of play take precedence over mine?

    I do not feel the need to be hyper-competitive. If I choose to build my deck with no regard to secondary objectives, I should be able to do so without being denied the opportunity of participating in an event.

    I am perfectly fine with scoring lower on the leaderboard and earning less in regards to rewards if it means I get to play MY decks any way I choose.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Astralwind wrote:
    We had this discussion last month.
    And I think someone was saying, the moment your event deck is submitted, the deck of cards for your first event play is being 'saved' and would be used.
    If you edit your deck and play a match, that deck will be 'saved'.
    So after that match, if you did not play any other match in that event, the last 'saved' would be used to match other players.

    You're a fool with a madman's dream of multiple deck slots! icon_e_wink.gif

    But not sure I like that idea either. I'll change up my deck mid event even if leaving it appropriate to meet secondary objectives. For example, if I can see I'm facing off against Kiora I might consider more ramping since she'll drain off my mana, or draw effects for Liliana's forced discard, and hexproof if I see Ob Nixilis. Being able to adjust to your opponent is important.
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    0) show players their opponent walkers but not the player who made the decks

    1) save decklist when player hits start game button

    2) add deck into pool of available decks to draw from as opponent

    3) remove deck from pool after X games

    4) announce all opponent decks are now actual decks that people played in the event

    5) watch as people craft barely objective passing decks catered to cause others to fail

    6) return to this debate.
  • Steeme
    Steeme Posts: 784 Critical Contributor
    Meh, I made second last progression for FIRF and stopped. Had 1 loss to Killwind who made yet another Baral cycle deck (surprise!), was my own fault for gimping my deck with a couple vehicles. Although I'm quite certain I would have lost that one no matter what, there is no way to keep up with a Kiora loop that keeps cycling moon cards without having a specific answer for it in your deck.

    Sick of this event anyways, it's too much stress.
    1. Can't reach 5 vehicles without risking that "oh great" moment when you get overrun by optimized combo decks
    2. Not interested in completely redesigning my decks to cast no spells or supports, considering we have different events every day
    3. "Win the match with X or Less HP" is an auto-skip objective
  • Springs
    Springs Posts: 29 Just Dropped In
    What I'm asking for is basic programing...its referred to as an "ifgoto" command. basically before any match the code checks to see if a minimum subset can be met, if not..it won't let you start the match. Deck empty of vehicles in a vehicle event? No match for you. It won't rebuild the landscape but it will hamper 10% (20% with multiple objective) of a deck that just wants cheap wins.

    As posted above, does anyone realistically try for the 5 vehicles played anymore? Nope, because baral and oliva decks will wreck you.heck, forcing baral to have a vehicle in its deck can effectively kill the combo from occuring.

    The other option is do what hearthstone does and retire some cards to a wild format. Oliva, Deploy the gatewatch, Startled awake, and ulrich to new a few. I own them all but would love to force some original decks to be built in the stagnant environment. Rotate out some of the cards that hinder originality from blooming. Heck even paper magic does this
  • Kicksnake
    Kicksnake Posts: 9 Just Dropped In
    Springs wrote:
    The other option is do what hearthstone does and retire some cards to a wild format. Oliva, Deploy the gatewatch, Startled awake, and ulrich to new a few. I own them all but would love to force some original decks to be built in the stagnant environment. Rotate out some of the cards that hinder originality from blooming. Heck even paper magic does this

    maybe an EVENT without them... but retire my Olivia and listen to me scream... icon_twisted.gif
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    Springs wrote:

    As posted above, does anyone realistically try for the 5 vehicles played anymore? Nope, because baral and oliva decks will wreck you.heck, forcing baral to have a vehicle in its deck can effectively kill the combo from occuring.

    I agree with most of your points, and I used to despise this event. It has grown on me over the weeks it has been around. I do try for the vehicle objectives but I have a lot of great cards to support them. Baral can actually help hit vehicle objectives because you can cycle through your deck with card draw to get them all in your hand very easily.

    Enraged mode however, is asinine and should be removed from FIRF.